Skyrim Special Edition

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Ramonfg95

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ramonfg95

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About this mod

More gameplays styles, enhanced flexibility, customization, and freedom in perks: Enjoy perks without added dependencies, lowered standards and earn rewards for investing significantly in a specific skill tree. It's more challenging to excel in every aspect.

Permissions and credits
All perks are now independent (you can choose them as soon as you reach the skill tree level, without depending on other perks).
Here are some of the new gameplay styles:

  • Archery - Hunter (Beast companions)
  • Conjuration - Necromancer (Skeleton assembly)
  • Heavy Armor - Brawler (Unarmed)
  • Speech - Dragonborn (Shouts)


Videos:


Many perks have multiple ranks or their requirements have been lowered, allowing you to start much earlier and increase in power as you progress, enabling you to play the way you want much sooner.

The Magic perks (Novice, Apprentice, Adept...) will now gradually reduce the cost of all related spells until it reaches 50% less cost, as if you were progressively becoming more skilled in that area! Wasn't it strange to suddenly become proficient in just a few ranges of spells?

The Combat perks will now require you to invest much more in a specific weapon for it to truly be worthwhile in terms of causing damage.

The Thief perks are now easier to pick, allowing you to specialize in a particular area earlier. Lockpicking now improves gradually, so you won't suddenly become proficient in a specific lock.

Regarding the new gameplay styles:

The hunter
can now have wolves and strengthen them gradually. You can give them commands (follow, wait, and dismiss). You can only summon the wolves when you are out of combat.

The necromancer can now have many more undead minions. Skeletons can be resurrected, even those that were defeated and lying on the ground in pieces; their bones will reassemble to serve you they will be permanent and won't turn to dust when defeated. You can give them commands and equip them with items.

The Brawler benefits from being up close and personal, and he takes things personally. His punches now become progressively heavier, and he has a new "berserk" mode where his damage increases the lower his health.

The Dragonborn can now truly master the way of the Voice, allowing you to shout much more frequently.

In summary, you will have more freedom, fewer dependencies, and a variety of gameplay styles without becoming overpowered, and you'll need to invest significantly to truly excel in a specific area.

Perhaps I will create more gameplay styles in the future.
If you come across an error, inform me and I will try to correct it within 7 days.