Skyrim Special Edition
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Akira1364 aka ZootAllures91

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Akira1364

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About this mod

A fully-featured (including complete support for auto-pose mode), extremely user-friendly Werewolf animation rig. Works with both the Free (up to v2023.2.1) and Pro (any) versions of Cascadeur.

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Part two of a planned "series" of animation rigs I intend to release for Cascadeur. The Werewolf skeleton file in "Optional Files" can be dropped into the same folder as the Falmer skeleton from my Falmer rig, and you can switch between them as detailed in an image I've attached to this page when exporting Cascadeur-produced FBXes to HKXes from Blender. More detailed step-by-step instructions for the recommended export pipeline for all my rigs can also be found in images on the Falmer rig page.

Q) Don't you need 3DS Max 1981 to make Skyrim animations?!?! I hear Skyrim animation very hard! Much not-fun! Very scary!

A) No. This was basically the case at one time, but it is not currently.

Q) What are the limitations of Cascadeur Free vs Cascadeur Pro?

A) There are two. The first is a limit of number of joints in a rig per scene, and it is irrelevant here as the Werewolf skeleton fits very comfortably into said limit regardless. The second, which is a 300-frame limit per scene file in the Free version is actually relevant but not really a realistic "problem", as this amounts to 10 seconds (which is significantly longer than any vanilla animation for any creature or race) at the standard 30 FPS Skyrim expects animation files to be.

Q) Doesn't Cascadeur limit manual control?

A) No, this is a weird misconception people have, it is normal animation software with normal box and point controllers for every rigged joint, the "AI" aspect is merely an optional enhancement in one particular controller mode that you have to intentionally switch to if desired.

Q) How can I add [any arbitrary annotation for whatever] to animations produced by this rig?

A) Once you've exported a given animation to HKX, I recommend using DTry's HKAnno Convenience Tool to add any necessary or desired annotations to it. You can also add them as "pose markers" in Blender, after importing an FBX produced by Cascadeur, right before you export it to HKX (the "Blender HKX" plugin automatically converts the markers to annotations on export).