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NyaNyaMoNya

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NyaNyaMoNya

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26 comments

  1. ServalKhajiit217
    ServalKhajiit217
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    • 47 kudos
    After some tests it were be broken and didnt work for me... I dont know with which reason.

    I have FLM and SPID, but after killing any NPC I did not hear that new sound. What did l do wrong?
    1. hoangdai94
      hoangdai94
      • member
      • 174 kudos
      @
      ServalKhajiit217 Try to do what is instructed in the BUGs tab by @Durai, mah friend !
    2. NyaNyaMoNya
      NyaNyaMoNya
      • member
      • 4 kudos
      Fixed. Please use ver1.2.
    3. ServalKhajiit217
      ServalKhajiit217
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      • 47 kudos
      ty! ðŸ™‚
  2. GHOSTJT
    GHOSTJT
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    • 0 kudos
    I had the pleasure of adding Money instead of gems. how it is?
  3. ServalKhajiit217
    ServalKhajiit217
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    Great mod, dude!

    Now Skyrim have much MMO references. *hehehe*
    1. ServalKhajiit217
      ServalKhajiit217
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      Btw, it will be looks very good in pair with this one.
  4. hoangdai94
    hoangdai94
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    • 174 kudos
    💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖
  5. neosis52k
    neosis52k
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    Not sure if this could be done with this mod, but it would be amazing if there was a setting or dl option of a subtle loot effect. So if I killed someone and they were unlooted maybe have a subtle low simmering sound accompanied with slight glowing gold particles going upwards from there body. The moment you loot them this sound + effect would go away. Would help prevent having to go to each body and make sure you looted everything. Have yet to find a mod like this.
    1. NyaNyaMoNya
      NyaNyaMoNya
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      • 4 kudos
      For example, something like the drop effects in Dark Souls?
      The soul appears from the corpse of the actor and disappears when looted.
    2. Wizrank
      Wizrank
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      • 0 kudos
      yes
  6. Durai
    Durai
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    Would it be possible for a version that triggers with a keyword instead of a held item? I use [DeathItem] instead of [Item] because SPID has a tendency of adding items to dead targets upon reloading a save, and as a result the FX won't trigger for my items. Thanks in advance!
  7. okcheese124
    okcheese124
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    Really cool mod. One suggestion though, I would rename the mod to include "loot," "rarity," and/or "legendary." Right now, it's extremely
    hard to find the mod, and I feel these keywords fit the overall goal of the mod, even if this mod only adds the drop effect and sound effect. Just a suggestion!
    1. NyaNyaMoNya
      NyaNyaMoNya
      • member
      • 4 kudos
      Thanks for the suggestion!
      Mod name changed. Added "Loot"
  8. NyaNyaMoNya
    NyaNyaMoNya
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    • 4 kudos
    Updated. I think it's much better than before.
  9. starchaser0392
    starchaser0392
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    Not gonna lie, this mod will be used as a base for many great boss integration mods to come.

    But the sample music is so silly lol
    1. NyaNyaMoNya
      NyaNyaMoNya
      • member
      • 4 kudos
      It's difficult to create immersive sound.
      I will practice creating sounds more.

      Please wait for more gorgeous sounds.
    2. XliquidsquidX
      XliquidsquidX
      • supporter
      • 4 kudos
      This mod has enormous potential, what a gem. I hope lots of people find it.
    3. NyaNyaMoNya
      NyaNyaMoNya
      • member
      • 4 kudos
      Thankyou!  :)
  10. illboy23
    illboy23
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    I bet this Mod will be a framework for the effects after killing a boss, just like Dark Souls, by replacing the effects texture and sound fx
    1. Vai1lyn
      Vai1lyn
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      • 59 kudos
      that's what I was about to do lol

      For bosses, we already have the victory screen mod (which already has sounds that can be replaced), I'm going to use this for the generic after-enemy-death sounds :D
    2. PinataKnight
      PinataKnight
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      • 55 kudos
      I’ll be patiently awaiting your mod’s release, should you decide to release it.
    3. NyaNyaMoNya
      NyaNyaMoNya
      • member
      • 4 kudos
      Frameworks are a good idea.
      With Ver1.0 of ESP, the reference destinations of the dds files used for effects are not unified, so it is a complicated situation.
      Let's modify the folder structure and data to make it easier to handle, and also add a FormList that supports effects and sounds.
      I will upload it as a framework version soon.