Skyrim Special Edition

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sa547

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  1. sa547
    sa547
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    POLICY ON TRANSLATIONS

    Translations with only the plugin, yes, just message me.

    But the whole mod... Nope.
  2. sa547
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    Regarding the secret door in the XB1 version of Peregrine HFX, it has been removed due to issues with some of the content in order to comply with MS/Beth content policy.
  3. Stgibbs
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    Is this better than Peregrin Highwatch HFX?
    1. sa547
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      This is the older version.
  4. decayaway
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    Hi. Amazing House. I can't remember which music type plays in the house. Is it Temple, Tavern, Explore Evening? Does anyone know what its listed as?

    Edit. Its Town Music for anyone wondering.
  5. vicki2009
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    I have Ryek's End installed and was looking for another mod to compliement it , in part, because I didn't want my horse/companion horses cluttering up the road, shouting out here's my secret hideout.

    I downloaded yours and Riverside Lodge.and was pleasantly suprised to see that they were all compatible, at no stage was the plan to keep all 3 of them! However, I really like the visual aspect of the 2 farmhouses working together, particularly, when riding up to Riverwood from Whiterun and in my view gives the Honningbrew Meadery more context, in addition to the great views from the outside pool and deck of your mod.

    My game now has a little overkill in player homes in a very small area!

    With respect to the pools, followers do undress but have to have an item taken from their inventory for them to get dressed after exiting the pools, not sure if this is a hicup or not. One of my current followers is Lydia, who has accessed the house fine after I went away and came back.

    Given one of the reasons for looking for an additonal mod in this area was the wish for stabling for my and my followers horses, ideally I would have liked the goat pen to be stabling, not sure how this would work out given the size of horses, ah well.

    From a personnal point of view, I'm not sure about the 'stone bridge', get that it is leading to the 'old ruin' (for want of better description) and I like the fishing station but the bridge doesn't sit right with me, so should you revist this mod, maybe it could have been washed a way in a flash flood, hence the wooden bridge further down?

    Whilst on the subject of the old ruins, the shelves in the passages might be better altered to those that I've seen that allow the character to place items in them, I get the feeling you were getting a little tired at this point, particularly when I look at the shelf as you enter the tunnels from the fishing station, the one with the various shrines to the nines, unless of course they've been stashed down there because the previous owner couldn't give a toss about them.

    Finally, again, should you ever look to do an update, you've got a lot of cooking/eating areas, if I knew anything about modding, which I obviously don't, I would be inclined to make the entrance hall (adajcent to the master bedroom) more of sitting/libaray area, rather than a cooking/eating area, with a fire place similar to that, that you've placed the anvil in front of. Similarly with the followers bedroom have the fire place, but do away with the cook pot and make that part of it an area where they can sit and chat, read, play music, carve scrimshaw, ect. bascially where they can relax. They can eat/cook in the next room.

    I'm re-reading this post and almost deleted it because it's your mod and who am I to say that I would like you to do this/that or the other, but I do like it and if you ever revisit it or even read this I hope you will take the comments above into consideration and in the constructive spirit that they were meant.

    Many thanks for your work
    1. sa547
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      This mod -- kept here primarily for archiving purposes -- was an older design, done on the spur-of-the-moment in that someone asked me to basically transplant Bayview to Tamriel, since he didn't have the DLCs then. Of course, it's not as well-designed and detailed as the very popular Riverside Lodge, but at one point it served its purpose in my gameplay.
  6. BlueGunk
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    Such a fabulous home. Thank you! I love the detail and the style, and the secrets tucked away around it. It must have taken you ages to create this and I appreciate all you have done.
  7. mrsourkraut
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    love this mod, happens to be one of the few mods I cant bring my self to delete when making room for others, I only have to concerns

    1.) the fish tank in the lower level of the house has a wierd orange bar mesh problem

    2.)the door behind the suspicious cabinet dosnt seen to do anything, not sure if its xbox 1 related problems or not.

    thanks in advance
    ~sour
  8. Dizzy_xc
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    Loved it! The outdoor decks and stairs were something.

    Couple things I'd like to see, the Double bed roomneeds to be a bit bigger so one can walk around to the left side of the bed. Currently cannot. I used jaxonz positioner to rearrange the room to my liking and still the left side of bed wont work. So maybe make it compatible with Go to Bed and Lie Down mods?

    Other than that... I have small criticism about the pool in the front of the house. You sit too deep and can't see over the edge! Ruins the view. Aside from that... the front deck and the pool just didnt seem to work well. I think it's the placement. From the walkway, you cant really see your NPC's enjoying the pool and from the pool you cant really see anything... except the other people in the pool. I'd suggest moving the pool to the left side of the house, giving it a better view, and placing it in a location that is the focal point of the area. It certainly isnt where it is now.

    Other than that. endorsed, and well done! Love the place.
  9. davoshannon
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    In several playthroughs on both 32 & 64 bit I've had Bayview - which is the best thing about Solsteim!. And as the poster below says Peregrine fits perfectly with Riverside Lodge - which is my favourite in Skyrim proper. Had to look it up to see if Peregrine had made it to 64. Delighted.

    But I searched in "Player Homes" ranked by endorsements, and got fed up page after page with no luck. Which gets me to the point. Aware since starting 64 that a different player base may be involved - despite bchick's best efforts to port over good looking material - but how can Peregrine only have 41 endorsements, and Bayview just fractionally better. Doesn't make much sense to me.

    Excellent work. Endorsed.
  10. mgblow
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    This is a Great View house !! Thank you ^^
  11. Fraizzz
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    The first time I enter in the house, it was good, all the things work.
    And now, I want to enter in the house, and the game crash (I've try 7 time). Why ? o.o My follower is in the house, and all my stuff :/ That's bad...
    1. sa547
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      More likely something's wrong with your setup, especially in regards to follower, follower management mod (i.e. EFF or AFT) or any of your weapons or armor. Try going back to your previous gamesave but without this mod installed. I mean, before you installed this mod.
    2. Fraizzz
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      This is what I've done now, but it's an old save :/
      If the player home can't support my follower, it's not good for me :/

      But the home is really beautiful ! If someone want a complet and useful house, with all the stuff you need to have a good adventure, it's good, but don't try to put followers on x'D
    3. sa547
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      What follower you were trying to reside in the house?

      Also, don't save on the same gamesave.
    4. Fraizzz
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      Lydia

      Poor Lydia !
  12. stoaty6666
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    hi good to see this ported over is this the version with autostrip in the pools.thanks
    1. sa547
      sa547
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      Yes, scripts made for Classic are also compatible in SSE.
    2. stoaty6666
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      thanks downloading now