very nice mod, but I also experienced crashed in the big pull near end, I had to lower difficulty to the minimum to be able to 2 shots the enemies. Not a big issue. I noticed there are some stairs going up outside but I didn't get the meaning of that, and also I noticed 2 extra keys in the mod that i didn't find nor have understood with what they could work. If anyone can make a spoiler... i'm curious
In the final stage, freezing due to overload may occur (rebooting the computer may be required). It is recommended that you keep 3-4 friendly Actors and work hard to prevent freezing. A dungeon mode with no complex features other than a few hints (one key). The NPC's house is an unmarker and is one-time. I still haven't found a use for the special handle outside of the dungeon.
+ Play video here. Please do not do it yourself if possible, and enjoy the video.: https://www.youtube.com/watch?v=23KeAahSxqI
1) the dungeon itself, but i am sucker for deep elves
what i didn't like
1) the crashes (after 10 or more i decided to let my follower do everything) 2) the lack of an aftermath of some sort, like a new freaking dialogue with the elf, which i was definetely expecting 3) the fact that you said "easter eggs" and i coulnd't find any :( (i opened every prison and searched through all of them, nothing... dammit)
I'm following and tracking this mod because I am quite interested in it, but I would really like the CD's which have been mentioned to be solved. And I also found it annoying when I first approached the house that the spirits would just stand up then sit straight back down again without doing anything that was kind of weird.
I've got a feeling that the reported crashes have to do with Dwemer Beards; if anyone knows how to replace them/patch them with the newest port of Dwemer Beards that got rid of the CTD/explosion problem, this mod might/should run smoothly?? If I knew how, I'd try it myself.
Nice mod. Well voiced. Good dungeon. The custom dragon boss fight was cool, if a bit too easy. But the bosses "Nchthun Bzalketh" and "Vzelvdrus Amzuand" are OP. They freeze/CTD my game if they manage to get within 10m of me. Please nerf their custom beard asset CTD powers.
I really enjoy most of this mod, but I do have several issues. (Spoilers.)
I had the same crash problem with the human in the final boss battle, but paralyzing him for 145 seconds seem to solve the problem. There not being a boss chest, and having the only reward be an item with no value, is very disappointing. No bodies to loot, either. And no reason to go back to the quest giver, and no dialog from him, at all, if you do. It just ends. But the thing I dislike most is the fact that there is no fast exit. Not the first time you do the dungeon, not to get back to where you were, and not when you finish. You have to travel the whole path every time. And that is tedious. And at least for the end, it would be so easy to add one. Put some sort of elevator or teleport pad in the room with the 5 lights.
Aside from that, I really like this mod. The use of ghosts and telescoping doors is great. The tonal path is fun. The secondary dungeon to get the key is cool. It is sufficiently difficult to keep you on your toes. At an advanced level, I died a couple of times, because explosions really did some serious damage. That was refreshing. It has many unique aspects and is fun. I hope someday you come back and add a little polish.
30 comments
Delete DWP.bsa from this mod.
I noticed there are some stairs going up outside but I didn't get the meaning of that, and also I noticed 2 extra keys in the mod that i didn't find nor have understood with what they could work. If anyone can make a spoiler... i'm curious
+ Play video here. Please do not do it yourself if possible, and enjoy the video.: https://www.youtube.com/watch?v=23KeAahSxqI
1) the dungeon itself, but i am sucker for deep elves
what i didn't like
1) the crashes (after 10 or more i decided to let my follower do everything)
2) the lack of an aftermath of some sort, like a new freaking dialogue with the elf, which i was definetely expecting
3) the fact that you said "easter eggs" and i coulnd't find any :( (i opened every prison and searched through all of them, nothing... dammit)
please fix the crashes, thanks
But the bosses "Nchthun Bzalketh" and "Vzelvdrus Amzuand" are OP. They freeze/CTD my game if they manage to get within 10m of me.
Please nerf their custom beard asset CTD powers.
I had the same crash problem with the human in the final boss battle, but paralyzing him for 145 seconds seem to solve the problem. There not being a boss chest, and having the only reward be an item with no value, is very disappointing. No bodies to loot, either. And no reason to go back to the quest giver, and no dialog from him, at all, if you do. It just ends. But the thing I dislike most is the fact that there is no fast exit. Not the first time you do the dungeon, not to get back to where you were, and not when you finish. You have to travel the whole path every time. And that is tedious. And at least for the end, it would be so easy to add one. Put some sort of elevator or teleport pad in the room with the 5 lights.
Aside from that, I really like this mod. The use of ghosts and telescoping doors is great. The tonal path is fun. The secondary dungeon to get the key is cool. It is sufficiently difficult to keep you on your toes. At an advanced level, I died a couple of times, because explosions really did some serious damage. That was refreshing. It has many unique aspects and is fun. I hope someday you come back and add a little polish.
Edit:
After playing the areas you enter are not involved with DB