Skyrim Special Edition

File information

Last updated

Original upload

Created by

AngryGlock

Uploaded by

angryglock

Virus scan

Safe to use

300 comments

  1. angryglock
    angryglock
    • premium
    • 132 kudos
    Locked
    Sticky
    I'm only adding stops near roads and in the vanilla world space.
    There are stops covering all sections of the map. Hopefully one will be within reasonable walking distance of those homes.

    Place this mod high in your load order above any weather, water, outdoor lighting mods (Early Loader in LOOT terms).

    Please don't forget to endorse if you like the mod.

    If you find clipping with items added by other mods, post a clear screenshot in the gallery and I'll look at adjusting locations with an update. I will not make any patches for other mods. It's too time-consuming and just adds to load orders.

    I get the patch question a lot. I won't create any patches due to time-constraints and just not wanting to deal with patch files. But I will (when I can), release a new version that tries to accommodate clipping with other mods but only for those mods that I have a clear screenshot showing the problem. Add your screenshot to the user images.


    ESL
    Once I edit any needed tweaks to version 1.5 I'll release a final 1.7 flagged as an esl. The problem with esls is once you reorder the formids they get baked into your save making updating a current save unwise since the formIDs have to be repacked and some will change. Once that happens, that mod is broken until you start a new game. ESLs are great and I use them and create them where possible but they are also problematic for updates. Ever notice that none of the CC mods get updates? That's why.
  2. ChaseRE
    ChaseRE
    • member
    • 2 kudos
    Hello, maybe you could release a small optional patch that makes waiting for carriage less time, right now it's 3.3 seconds which starts to feel irritaiting after a few dozen fast travels, I think it would be cool to make it like 2 or 2.5. I would do it myself, but I feel stupid donwloading Creation Kit just to change one value. Thanks!
    1. angryglock
      angryglock
      • premium
      • 132 kudos
      That's funny. Thanks for the lols.
    2. invinoveritas99
      invinoveritas99
      • premium
      • 13 kudos
      But... but... that's like 0.8 of a second he could save. EVERY. TIME. 
  3. jfjb2005
    jfjb2005
    • premium
    • 10 kudos
    Any passenger of Carriage Stops of Skyrim who has made a patch for the latest JK's Outskirts ?
    - JK's Windhelm Outskirts
    - JK's Riften Outskirts

    EDIT : Czasior plans to add them to the list of the respective Patch Collections.
    1. angryglock
      angryglock
      • premium
      • 132 kudos
      I don't recall anyone telling me about patches. I'm supportive of patches and inclusion in any compilations. 
    2. simbala
      simbala
      • member
      • 22 kudos
      Requires one for Jk's Whiterun outskirts too
    3. redsuntms92
      redsuntms92
      • member
      • 0 kudos
      Second this. The carriage stop in JK's Whiterun Outskirts are blocking the entrance to the inn.
    4. CallMeKay74
      CallMeKay74
      • member
      • 0 kudos
      There is a patch already
  4. tyg3rtyg3r
    tyg3rtyg3r
    • premium
    • 9 kudos
    Thank you for a VERY helpful mod! Literally a lifesaver as one who plays with Frostfall/survival. I'm using this version of Granite Hill by Skyking2020 along with The Coffee House and your carriage stop is perfectly-placed. 

    I also appreciate the ESL-flagged ESP. I'd take 90+% functionality and miss a few functions to save an ESP slot on a current playthrough.
  5. GaStuSage
    GaStuSage
    • premium
    • 8 kudos
    Just wanted to swing through and say this mod is a must have! Great work! This is perfect for an immersive fast travel option, for survival, or any play-through. The only conflict I've seen so far is a minor one with the Fall of Granite Hill by Arthmoor (sorry I don't have a screenshot for you - I've removed FoGH from my LO). The bench from this mod clips through the corner of one of the buildings from FoGH, but it's still accessible and works .

    Thank you for this wonderful addition to our Skyrim games!
    1. angryglock
      angryglock
      • premium
      • 132 kudos
      Thanks for the kind words. Enjoy your game!
  6. djarb
    djarb
    • supporter
    • 32 kudos
    Would it be possible to add a carriage stop which is convenient to Hendraheim?
    1. angryglock
      angryglock
      • premium
      • 132 kudos
      There is a stop as close to that location as a vanilla road allows. The idea is that the stops are on the path that a carriage takes.
    2. djarb
      djarb
      • supporter
      • 32 kudos
      Yep, I get that, but I'm not seeing a stop along the road there. I guess I might be suffering from a mod conflict, although I would have expected clipping or something rather than an entirely missing stop. I'll dig deeper. Thanks for confirming that a stop exists.
  7. JonThackery
    JonThackery
    • premium
    • 136 kudos
    I'm a regular user of this mod and if someone could make a patch for Khajiit Has Wares - A Caravan Camp Overhaul , it would be nice, thanks.

    (the bug is a landscape issue in Riften Khajiit camp)
  8. henryetha
    henryetha
    • premium
    • 15 kudos
    Nice! I love lightweight alternatives. 6 plugins (my usual carriage mod + patches) vs 1 plugin (this mod)? Yes, please.
    No issues with 'ClefJ's Winterhold' btw. 
  9. topjimmy1971
    topjimmy1971
    • member
    • 0 kudos
    Brilliant. I love Vanilla friendly mods, and after 6 weeks of survival mode, this comes as a huge blessing. OMG so tired of horse back, hypothermia. All those horses, I feel sorry for them! 
    1. angryglock
      angryglock
      • premium
      • 132 kudos
      Thanks.

      On my xbox I have AE and I tried a no-mod survival run. This is the one mod I just could not do without. My run ended around level 20. It's just too tedious to do all those fetch quests without some way to travel to each section of the map. Bethesda should have either expanded the vanilla travel system or paid someone for a CC expanded travel.
  10. foofighter24
    foofighter24
    • supporter
    • 0 kudos
    Hey, loving the mod so far. I am having an issue where the bench menu no longer lists cities. Is there anyway to reset this without uninstalling the mod?
    1. foofighter24
      foofighter24
      • supporter
      • 0 kudos
      I am dumb, I read the description. I guess my brain automatically added the cities option at cities carriage stops until it didn't.
  11. NDEverett
    NDEverett
    • member
    • 0 kudos
    I’m popping over from Bethesda, using an Xbox. I’ve installed Arthmoor’s Granite Hill and noticed the carriage stop bench there is half hidden in the ground and also inside the back of a building. 

    I’ve not used the other GH mods, but can the stop move just across the road in a future update?
    1. angryglock
      angryglock
      • premium
      • 132 kudos
      When I play the game again, I planned on moving that one to the other side because I used the GH mod as well. Of course that means the bench will be sticking out of a horse's rear placed there by some other mod that expands Whiterun all the way to Rorikstead. 
    2. NDEverett
      NDEverett
      • member
      • 0 kudos
      omg lmao You’re so right!