Skyrim Special Edition

479 comments

  1. EvilEyedKyo
    EvilEyedKyo
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    Hey guys,

    The latest update is a new combination of my recently updated individual interiors. Read the changelog for full details and the new description when it comes to compatibilty and potential issues.

    Hopefully the Open Cities teleports problems are sorted so any problems let me know and i'll fix them as quickly as I can.

    Thanks to everybody that has answered queries in the comments as I have been busy working on other projects and slacked off a bit on checking in on all my mods.

    Remember to read the description as many problems will be answered there. Generally though the answer will be remove these cells from what ever mod is causing the conflict. It takes about 30 seconds to do and is well worth learning, there is an instructional gif in the description. If your query is answered in the description I won't be answering it here.

    Can you also make sure to tell me what version (standard, OCS, ICAIO etc) you are using please as this will make troubleshooting so much easier.
  2. lorisolomonperson
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    Beautiful work--thank you! I am using the OC version, and can't use any of the other patches (Holidays, etc.) since the plain version is set as master. Am I missing something? Thanks for your time.
    1. EvilEyedKyo
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      You'll need to change the name of the OCS version of mine to whats required by the patch. This just saves me having to do/upload individual patches. I'm juggling enough files as it is and adding all those extra files in would only make things even more confusing for me and you guys. So I thought it would just be easier if you change the name of the esp yourselves. This is also the reason I stopped sticking the assets in a BSA.

      I'm pretty sure I mentioned it in the compatibilty and potential issues section in the description (in red).

      This also has to be done for any of the other patches as well.
  3. LordMerek
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    For anybody having issues generating behavior or updating the Engine in Nemesis, if you have this mod installed this is one of the possible culprits. The mod works though, so if you want to generate behavior/update the engine, just disable this mod, run Nemesis, and re-enable.

    TL;DR: Disable this mod when running Nemesis, then re-enable afterwards.
  4. nordnemesis
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    So having a face bug with coldsuns Arcadia (which is in pack 8 or 9) due to this mod (whiterun interiors) changing her navmesh for immersive citizens patch for WRI Arcadia Cauldron, just load CS Arcadia plugin as a late loader and it corrects it back to her overhaul face.. In case anyone had problems, and started cussing at the game....lol 

    Love this mod, so much more utilized space! 
  5. Giulk
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    I love this mod, but I discovered that it is incompatible with the "relighting skyrim SE" mod, in particular inside the "bannered mare" inn, practically "black planes" appear in some points, in particular in the upper passage that leads to the rooms where these "planes" only appear when looked at in one direction, do you know if there is a patch? :)
  6. Dwainus
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    I have dearly tried to follow the suggestion in red to rename the esp to EEKs interiors.esp and not EEKs interiors - ICIAO.esp. I understand the patch for RLO requires the correct name for the master. Regretfully, I do not know how to do this in Vortex. The only thing I can think of is to unpack and repack the files in the format required which would also require the creation kit to make an archive file. i.e. bsa files (unless there is a way that I am not aware of). This is too much for me. I was looking forward to using EEKs interiors but like all city overhauls, there seems to be a major drama associated with them. I have about 150 mods which includes RLO and immersive citizens. Unfortunately, they generally don't play nice with city mods. 
  7. TrapXan
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    looks od asf
  8. liuyanga583441449
    liuyanga583441449
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    This mod is not compatible with NEMESIS, when I refresh NEMESIS, it prompts 6001 error.
    这个模组和NEMESIS不兼容,当我刷新NEMESIS时,提示6001错误.
    1. turtlegodking
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      There is zero reason for this not to work with NEMESIS and NEMESIS works 100% correctly with this on my PC.
      This has no amimations which would be the only thing that would give errors but since it has none it can not be this.
    2. liuyanga583441449
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      He has a mesh folder and cannot recognize the nif files in Asian languages
  9. Olympialion
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    I am beyond in love with this mod
  10. Lucie59850
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    I want same thing for all city, it's beautiful and so lorefriendly. Thanks you !!
  11. Striker6600
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    This changes this mod does is jaw-dropping!
  12. bigdaddya117
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    got a floating bed in bannered mare so im trying to learn how to use ck to fix it but when i loaded it in of course its not floating but its floating in game still. Does anyone have any clue on how i could fix this besides marking it for delete or disabling it?