Skyrim Special Edition

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Ceasirius

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Ceasirius

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57 comments

  1. Ceasirius
    Ceasirius
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    New version is out, with minor expansion of the farm and a bit of polishing here and there to get rid of mismatching textures in the quarry.

    Apart from that, if you have any feedback or suggestions, I will be happy to hear them
  2. Cecell
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    NPCs Protected patch posted here: https://www.nexusmods.com/skyrimspecialedition/mods/33678

    Will "protect" the named NPCs from this mod. Remember, protected means the player can still kill them...
  3. Tetrol88
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    High Poly NPC's patch has been released for this mod https://www.nexusmods.com/skyrimspecialedition/mods/40565
  4. joecasper
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    Pinefrost Hunting Lodge occupies the same spot as Meridia's Sanctum from the Meridia's Order mod :(
  5. marob307
    marob307
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    A patch removing edits in dragon bridge is needed
  6. MlemandPurrs
    MlemandPurrs
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    There is this conflict with JK's Skyrim, two bridges overlap due West of the Sawmill at Dragons Bridge.
    1. TeaMistress1
      TeaMistress1
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      Sad that this was never addressed. It's a great mod otherwise, and such a small conflict, too.
    2. Socalista
      Socalista
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      Open console, click on whichever you like less, type:

      disable
  7. TheCruxis
    TheCruxis
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    North Coast Trading Post conflicts with Sea Point Settlement. If there's a way to make them compatible I would be very grateful :)

    https://www.nexusmods.com/skyrimspecialedition/mods/11346?tab=posts
    1. klydeking
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      Old post, but the conflicts are really bad, the only way that I could see was to remove the North Coast Trading Post and all the related edits. It's possible to do in XEdit, but a lot of work. 
  8. blueprintsensei
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    Would love to download the mod you linked that protects your citizens as they keep dying with all the other creature etc mods I have installed but it looks like that mod you linked has been removed from the Nexus? 
  9. Moon3001
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    This mod is incompatible with "AN UNFINISHED BUSINESS" by UlrichStoneFist, the trading post is in the same location as the temple from that mod
  10. aristotle99
    aristotle99
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    Is the mod voiced or not?
    1. Ceasirius
      Ceasirius
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      Its not "voiced" per say, but it also does not have unique dialogue - as such all interactions (shopping, inn) use exisiting vanilla voice and you will not run into "subtitle" dialogues of this was the question :)
  11. BretonWitch
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    Love the additions!

    Not the end of the world, but the farm family seems to spawn in Riverwood and make their way by foot back to their farm via the lake. If you coc riverwood, you can catch them in a new game.

    I've had this in my load order for quite some time, and although I'd run into the farm family wandering around the lake, I just recently noticed where they were starting from.
  12. Tetrol88
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    Question for anyone - via SSEEdit I have found this mod modifies Carlotta Valentia's appearance - as she is a trader in Whiterun, and there are no edits other than appearance (ie doesn't put anything in her inventory to link in etc) - what gives? I can patch it out, but it is causing a blackface issue conflicting with Bijin.
  13. Tetrol88
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    Love the mod - but the poor old camps usually have about 5 - 8 bandits standing over the dead campers (thanks OBIS patrols I think). Also Pinefrost lodge is right next to an almost permanent Stormcloak/Imperial battle that takes place about 50 yards up the road - and that battle sometimes ends up on the decking around the lodge. (Immersive Patrols?) 
    Edit 2nd December - loaded a protected npc patch and still found Knut dead. Looked in SSEdit and he is placed with a flag "Starts Dead" - so much for protecting poor Knut lol