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Changelogs
Version 1.4
Added more controls to cinematic borders. They can now also be rendered behind objects
AGIS shader now behaves as expected when disabled
Added second, missing dithering stage
Version 1.2.0
Update KiLoaders ENB satellite to the newest version
Improved performance mode compatibility
Version 1.1
Initial Release
The shader-only version of the Silent Horizons 2's Core lineup is here, enabling you to add a bit of its powerful post processing capabilities to any ENB or to build an entirely new ENB on top of its flexible suite of shaders.
Thanks to all the new features provided by the ENB Extender, everything can be neatly controlled from within the UI, allowing you to focus on the visuals of your presets instead of having to mess around with shader files. Gone are the days of diving into fx files and confusing UIs, you can now have both comfort and power inside of the ENB editor.
If you want to see the shaders in action, take a look at the presets that have been built on top of them.
Detailed documentation will be added over time as necessary.
Note for preset authors: Redistribution of the shader files is prohibited without explicit permission! This mod is designed as a dependency, allowing updating to be done centrally. Shader customization is handled entirely by your .fx.ini files, meaning you only need to distribute those. The only exception to this rule is the enblut.fxh file. That one can be customized and shared freely.