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Changelogs
Version 1.1
Dread commander - you can command one additional UNDEAD minion.
Resist frost, weakness to fire, poison and disease immunity are all described in one passive called Undead.
My goal was to preserve the vanilla system and at the same time give the player a reason to feed.
Changes:
1. Frost resistance is now: Vampiric Thirst From rank 4 to 1 (Vanilla)
You receive 0/5/10/15 increased Health, Magicka and stamina if you feed.
2.Champion of the night is now: Dread commander
You can conjure one additional undead minion.
Illusion buff unchanged.
3. Vampiric Drain From rank 4 to 1 (Vanilla)
15/12/9/6 Damage (Magicka cost unchanged)
4. Vampire's sight
From 60 to 600 (10 minutes)
5. Vampire's servant Dread commander will allow you 2 summons, this skill will now be useful.
From 60 to 600 (10 minutes)
6. Weakness to sunlight From rank 4 to 1. Same as vanilla, I only increased the debuff to balance with the new Buffs from vampiric thirst.
Health, Magicka and Stamina is reduced by 60/50/40/30
7. Vampire's seduction
Increased duration from 30 to 60 seconds
Increased Npcs level from 8 to 10
8. Vampiric blood rested Check this mod if you think the sleeping buff is too weak
Increased magic resistance from 10% to 20%
9. Vampire Lord (Power)
Using it will restore Health, Magicka and Stamina by 100.
Misc:
Changed stages changes and sunlight message.
Changed icons and descriptions of passives and spells.
It's a very subtle change that make's vampires better while keeping it vanilla, no scripts used, I recommend you start a new save or the buffs may be wrong.
Check this mod if you want a more expressive vampire experience.