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Freyr consistency patch for Static Skill Leveling type mods, replacing all skill rate bonuses with consistent flat bonuses. Mannaz does not need a patch..

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They said it couldn't be done! They said it would break the mods, Skyrim, and possibly the shell companies used by corporate overloads to hide wealth in Central America and the Carribean! They said it would take more than 30 minutes to make!

They! were! wrong!

What if I told you that, with one single ESL flagged plugin, you could make Freyr's standing stone bonuses fully and irrevocably and profanely compatible with Static Skill Leveling mods? What if I told you that the only master file required is Fryer itself, so theoretically you could use this without Static Skill Leveling if you were a fucking moron? What if I told you I made it specifically for Static Skill Leveling Rewritten but I assume it probably works for any other progression mod where skill rate increases are broken?  What if I told you I don't have any idea if it works with other static skill leveling mods but I'm not going to test it because - and I can't express this enough - I don't care.

What are the changes you ask?  Shut the fuck up, Donnie.

Imperial - Apprentice Stone - Dedication

In Freyr, the Apprentice Stone grants Imperials 8% faster leveling of all skills.  In this godforsaken patch, Imperials under the Apprentice sign can cast novice spells for no Magicka cost and can cast all other spells for 15% less Magicka, like in Andromeda.

Mage Stone - Mage's Path

From 15% faster leveling of mage skills in Fryer to a 50 point increase to Magicka in this patch. 

Thief - Thief's Path

From 15% faster leveling of thief skills in Fryer to a 50 point incresae to Stamina in this patch. 

Warrior - Warrior's Path

From 15% faster leveling of warrior skills in Fryer to a 50 point increase to Health in this patch.