Old post, but the conflicts are really bad, the only way that I could see was to remove the North Coast Trading Post and all the related edits. It's possible to do in XEdit, but a lot of work.
Would love to download the mod you linked that protects your citizens as they keep dying with all the other creature etc mods I have installed but it looks like that mod you linked has been removed from the Nexus?
Its not "voiced" per say, but it also does not have unique dialogue - as such all interactions (shopping, inn) use exisiting vanilla voice and you will not run into "subtitle" dialogues of this was the question :)
Not the end of the world, but the farm family seems to spawn in Riverwood and make their way by foot back to their farm via the lake. If you coc riverwood, you can catch them in a new game.
I've had this in my load order for quite some time, and although I'd run into the farm family wandering around the lake, I just recently noticed where they were starting from.
Question for anyone - via SSEEdit I have found this mod modifies Carlotta Valentia's appearance - as she is a trader in Whiterun, and there are no edits other than appearance (ie doesn't put anything in her inventory to link in etc) - what gives? I can patch it out, but it is causing a blackface issue conflicting with Bijin.
Love the mod - but the poor old camps usually have about 5 - 8 bandits standing over the dead campers (thanks OBIS patrols I think). Also Pinefrost lodge is right next to an almost permanent Stormcloak/Imperial battle that takes place about 50 yards up the road - and that battle sometimes ends up on the decking around the lodge. (Immersive Patrols?) Edit 2nd December - loaded a protected npc patch and still found Knut dead. Looked in SSEdit and he is placed with a flag "Starts Dead" - so much for protecting poor Knut lol
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Apart from that, if you have any feedback or suggestions, I will be happy to hear them
Will "protect" the named NPCs from this mod. Remember, protected means the player can still kill them...
disable
https://www.nexusmods.com/skyrimspecialedition/mods/11346?tab=posts
Not the end of the world, but the farm family seems to spawn in Riverwood and make their way by foot back to their farm via the lake. If you coc riverwood, you can catch them in a new game.
I've had this in my load order for quite some time, and although I'd run into the farm family wandering around the lake, I just recently noticed where they were starting from.
Edit 2nd December - loaded a protected npc patch and still found Knut dead. Looked in SSEdit and he is placed with a flag "Starts Dead" - so much for protecting poor Knut lol