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This page was last updated on 29 August 2022, 7:45AM
- Changelogs
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Version 1.4.3
- Had to fix a huge issue where DB Contract NPCs (Beitild, Narfi, Anoriath, etc.) would end up being prematurely unprotected before their respective contract quests even started at the slightest moment they assumed an attacking stance. Basically, once they entered combat, they were no longer protected. They should now only be unprotected once they enter combat during their respective DB contract quest.
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Version 1.4.2
- Skyrim: Uaile, Tynan, Morven, and Donnel needed Persistent references so the magic effects running on the Player will properly remove them from their Protected aliases if they are added to the MS01PlayerEnemyFaction during The Forsworn Conspiracy.
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Version 1.4.1
- Hearthfire: Removed Protected flag from Player_Sofie alias in quest PyP_Hearthfire which prevented the Player from being killed properly.
- Cutting Room Floor: Protected second dog from Barleydark Farm.
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Version 1.4
- -This update has several miniscule changes that make it so that specific NPCs can be frenzied and die by being attacked by others and also die by fall damage. To clarify, Protected NPCs cannot be killed by others when they are Protected (and by fall damage) so in an effort to make PyP more friendly to players who like to run Frenzy on NPCs (such as through Frenzy spells or reverse pickpocketed Frenzy poisons) or shout NPCs off cliffs and kill them that way, I control aliases to clear/remove certain NPCs from their Protected aliases when certain conditions are met. I will do my best to detail the specifics below.
- -Added a script to every alias to clear the associated NPC from them when they die. Not clearing their aliases upon death made any dead bodies that didn't have any sort of cleanup script on them persist in the world. Test confirmed when Alva and Hroggar upon death did not disappear after more than 30 in-game days.
- -Separated PyP quests for vanilla and every DLC plugin so now they aren't all merged into the same quest in the Legendary plugin. Separated quests are PyP_Skyrim, PyP_Dawnguard, PyP_Hearthfire, and PyP_Dragonborn.
- -Removed random reference NPC aliases since it seems impossible to fill random reference NPCs into aliases. Affected NPCs are:
Skyrim: Ardwen, Balbus, Bottar, Deep-In-His-Cups, Faldrus, Geirlund, Plautis Carvain (both encounters), Salonia Carvain (both encounters), Sond (child), Stray Dog, Talsgar the Wanderer, and Vidrald.
Dawnguard: Dawnguard Novice Hakar, Saliah, and Taron Dreth.
Hearthfire: Biter, Cotton, Kit, Pincer, and Vix.
Dragonborn: Bilgemuck.
Inconsequential NPCs: Bard [AAARiftenBard].
Interesting NPCs: Alisen, and Servant [GabaniaServant3DNPC04].
Instead, I set their corresponding Actor Bases Protected through a script on initialization of each PyP quest so hopefully no other mods set them unprotected again through a script. - Removed aliases of Essential NPCs that have to die in-game or disappear from the game entirely so you can't kill them yourself anyway. Affected NPCs are:
Skyrim: Amaund Mottierre, Amaund Motierre (End) (do the Emperor a nice favor and kill him), Ancano, Arnbjorn, Arneil Gane, Astrid, Avulstein Gray-Mane, Barbas, Calixto Corrium, Carriage Driver, Cicero (Falkreath), Cicero (Loreius Farm), Deeja, Dervenin, Elenwen (technically killable after Season Unending or Alduin's Bane if Season Unending is skipped; clip through the door or walls of the Thalmor Embassy just to get to her), Eltrys, Felldir the Old, Festus Krex, Gabriella, Galmar Stone-Fist (Civil War), Galmar Stone-Fist (Sovngarde), General Tullius (Civil War), Gormlaith Golden-Hilt, Hakon One-Eye, High King Torygg, Jaree-Ra, Kodlak Whitemane, Kodlak Whitemane (Sovngarde), Legate Rikke (Sovngarde), Louis Letrush (sources say he can be killed eventually but I've never been able to do it myself), Mercer Frey, Mirabelle Ervine, Nazir (Sanctuary Attack), Nightingale Sentinel 'Gallus', Odahviing (MQ303), Paratus Decimius (you can kill him after finishing business at Mzulft but at that point there's no one to be able to attack and kill him except yourself and he disappears from the game anyway once you leave Mzult and complete Revealing the Unseen so it's pretty pointless to keep him Protected. Keep him around as a decent mage Dead Thrall that can summon an Atronach. ;D), Rexus (can be killed at the Bannered Mare after killing the Emperor but he disappears anyway if you complete Hail Sithis! without killing him. Again, possibility to run Frenzy and kill him that way including Amaund Motierre.), Sam Guevenne, Susanna the Wicked, Svaknir (Sovngarde), Ulfric Stormcloak (Civil War), Ulfric Stormcloak (Sovngarde), Veezara, and Vigilant Tyranus.
Dawnguard: Durnehviir (Summon) (the first 3 times you summon him on Skyrim or Solstheim to teach you Soul Tear is actually a unique reference of him, after that he has a random reference every time and can even be "killed" whilst still being able to resummon him afterwards), and Vigilant Tolan.
Dragonborn: Mirri Severin, Tilisu Severin, and Vendil Severin. - -Removed other aliases for other reasons detailed below:
Skyrim:
-Keeper Carcette. Doesn't actually disappear from the game, or die for that matter, since she is just stuck in the interior cell of the Hall of the Vigilant which becomes inaccessible after at least level 10 with Dawnguard installed or by starting the Dawnguard quest since it is "destroyed" by vampires at that point. Killing Keeper Carcette is also the only way to "clear" the Hall of the Vigilant location on the map so I removed her Protected alias because of how rare you'll ever meet her before the Hall of the Vigilant is destroyed. Pro tip: Pay for some Restoration training from her then kill her so you can loot your gold back from her corpse.
-Alva. She can die before Laid to Rest even starts and it will still progress properly. Even if you do not kill her at Movarth's Lair, she should not come back to Morthal since she will have been ousted as a vampire and the true cause of Hroggar burning down his house killing his wife and daughter inside.
-Aringoth. Only resides in Goldenglow Estate and stays there for the rest of the game if you spare him.
-Asta and Sond (Eldergleam Sanctuary). Both only reside in Eldergleam Sanctuary where there is nothing to kill them. They even respawn with no Unofficial Patches installed. I did not want to waste resources controlling their aliases during The Blessings of Nature if you decide to cut the Eldergleam tree for its sap and thus gain the ire of Maurice Jondrelle and Spriggans since their possible deaths should be a repercussion for deciding to cut the Eldergleam instead of taking a sapling from it with Maurice. Protecting them during the Spriggan attack seems ridiculous for something that should have more consequences, so yeah they can die now so you should think twice before cutting the ancient tree.
-Bandit Leader "Fjola" and Christer. They only appear at Mistwatch. Christer disappears after he leaves Mistwatch anyway. The only way you can get Christer killed by bandits at Mistwatch is if you purposely lure bandits into the same room as Christer (which the first one is a good distance away) and have them attack him because they WILL attack him if they see him. Fjola is technically a Bandit Chief and would be really hard to get killed by others even if you run Frenzy on her. Basically, just don't lure bandits to Christer and don't kill Fjola if you don't want Christer to attack you.
-Brelyna Maryon, J'zargo, and Onmund have their Protected aliases removed because they are already set Protected once Under Saarthal starts so I just set them Protected on startup through a script.
-Commander Maro. Optional to kill at the Solitude Docks during Hail Sithis! He should also have disappeared after the quest ends since Amaund Motierre states that Maro is leaving Skyrim. Even if you do the Destroy the Dark Brotherhood! quest and have Maro appear at the Penitus Oculatus Outpost in Dragonbridge, he is holed up inside the outpost anyway so it'd be hard for anything to get to him and kill him if he is set no longer Essential by another mod.
-Drahff and Hewnon Black-Skeever are always hostile in The Ratway so I removed their Protected aliases so Frenzy can be run on them. Instead, I moved their aliases to the Cutting Room Floor plugin since they are not initially hostile there but I did not control their aliases to be removed once hostile if you go that direction with them so they can no longer kill each other through being frenzied. I did not do quite as much control and support for aliases in the optional plugins as I did the main plugin and DLC plugins.
-Grok and Moira. Both are unimportant and only appear after A Night to Remember is started, they both can also be killed without any repercussions and the Daedric quest will still progress properly.
-Gulum-Ei. He is already set Protected during his Thieves Guild stalking quest and stays that way during the entire game. Unfortunately, this means him being frenzied won't get him killed if you go that way with him but that's just the stupid nature of the Protected status and why I'm even bothering controlling these Protected aliases to turn them on or off, because it's stupid that Protected NPCs can't die from being frenzied yet they can die by being poisoned so Falmer, Chaurus, and anything else that causes poison damage can still kill Protected NPCs anyway... End of story.
-Kematu. Only appears during In My Time of Need and he's a very strong NPC anyway so it'd be very hard for others to kill him even at the Whiterun Stables. Run Frenzy on him at Swindler's Den to watch him kill the other Alik'r or luckily he will be killed by them but if he's at the Whiterun Stables, don't get Skulvar or Jervar nearby to attack Kematu or they'll most likely die by him, neither Bjorlam either but he'll respawn eventually if killed at least like all the other carriage drivers.
-Selveni Nethri. Only appears in Snowveil Sanctum and disappears once she escapes. You're supposed to tell Selveni to escape once the coast is clear so I thought it ridiculous to protect her since making the path safe for her is literally what you're supposed to do so her getting killed on the way would be the Player's fault entirely for not clearing the way properly.
-Stig Salt-Plank, Alding, Gjuk, and Irlof. Blood Horker pirates only seen during Rise in the East if using Unofficial Patches since Stig says they are supposed to leave Dawnstar soon. Even if not using any Unofficial Patches, they do persist in-game but they are very unimportant NPCs and can be killed and their aforementioned quest will still progress properly since Stig has a note on his person anyway that you can read from his corpse to advance the quest.
-Tasius Tragus, Terek, and Trilf are unused NPCs that can't be filled due to not having any Object Reference in the game, meaning they don't appear anywhere. Tasius and Trilf were already Protected by the Cutting Room Floor plugin but I guess I forgot to remove them in the main plugin. Terek is reused in Relationship Dialogue Overhaul but I haven't bothered to make a PyP plugin for that plus he is only one NPC anyway that annoyingly resides in Breezhome so kill him or something.
-Uderfrykte. Always hostile. Nothing else is around to kill it anyway.
-Ulfr the Blind. Unimportant and goes hostile if you threaten him. Otherwise, pretend to be Rodulf if you want to keep him alive. The other bandits inside won't attack him because they are part of the same faction.
-Vald. Only appears during the Thieves Guild quest The Pursuit then disappears even if you don't kill him. Get guards to kill him or something.
-Valdr. Already set Protected if you heal him before clearing Moss Mother Cavern. If you don't heal him before clearing Moss Mother Cavern, he actually dies from his injuries, i.e. scripted death, so I don't put him under a Protected alias for that reason.
-All named Stormcloak Captains and Imperial Legates. The ones at each Stormcloak and Imperial Camp. The Unofficial patches set the Stormcloaks or Imperials not Essential after killing Ulfric or Tullius respectively so you can run Frenzy on them if you want to kill them that way.
Dragonborn:
-Lord Tusk. Respawns.
-Old Salty. Respawns.
-Torkild. Random reference NPC. He goes hostile and turns into a Werebear anyway. - Protected several more NPCs. Affected NPCs are:
Skyrim:
-Arivanya. I didn't protect her before due to the possibility of her scripted deaths during Blood on the Ice but now I control her Protected alias during specific stages of the quest. Arivanya will be temporarily unprotected during stage 100 of Blood on the Ice after you wrongly accuse Wuunferth of being the Butcher and have him arrested. This will allow Arivanya to die her scripted death off-screen properly although you may hear her death scream when entering Windhelm due to me needing to clear her from her Protected alias right when the stage that her scripted death occurs is set. She will also be unprotected when running the package MS11LastVictimGetInPlace so that Calixto can properly kill her doing the backstab animation if you somehow manage to not save her in time.
-Betrid Silver-Blood. She dies a scripted death during The Forsworn Conspiracy if you directly question Thonar Silver-Blood. She will be temporarily unprotected during stages 38 to 90 so she can die her scripted death properly. To avoid Betrid's death pickpocket read Thonar's Journal on his person or question Nepos the Nose instead.
-The two unnamed dogs in Markarth's Understone Keep. Because reasons. Notably, they needed to be forced into their aliases and thus now have Persistent references. I honestly don't know how much this affects the game.
-Odahviing. Don't know why I didn't Protect him before. He can actually be summoned with Call Dragon and set not Essential, then killed and thus absorb his Dragon Soul. Savage.
-Ondolemar. Dies a scripted off-screen death if the Stormcloaks ever take over Markarth such as through the Civil War questline or the Season Unending negotiations. He dies because the Stormcloaks are supposedly supposed to have killed him due to being Thalmor. I recommend Apollodown's Civil War Overhaul mod if you want to see a scene that was cut from the game where Galmar confronts Ondolemar in Understone Keep then kills him. Ondolemar will be temporarily unprotected after Compelling Tribute (Stormcloaks) is completed and during the Season Unending negotations just in case you hand Markarth to the Stormcloaks.
-Severio Pelagia. Dies a scripted death off-screen due to his house being destroyed during Battle for Whiterun regardless of which side of the civil war you join. He will be temporarily unprotected during stage 7 and I say temporarily because I can almost bet there is at least one mod out there that keeps Severio alive after the aforementioned quest so I wanted to take that small possibility into account, otherwise he will die his scripted death like normal. Same for Ondolemar.
-Thonar Silver-Blood. I initially didn't protect him to allow Madanach and the other Forsworn to kill him once they escaped Cidhna Mine but Thonar was unprotected if you killed Madanach inside Cidhna Mine and completed No One Escapes Cidhna Mine that way. Thonar will be unprotected after stage 40 of MS02EscapeMadanachEnding to allow the Forsworn to kill him.
Dawnguard:
-Fort Dawnguard members. Agmaer, Beleval, Celann, Durak, Gunmar, Florentius Baenius, Isran, and Sorine Jurard. They will all be unprotected when you join the Volkihar Vampires so they can die by Frenzy during the Destroying the Dawnguard quest.
-Castle Volkihar members. Fura Bloodmouth, Garan Marethi, Feran Sadri, Hestla, Modhna, Namasur, Orthjolf, Rargal Thrallmaster, Ronthil, and Vingalmo. Will be unprotected when you join the Dawnguard and attack the castle during Kindred Judgement. Stalf and Salonia Caelia do not need to be included because they are required to die if you join either side.
Hearthfire:
-The horse at each Hearthfire player home, one at Lakeview Manor, one at Heljarchen Hall, and one at Windstad Manor. For some reason they do not respawn and their EditorIDs even end with 'NoRespawn' to their names.
Cutting Room Floor:
-Added Drahff and Hewnon Black-Skeever from the main plugin since they are not initially hostile in CRF. - -I have several aliases running on the Player which controls when to remove and force back in NPCs back into their Protected aliases during certain times.
Skyrim:
-I have one set for possible Butcher Victims in order to allow the victims to die their scripted deaths at the hands of Calixto Corrium since they will not die by his backstabs if they are Protected. Arivanya's Protected alias is controlled twice. Once, during stage 100 of Blood on the Ice since she will die an off-screen death if you accuse Wuunferth the Unliving of being the Butcher and have him arrested and during Calixto's attack on Arivanya at Windhelm's marketplace if you correctly ask Wuunferth for help on finding the Butcher instead of reporting Wuunferth to Jorleif. The following NPCs' aliases are also controlled due to being possible Butcher victims: Elda Early-Dawn, Suvaris Atheron, Shahvee (dunno what body parts Calixto would steal from an Argonian), Hermir Strong-Heart, Hillevi Cruel-Sea, Idesa Sadri, Luaffyn, and Jora.
Here are other possible Butcher targets that have interesting caveats to them:
-Adelaisa Vendicci. If you actually manage to complete Rise in the East before Blood on the Ice starts, meaning Susanna the Wicked wasn't killed yet, Adelaisa can actually be a possible Butcher target. The dumb thing though is that she is a potential follower at that point but while she is following you, she is under a Protected alias due to currently being your follower. So if you get to the point where Calixto chooses the 3rd victim after Susanna and Arivanya die (if you reported Wuunferth to Jorleif and had Wuunferth put in jail previously) and Adelaisa is still following you, her Follower package will be overridden by MS11LastVictimStandInPlace and she will walk to the marketplace to initiate the murder scene. Calixto will still attack Adelaisa at the marketplace but since she is under a Protected alias due to currently following you, she won't die by Calixto's backstab (and will thus be weirdly animated; dismissing her at that point doesn't fix it) and Blood on the Ice will not progress properly. You're only option will be to attack Calixto and get a bounty but the quest can still be completed then. I try to counteract this by setting a special script to dismiss Adelaisa if she is currently following you while she is walking to the marketplace to her death.
-Gemma Uriel. For some reason she is in the TownWindhelmFaction yet she lives at Kynesgrove resulting in her being a possible Butcher target. It will also be the only time you see Gemma in Windhelm.
-Nilsine Shatter-Shield. She is a possible target yet her being alive is required for Mourning Never Comes to start.
-Niranye. She is Essential until Summerset Shadows yet she can be a possible Bucher target before then. She won't die when backstabbed by Calixto due to being Essential.
-Valie. A dead body from Alftand that can be chosen as a possible Butcher target. Blood on the Ice will run properly once it detects Valie is dead and Calixto will run straight to Hjerim after talking to Wuunferth in jail and leaving The Palace of the Kings. Even if you resurrect her with Dead Thrall or any other reanimation spell, the quest will still know she is dead and will progress as previously stated.
Several of these are indeed fixed in the Unofficial Patches but I thought it interesting to note here. All of these are controlled only when the target Butcher victim is running the MS11LastVictimGetInPlace package so only one of them will be set temporarily unprotected at a time. The Player alias will be cleared after Calixto is dead.
Note: I did not do any sort of control on any of the aliases from the Cutting Room Floor, Inconsequential NPCs and Interesting NPCs PyP plugins. I know for sure specific NPCs from Inconsequential NPCs and Interesting NPCs can be chosen as the final Butcher target but I didn't bother with testing that since I've about had enough of fixing PyP and I don't want to give anymore special considerations for external mods.
-Another Player alias is set to control NPCs involved during The Forsworn Conspiracy and No One Escapes Cidhna Mine. Betrid and the Cidhna Mine inmates have scripted deaths run on them so I have to control their aliases so they can die properly. Betrid was already detailed above but the Cidhna Mine inmates are set unprotected once you attack Madanach in Cidhna Mine or the connected Dwarven Ruins. This is detected when the Player is added to the MS02CidhnaMineEnemyFaction. Kaie is also included to be set unprotected. Nana Ildene, Donnel, Nepos the Nose, Uaile, Tynan, and Morven are all unprotected when they are added to the MS01PlayerEnemyFaction when they automatically go hostile during certain stages of The Forsworn Conspiracy. The Player alias will be cleared after No One Escapes Cidhna Mine is completed.
-I have a couple Player aliases to control Severio Pelagia and Ondolemar since they can die scripted deaths already detailed above. Severio's Player alias will be cleared after stage 7 of Battle for Whiterun is done or if Severio is already dead by then. Ondolemar's Player alias will be cleared after Compelling Tribute is completed and Ondolemar is killed or after Battle for Windhelm is completed and Ulfric is killed or if Ondolemar is already dead by then.
-I have a special Player alias for Nilsine Shatter-Shield since she is an optional target during Mourning Never Comes. I control her to be temporarily unprotected so Nilsine can die by Frenzy or dragon attacks, bandit attacks, vampire attacks, etc. She will be unprotected between stages 30 to 50 of the aforementioned quest so hopefully nothing else kills her during that time. The Player alias will be cleared after Mourning Never Comes or Destroy the Dark Brotherhood! is completed or if Nilsine is already dead by then.
Dawnguard:
-I already detailed the special conditions for the Fort Dawnguard and Castle Volkihar members. The Player alias will be cleared after A New Order or The Bloodstone Chalice is completed.
Hearthfire:
-Sofie. Yes, child Sofie from Hearthfire. Bethesda dumbly didn't put a conditional to prevent children from being chosen as the final Butcher target and while this is fixed in the Unofficial Patches, any mod that sets children as "not children" by turning off the "Child" flag in their Race record will now be considered an adult and Sofie will again be a possible target. For curiosity's sake, Calixto's backstab animation will still play on Sofie but she will not die if she is still flagged as "Child". The Player alias will be cleared after Calixto is dead.
Dragonborn:
-I have a special Player alias for Mogrul in Solstheim. He will be unprotected during stage 200 of A New Debt so you can run Frenzy on him or have him killed by Ash Spawn outside of Raven Rock or something to help with Drovas Relvi's debt that way. The Player alias will be cleared after A New Debt is completed. - Several NPCs have a script on their personal aliases clearing them from it when they go hostile allowing the Player to kill them through other means such as by being frenzied, shouting them off a cliff, etc.
Skyrim:
-Agnis, Anoriath, Beitild, Hern, Lurbuk, Narfi, and Safia. Are all Dark Brotherhood targets and will be cleared from their Protected aliases when they go hostile during their respective Kill Contract quests.
-Angi will be unprotected when you threaten to kill her since her associated "invisible" Archery quest will no longer run at that point. Use this opportunity to shout her off the cliff and kill her!
-Anton Virane and Balagog gro-Nolob will be unprotected after certain stage of Recipe for Disaster so you can use a Frenzy Rune on them if you wish since attacking them while being seen by others will incur a bounty.
-Babette never dies but I set her unprotected during Destroy the Dark Brotherhood! since at least one mod adds her to be able to be killed. Nazir and Lis are also unprotected with the same conditions.
-Banning, Lisbet, Nimphaneth, and Sanyon will be unprotected when you attack Eola before killing Brother Verulus lying at Namira's altar. Run Frenzy on them to make things easier (and funnier). Hogni Red-Arm is already set Protected in the vanilla base game so unfortunately being frenzied can't get him killed, same for Eola (and Brother Verulus for that matter).
-Grelod the Kind. I set a special script for her to detect if Innocence Lost Alternative is installed so she will be cleared from her Protected alias once she runs the associated package from the mod.
-Maurice Jondrelle will be unprotected when he goes hostile after you cut the Eldergleam tree for its sap. Use Frenzy on him to get the Spriggans to kill him or shout him off since he should be high enough to be killed hitting the ground below where Asta and Sond are. Careful he doesn't fall in the water and survive.
-Saadia will be unprotected if she wakes up from being paralyzed after helping Kematu thus completing In My Time of Need and killing him afterwards. She will always be hostile to you if you let her survive after that point even in the Bannered Mare. Get Hulda to kill her or something.
-Silus Vesuius. Goes hostile if you decide to reform Mehrunes' Razor. He should be able to die if shouted off the edge.
-Vittoria Vici. If she goes hostile during Bound Until Death. throw Frenzy on her and watch the wedding guests kill her. >:D
-Ulfric Stormcloak, Galmar Stone-Fist, General Tullius, and Legate Rikke should be cleared from their Protected aliases during the final battle of the Civil War depending on which side you joined.
Dragonborn:
-Ralis Sedarys will be unprotected if you decide to kill him during Unearthed.
-Akar, Hjordis, and Rakel will all be unprotected once you linger too long at their camp if you are not a Werewolf or if you attack them since they will forever be hostile to you at that point. Majni unfortunately is set Protected by default so he can't be frenzied to die or shouted down the incline from their camp. - The following NPCs had Temporary references and had to be forced into their Protected aliases:
Skyrim: Angvid, Aquillius Aeresius, Badnir, Barknar, Bendt, Delacourt, Fultheim (Nightgate Inn), Gloth, Gunding, Haming (Froki's Shack), and Snilf.
This ends up creating overridden Cell and Worldspace records and creates Persistent references for the affected NPCs but this is unavoidable and the only way I can protect these NPCs through their aliases so these records cannot be deleted. All Unofficial Patch changes are forwarded onto these records. - -Made PyP compatible with Innocence Lost Alternative (https://www.nexusmods.com/skyrim/mods/39555) (https://www.nexusmods.com/skyrimspecialedition/mods/24236) where Grelod the Kind is confronted by a guard and attacked by her for resisting. Grelod will lose her Protected status when she runs the _innolost_scene_drawweaponpackage AI package which is when she attacks in the scene with the guard.
- -Made PyP compatible with Adoption Without Murder (Innocence Lost for Good Guys) (https://www.nexusmods.com/skyrimspecialedition/mods/46741). Grelod the Kind and Lemkil are automatically cleared from their Protected aliases on initialization of quest PyP_Legendary if dkad_AdoptionWithoutMurder.esp is detected in your load order. This means they can die by anything now even if you don't talk to them to activate their "heart attacks".
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Version 1.3
- Updated the plugins to SSE format (43 to 44) because I've been notified that using mods with the original Skyrim format may cause issues long-term.
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Version 1.2
- Removes major Dawnguard and Volkihar clan members' Protected reference aliases so that they may be properly killed during Destroying the Dawnguard and Kindred Judgement (Dawnguard side), respectively. Also, removes Sergius Turrianus' and Ennodius Papius' redundant Protected aliases.
- Created a merge of the main file and the CRF plugin because there was almost no reason for there NOT to be one, considering CRF requires all of the DLCs (plus USSEP) anyway.
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Version 1.1
- -Release of the Cutting Room Floor optional plugin.
-Removed Argi Farseer, Captain Metilius, Grushnag, Karinda, Mithorpa Nasyal, Steirod, Sulvar the Steady, Talib, Tasius Tragus, Trilf and Uglarz from the main file because they were readded to the Cutting Room Floor plugin instead.
- -Release of the Cutting Room Floor optional plugin.
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Version 1.0
- Initial release of Protect Your People SE.
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- Author's activity
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August 2022
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29 Aug 2022, 7:45AM | Action by: iMACobra
Changelog added
'Change log added for version 1.4.3'
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29 Aug 2022, 7:41AM | Action by: iMACobra
File added
'Protect your People SE - PyP SE - 1.4.3 [version 1.4.3]'
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29 Aug 2022, 7:39AM | Action by: iMACobra
Attribute change
'File \'Protect your People SE - PyP SE - 1.4.2\' category changed to Old versions.'
January 2022
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10 Jan 2022, 12:08AM | Action by: iMACobra
Changelog added
'Change log added for version 1.4.2'
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10 Jan 2022, 12:07AM | Action by: iMACobra
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'File \'PyP - Cutting Room Floor 1.4.1\' changed to \'PyP SE - Cutting Room Floor 1.4.1\'.'
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10 Jan 2022, 12:07AM | Action by: iMACobra
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'File \'Protect your People SE - PyP SE - 1.4.1\' changed to \'Protect your People SE - PyP SE - 1.4.2\'.'
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10 Jan 2022, 12:06AM | Action by: iMACobra
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'Protect your People SE - PyP SE - 1.4.1 [version 1.4.2]'
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09 Jan 2022, 9:04AM | Action by: iMACobra
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09 Jan 2022, 9:00AM | Action by: iMACobra
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09 Jan 2022, 8:00AM | Action by: iMACobra
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09 Jan 2022, 1:46AM | Action by: iMACobra
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09 Jan 2022, 1:41AM | Action by: iMACobra
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'Description changed.'
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08 Jan 2022, 11:50PM | Action by: iMACobra
Changelog added
'Change log added for version 1.4.1'
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08 Jan 2022, 11:40PM | Action by: iMACobra
File added
'Protect your People SE 1.4.1 [version 1.4.1]'
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07 Jan 2022, 12:05PM | Action by: iMACobra
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'Description changed.'
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07 Jan 2022, 12:03PM | Action by: iMACobra
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07 Jan 2022, 11:57AM | Action by: iMACobra
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'Description changed.'
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07 Jan 2022, 11:56AM | Action by: iMACobra
Attribute change
'Description changed.'
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07 Jan 2022, 11:45AM | Action by: iMACobra
Attribute change
'Description changed.'
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07 Jan 2022, 11:45AM | Action by: iMACobra
Attribute change
'Description changed.'
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- Mod page activity
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April 2024
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20 Apr 2024, 7:39PM | Action by: bourrinus24
Endorsed
'Protect your People - PyP - Better NPC Protection SE'
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20 Apr 2024, 3:36AM | Action by: datigor
Endorsed
'Protect your People - PyP - Better NPC Protection SE'
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20 Apr 2024, 1:30AM | Action by: Noctylus
Tracked
'Protect your People - PyP - Better NPC Protection SE'
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19 Apr 2024, 4:19AM | Action by: ash590
Endorsed
'Protect your People - PyP - Better NPC Protection SE'
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18 Apr 2024, 9:26AM | Action by: AngusMcQuinn
Endorsed
'Protect your People - PyP - Better NPC Protection SE'
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18 Apr 2024, 7:21AM | Action by: MagisterOmega
Endorsed
'Protect your People - PyP - Better NPC Protection SE'
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17 Apr 2024, 4:10PM | Action by: jack50041
Endorsed
'Protect your People - PyP - Better NPC Protection SE'
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17 Apr 2024, 6:46AM | Action by: aznevil
Untracked
'Protect your People - PyP - Better NPC Protection SE'
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16 Apr 2024, 10:20PM | Action by: immortalkaos80
Endorsed
'Protect your People - PyP - Better NPC Protection SE'
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16 Apr 2024, 2:59AM | Action by: ModzNerdz
Endorsed
'Protect your People - PyP - Better NPC Protection SE'
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14 Apr 2024, 9:48PM | Action by: Drkchaos999
Endorsed
'Protect your People - PyP - Better NPC Protection SE'
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14 Apr 2024, 8:13PM | Action by: AthenaxJade
Tracked
'Protect your People - PyP - Better NPC Protection SE'
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14 Apr 2024, 2:48PM | Action by: Little471
Endorsed
'Protect your People - PyP - Better NPC Protection SE'
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14 Apr 2024, 12:51PM | Action by: MSMegalodon
Endorsed
'Protect your People - PyP - Better NPC Protection SE'
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14 Apr 2024, 11:14AM | Action by: rnltjs97
Endorsed
'Protect your People - PyP - Better NPC Protection SE'
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14 Apr 2024, 7:02AM | Action by: wes47
Endorsed
'Protect your People - PyP - Better NPC Protection SE'
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13 Apr 2024, 5:33PM | Action by: JustGicky
Endorsed
'Protect your People - PyP - Better NPC Protection SE'
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13 Apr 2024, 4:51PM | Action by: dudgns0719
Endorsed
'Protect your People - PyP - Better NPC Protection SE'
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13 Apr 2024, 4:20AM | Action by: Osmosix9
Endorsed
'Protect your People - PyP - Better NPC Protection SE'
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12 Apr 2024, 11:39AM | Action by: stoplover666
Endorsed
'Protect your People - PyP - Better NPC Protection SE'
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