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Author notes
Please follow the permission instructions for Tel Jerdein and Sorcerer (both linked in the Requirements section). This mod does not contain any assets from the original mods.
File credits
♦ SoftRodvt for Tel Jerdein ♦ SimonMagus for Sorcerer
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 1.0.0
Initial release
Donations
No donations accepted
Sorcerer by SimonMagus adds two new crafting stations - a staff enchanter and a scroll enchanter. This patch adds these new crafting stations to the amazing player home, Tel Jerdein by SoftRodvt.
Changes
Scroll Enchanter
I've added a scroll enchanter to the library area on the lower floor. It allows the player to research and create scrolls.
I did not need to make any significant changes to the furniture and layout. Some miscellaneous items were moved around to place the the new crafting station on an existing table.
Staff Enchanter
Tel Jerdein already includes a staff enchanter (from the Dragonborn DLC) on the upper floor. I've replaced it with a staff enchanter from Sorcerer.
The new staff enchanter is much more convenient as it uses soul gems instead of heart stones. It also has additional recipes to create staves from the base game and many additional mods.
Installation
Use a mod manager like Vortex or MO2. I strongly recommend starting a new game after installing this mod.
Installing on an existing save will summon a poltergeist to rearrange your furniture.
And I'm not even kidding... it's hilarious but very real:
Spoiler:
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Notes for mod authors
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This mod changes items placed in the CELLs of the base Tel Jerdein mod. Normally, this is a sure trigger for the infamous "cell-edit bug" if the base mod is an ESP-FE or ESL.
However, I've taken great pains to not add or remove any items placed in the base mod CELLs. This patch accomplishes its goals by only repurposing items already present in the base mod.
In any case, Tel Jerdein is currently not flagged as a light mod, so this is not really a problem. However, my changes would remain compatible even if the base mod was ESLified.