I'm only adding stops near roads and in the vanilla world space. There are stops covering all sections of the map. Hopefully one will be within reasonable walking distance of those homes.
Place this mod high in your load order above any weather, water, outdoor lighting mods (Early Loader in LOOT terms).
Please don't forget to endorse if you like the mod.
If you find clipping with items added by other mods, post a clear screenshot in the gallery and I'll look at adjusting locations with an update. I will not make any patches for other mods. It's too time-consuming and just adds to load orders.
I get the patch question a lot. I won't create any patches due to time-constraints and just not wanting to deal with patch files. But I will (when I can), release a new version that tries to accommodate clipping with other mods but only for those mods that I have a clear screenshot showing the problem. Add your screenshot to the user images.
ESL Once I edit any needed tweaks to version 1.5 I'll release a final 1.7 flagged as an esl. The problem with esls is once you reorder the formids they get baked into your save making updating a current save unwise since the formIDs have to be repacked and some will change. Once that happens, that mod is broken until you start a new game. ESLs are great and I use them and create them where possible but they are also problematic for updates. Ever notice that none of the CC mods get updates? That's why.
Hello, maybe you could release a small optional patch that makes waiting for carriage less time, right now it's 3.3 seconds which starts to feel irritaiting after a few dozen fast travels, I think it would be cool to make it like 2 or 2.5. I would do it myself, but I feel stupid donwloading Creation Kit just to change one value. Thanks!
Thank you for a VERY helpful mod! Literally a lifesaver as one who plays with Frostfall/survival. I'm using this version of Granite Hill by Skyking2020 along with The Coffee House and your carriage stop is perfectly-placed.
I also appreciate the ESL-flagged ESP. I'd take 90+% functionality and miss a few functions to save an ESP slot on a current playthrough.
Just wanted to swing through and say this mod is a must have! Great work! This is perfect for an immersive fast travel option, for survival, or any play-through. The only conflict I've seen so far is a minor one with the Fall of Granite Hill by Arthmoor (sorry I don't have a screenshot for you - I've removed FoGH from my LO). The bench from this mod clips through the corner of one of the buildings from FoGH, but it's still accessible and works .
Thank you for this wonderful addition to our Skyrim games!
Yep, I get that, but I'm not seeing a stop along the road there. I guess I might be suffering from a mod conflict, although I would have expected clipping or something rather than an entirely missing stop. I'll dig deeper. Thanks for confirming that a stop exists.
Nice! I love lightweight alternatives. 6 plugins (my usual carriage mod + patches) vs 1 plugin (this mod)? Yes, please. No issues with 'ClefJ's Winterhold' btw.
Brilliant. I love Vanilla friendly mods, and after 6 weeks of survival mode, this comes as a huge blessing. OMG so tired of horse back, hypothermia. All those horses, I feel sorry for them!
On my xbox I have AE and I tried a no-mod survival run. This is the one mod I just could not do without. My run ended around level 20. It's just too tedious to do all those fetch quests without some way to travel to each section of the map. Bethesda should have either expanded the vanilla travel system or paid someone for a CC expanded travel.
Hey, loving the mod so far. I am having an issue where the bench menu no longer lists cities. Is there anyway to reset this without uninstalling the mod?
I’m popping over from Bethesda, using an Xbox. I’ve installed Arthmoor’s Granite Hill and noticed the carriage stop bench there is half hidden in the ground and also inside the back of a building.
I’ve not used the other GH mods, but can the stop move just across the road in a future update?
When I play the game again, I planned on moving that one to the other side because I used the GH mod as well. Of course that means the bench will be sticking out of a horse's rear placed there by some other mod that expands Whiterun all the way to Rorikstead.
300 comments
There are stops covering all sections of the map. Hopefully one will be within reasonable walking distance of those homes.
Place this mod high in your load order above any weather, water, outdoor lighting mods (Early Loader in LOOT terms).
Please don't forget to endorse if you like the mod.
If you find clipping with items added by other mods, post a clear screenshot in the gallery and I'll look at adjusting locations with an update. I will not make any patches for other mods. It's too time-consuming and just adds to load orders.
I get the patch question a lot. I won't create any patches due to time-constraints and just not wanting to deal with patch files. But I will (when I can), release a new version that tries to accommodate clipping with other mods but only for those mods that I have a clear screenshot showing the problem. Add your screenshot to the user images.
ESL
Once I edit any needed tweaks to version 1.5 I'll release a final 1.7 flagged as an esl. The problem with esls is once you reorder the formids they get baked into your save making updating a current save unwise since the formIDs have to be repacked and some will change. Once that happens, that mod is broken until you start a new game. ESLs are great and I use them and create them where possible but they are also problematic for updates. Ever notice that none of the CC mods get updates? That's why.
- JK's Windhelm Outskirts
- JK's Riften Outskirts
EDIT : Czasior plans to add them to the list of the respective Patch Collections.
I also appreciate the ESL-flagged ESP. I'd take 90+% functionality and miss a few functions to save an ESP slot on a current playthrough.
Thank you for this wonderful addition to our Skyrim games!
(the bug is a landscape issue in Riften Khajiit camp)
No issues with 'ClefJ's Winterhold' btw.
On my xbox I have AE and I tried a no-mod survival run. This is the one mod I just could not do without. My run ended around level 20. It's just too tedious to do all those fetch quests without some way to travel to each section of the map. Bethesda should have either expanded the vanilla travel system or paid someone for a CC expanded travel.
I’ve not used the other GH mods, but can the stop move just across the road in a future update?