Higher Poly Models, 3D Ropes, New UV Maps, and more for Telvanni Mushroom Houses.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 1.1
Main Interior (DLC2TelvanniTowerMainInt01) is much better now.
Fixed seams for DLC2TelvanniGourdHouseRamp02.
Better UV maps for Vine Roots.
Minor UV fixes for some meshes.
Added Lux & Lux Orbis patch.
Added ELFX & ELFX Shadows patch.
Version 1.0
Release
This mod makes Tel Mithryn look much nicer, less blocky, and consistent. Check out the images for detailed comparison!
Compatibility:
Unofficial Material Fix (Changes are already included)
Lighting Mods, such as Lux, ELFX, ELFX Shadows
Texture Mods
All other mods using vanilla mesh paths are compatible