This page was last updated on 15 April 2025, 9:24PM
Changelogs
Version v1.4.5
Sorry about this - It only just came to my attention that it was possible that the player could get a bounty if a bandit transformed and it was witnessed by another NPC. This was caused by 1 small line "Game.SendWereWolfTransformation()" This needed to be removed. It was there because I used my original code in my Companion Werewolf Transformation mod and wanted the player to get a bounty if he was friends with/associated with a NPC that transformed into a werewolf but this line of code should not be in this mod. its a very easy and minor fix.
All that said removing this line is very very minor and it is safe to update mid game and I highly recommend you do to avoid getting a bounty for no reason. Sorry about missing that one guys.
Version v1.4.1
Extremely small update to back-end only - the code used to transform had a vestigial call no longer in use and was deleted to clean up the work.
Version v1.4
Although there was no change to the main file - I have now supplied patches for some of the major mods that required patches and want to signal to the community that these patches are available. I specifically spent 2 days ensuring that I meticulously created the Lawless patch correctly to deliver the best user experience and It merits a version change for the work put in to support other popular mod on Nexus.