Apparently converting this mod to AE will break it...or so i thought until I realized that the creation kit's shenanigans are at work and it completely deleted the necessary scripts for it to function. To fix this just convert the mod to AE like normal and reinstall the mod (choose the merge option, NOT overwrite)
I am not sure why, but everyone I resurrect hates me afterwards (maybe they went to heaven and I ripped them back out?)
I had several random towns folk really mad at me, and I couldn't figure out why. But one day I had just been talking to someone in a friendly manner, some bandits attacked and killed her, I resurrected her, and she had the same angry speech I've been getting.
It's probably because the NPC has detected that you've used magic on them. Some of them don't like it... Not sure if it means the spell is flagged as hostile or what, but some NPCs even get angry when you cast a healing spell on them, so... :/
can you please make this wonderful mod compatibale with annivery edition? I love this mod and its on my must have list but my modmanager is saying its for a diffrent game.
Works great in SSE AE .. I kept trying the resurrect 1 console command but nothing worked. I DL the mod and resurrected Sigrid before Alvor even found out she was dead. Thanks for including the video tip for finding the tome and cheers to a great mod.
@Timmiii - It's a Star Wars reference. It's about Darth Plagueis The Wise, whom was Emperor Palpatine/Darth Sidious' master that he told young Anakin about in the movies who became so powerful that could save others from death, except himself.
It appears as though this mod has not been updated to special edition properly.
Not an expert at modding but wouldn't re-saving the mod in the Skyrim Special Edition creation kit (which you can only really get through the Bethesda net launcher) before uploading it to nexus automatically upgrade the mod from file form 43 to file form 44? To anyone asking about old records or old file form 43 read this real quick- https://www.reddit.com/r/skyrimmods/comments/5lyvf6/actual_relevance_of_forms_4344/
If a mod doesn't use any of the altered fields it really doesn't matter (if they do it is important, but your CTD on launch will tell you this is the case soon enough). In most cases it can't hurt to update to form 44 regardless, however in some rare cases Creation Kit can damage a mod just by opening and saving it (e.g. if it replaces hand crafted facegendata with algorithm generated muck), making the blanket 'update all mods to form 44' advice bad IMO.
Also isn't using the resurrect console command notorious for causing bugged out npcs once resurrected? It seems to function 100% the same (as referenced in the description) is this somehow different so its not so buggy?
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http://www.nexusmods.com/skyrim/mods/55166/?
I had several random towns folk really mad at me, and I couldn't figure out why. But one day I had just been talking to someone in a friendly manner, some bandits attacked and killed her, I resurrected her, and she had the same angry speech I've been getting.
Has anyone else run into this?
Not an expert at modding but wouldn't re-saving the mod in the Skyrim Special Edition creation kit (which you can only really get through the Bethesda net launcher) before uploading it to nexus automatically upgrade the mod from file form 43 to file form 44?
To anyone asking about old records or old file form 43 read this real quick- https://www.reddit.com/r/skyrimmods/comments/5lyvf6/actual_relevance_of_forms_4344/