Im new to how animations work, so maybe this is a dumb question. If I want to change the dodge animation of each direction, what I have to do is delete the 5 .HKX that are already there (combatidlea/b/c and combatidlesmalla/b), put the animation I want there and run the rename.bat? Awesome mod by the way.
Should I change the name of the animation I'm adding to the same names as the original files? (combatidlea/b/c and combatidlesmalla/b) because I already did, but they're still doing dodge rolls.
Does it work on 1.6.640? Even removing most conditions and increasing the chance to 90% doesn't work for me. The perk is added to NPC's but no one dodge anything. I also tried running the mod at the top and the bottom of the mods list and nothing... Is it necessary to run nemesis? I'm using TK Dodge RE.
Yes... Not even my own followers can dodge it. With your answer I understand that my questions are not a problem for the mod. It seems to be more complicated to resolve, so... Maybe incompatibility? When I have time I'll try to look into this better, then I'll come back here to say if I managed to solve it.
I came back just to say that the problem was solved after months, it was simply (as usual) a stupid user. I don't remember my reasoning at the time, but I probably thought that "Dynamic Animation Replace" would work instead of Open Animation Replacer or I must have confused the two, I don't remember.
I left this mod active all this time so that maybe one day it would work. Today, for other reasons, I finally installed Open Animation Replacer and the NPC's started to dodge.
You can use normal attack to provoke dodge and then in 7 secends window strike with power attack
It would be cool to see an AI mod that could bring the combat at least a little closer to For Honor with its feints and punishments It would be cool to see an AI mod that could bring the combat at least a little closer to For Honor with its feints and punishments
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EDIT: AMR
Even removing most conditions and increasing the chance to 90% doesn't work for me. The perk is added to NPC's but no one dodge anything.
I also tried running the mod at the top and the bottom of the mods list and nothing... Is it necessary to run nemesis? I'm using TK Dodge RE.
With your answer I understand that my questions are not a problem for the mod. It seems to be more complicated to resolve, so... Maybe incompatibility? When I have time I'll try to look into this better, then I'll come back here to say if I managed to solve it.
I don't remember my reasoning at the time, but I probably thought that "Dynamic Animation Replace" would work instead of Open Animation Replacer or I must have confused the two, I don't remember.
I left this mod active all this time so that maybe one day it would work. Today, for other reasons, I finally installed Open Animation Replacer and the NPC's started to dodge.
Once again: just another stupid user. Sorry.
It would be cool to see an AI mod that could bring the combat at least a little closer to For Honor with its feints and punishments
It would be cool to see an AI mod that could bring the combat at least a little closer to For Honor with its feints and punishments
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