About this mod

A comprehensive sorting and display mod. Based on ulcf999's original, Better Sorting Mod. Items will now sort\display in a logical and consistent manner, providing a less tedious experience while greatly enhancing inventory management and display. Over 5k items renamed, including vanilla Armors. USSEP and Survival Mode compatible.

Requirements
Permissions and credits
Changelogs
Another Sorting Mod 2018-SSE

A comprehensive and Up-to-Date Sorting and Display Mod

Records Managed and Sorted by ASM-2018 SSE, 5497 (v12)

Another Sorting Mod 2018 SSE is built on ulcf999s excellent, Another Sorting Mod(2013).
 Most items will now sort logically and
 consistently, thus providing a less tedious experience,
while greatly enhancing inventory management. 

Updated for the latest USSEP 4.1.3+ as well as support for numerous mods.

ASM-2018 SSE *REQUIRES*  Skyrim Special Edition - USSEP - Cutting Room Floor
>Survival Mode Compatible<

Bringing Order to the Chaos that is Bethesda's item naming.

Features

<Ammunition>  Sorts Arrows and Bolts - by Damage. (Arrow - Xxxx, Bolt - Xxxx)

Note: Ammo power in ASM(Core) is based on Vanilla values.
For Weapons and Armor Fixes , use  ASM Core and ASM-2017+

<Armor> Sorting for ALL vanilla+DLC armors-robes-clothes-jewelry.
<Dragon Priest Mask Sorting> Dragon Mask - Xxxx
An all-new and improved naming system replaces vanillas awkward, and disjointed naming conventions.

<Books>  Totally overhauled naming for the majority of books, notes, letters, orders and recipes you can find in world.
(Some Notes are Letters now and vice versa). Former Quest and skill Books optional now integrated into main file. 

<Crafting>  Ores [Raw]  Xx[ Ore [Refined] Xx.  BYOH tags for Hearthfire items. Any item used in the craft system, group and sort together.

<Dwemer> Cleans up Bethesda's inconsistent use of the term 'Dwarven', and renames all their artifacts >  'Dwemer'.
There is no evidence in game, or lore that TES 'Dwemer' remotely resembled anything like what we commonly think of as a 'dwarf' culturally, or physically.

<Food> 
 Foods are sorted by type-sub-type> (Mammoth - Raw, Salmon - Steak etc) 

<Ingredients> (Mountain Flower -Xxx, Egg - Chicken, Fish - Xxxx

<Keys>   Some keys sorting, by type, ie House Key - Farm Key etc.

<Miscellaneous> Clutter\Misc items sorting has been greatly improved over vanilla. Many 'misc' items now group  together in lists.
Items such as Soul Gems, Stones of Barenziah, and crafting items are structured in a way, that improves how the items appear in SkyUIs misc category.

<Quest Items> Many of the games No-drop quest items have been re-formatted. It will be easier to see at a glance, what items you still need to turn in.

<Potions>  Sorted by Class, strength (Fortify Illusion II, Restore Health V etc). 
Player-made potions always sort to the top of your inventory ie *Fortify Xxxxx 
Poison Potions sort separately > [Poison] xxxx
Some special potions, have specific formatting to improve access and visibility.
Also: Potions weight now scales according to their size.  

 <Soul Gems> Numerically sorted and by state, Filled\Empty. ie {Soul Gem} I (petty) {Soul Gem} V (Grand) etc. 

 <Spells>  Sorted by Archetype AND Rank - Fire: [ I  ] Bolt , Armor [ V ] Dragonhide 
Bonus: The two light spells are a little more effective now.
Spells, scrolls, vendor tomes, recipes and staff descriptions \ effects, share ASM's common format.

<Weapons>  ASM offers some weapons sorting. Dwemer - fully sorted. Axes-Bows-Crossbows-Staffs.

Other:  Some of the games more useful items amoung the various categories, will appear at the top of your lists, to facilitate ease of use, access and visibility.
For example, the Azura Star Soul Gems, as will  many of the games special and unique items.
Common craft items group together, ie hides and pelts, ores and ingots.
Alcoholic drinks sort together, as  a group.


<Categorization> - ASM also attempts to re-categorize some items ie, some notes are no longer categorized as books, skulls categorized as clutter etc.

Realistic weights. Most weights are based on Skyrim.exe and also latest USLEEP changes where applicable. Weights are a combination of Vanilla, USLEEP, Realistic and some derived from CCF. Does NOT replace CCF, but is compatible with it. Pelts are heavy, ore and ingots are heavy, scrolls are light(0.1) etc.


Miscellaneous Files

ASM Economy Rebalanced

An optional little plug in I made designed to reign in a number of problems with Skyrims broken economy. It basically re scales the leveled(money) rewards for quests.  IoW, the rewards you receive for the various tasks are more realistic. No more getting 1000 septims for running a potion across town! 
It also, BOOSTS the rewards for the underpaying 4 Bounty quests, which are frankly, far too low. 100 gold for risking your life to take out a bandit leader?
Bartering perks and speech bonus items have been re scaled 

A very simple, lightweight, and no-frills way to help fix the broken economy. Give it a try

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Current Mods supported by ASM-2018 SSE

Support for new mods and updates for current ones do get added from time-to-time, so check back for updates and additions.


Let me know in comments if you think of a mod that could use ASM support.
No promises, but a lot of mods get added as a result of user comments.


Aether Suite 3.7.0+
Beyond Skyrim Bruma SE
Book Covers Skyrim SSE
Blue Fire Magic SE
Caranthir Tower Reborn
Ducks and Swans SE
Elemental Arrows SSE
Elemental Destruction Magic
Elemental Staffs (Custom Plug-in)
Extensible Follower Framework
Faction Crossbows SE
Falskaar SSE 
Improved Dragon Priest Masks SE
Immersive Armors\Weapons SSE
Legacy of the Dragonborn SSE
Morrowloot Ultimate - SSE *
Perkus Maximus (WIP)
Realistic Needs and Diseases SSE
The Art of Magicka SSE
Skyrim Immersive Creatures SSE
Skytest - Realistic Animals and Predators
Snow Elf Palace SSE
Ultimate Assortment SSE
UNP Clothing Merchants
Wearable Lanterns SSE

*(ASM-MLU file is maintained @ the Morrowloot Ultimate page)
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 Installation:
1.Install with NMM or manually.
2.Install any compatibility patches required.
3. Play game. Your inventory is now properly organized

   LOAD ORDER MATTERS!
(and Compatibility) 


ASM edits over 5k records, thus, conflicts are always a possibility with a mod this large.
ASM can "conflict" with mods that deal with potions, crafting materials, spells, clutter(misc), books, armors and so on.
Nothing can be done about this, except experiment with your load order, or use a compatibility patch, if available.
There is no specific rule as to where ASM should go in your load order.
However, as a general guideline, it should be in the bottom quartile (25%) of your load order.
Fine tune as needed.

For best results, learn to sort your load order by hand rather than LOOT.  
There is no substitute for understanding how load and mod ordering actually works in Bethesda games, unfortunately.

Partial List of specific\general mods types that are made redundant, obsolete, or conflict with ASM-2017 SSE,
where no patch file is provided (not 100% exhaustive) 

Better Skill and Quest Books Names (redundant-conflicts)
Anything with 'ASM' in it, ASM knockoffs, etc.(redundant-conflicts-obsolete)
Any other 'sorting' mod(conflict-redundant-likely obsolete)
 Spell overhauls that use vanilla forms(conflicts) - custom forms\ID's (no conflict)
Book\Scroll overhauls (conflict) 
Alchemy\cooking overhauls (conflicts) 

Rustic Clothing - The Child's tunic (Grey), is actually  Purple. 
Gamwich changed the color, but ASM will list it as a 'Grey' Tunic.
Rustic Soul Gems
- Use the SORTED versions. They are designed specifically for use with sorting mods.

In cases of:
conflicts - adjust load order accordingly to have desired mod 'win' conflict. Or install patch if available 
redundant or obsolete - indicates mod is not needed(remove), its features already present in ASM-2018 SSE

ASM-2018 SSE uses no scripts, consumes no resources beyond an esp, and cannot damage your save game.
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Merging ASM Compatibility files.


If you run more than one of the supported mods, the separate files offered here can build up pretty fast depending on how many you use. Building a combined ASM-SSE compatibility file, or as I would call it, a UNIVERSAL ASM file is recommended.
The resulting merged esp, will need to go fairly low in your load order of course. The best tool for this is Mators excellent, Merge Plugins Utility .
The only thing you need to consider is, are the various ASM files you are merging modifying the same items? This could be the case.
Avoid merging ESPs that modify the same items.
The other consideration is, you do not need to merge REPLACEMENT ESPs. 

There are other ways to create full ASM-compatibility while reducing the need for separate ESPs. Such as:

Create custom merged ESP with SSEedit by hand. (bit tedious to do it this way if you have lots of files to work on).

Create a Mator Smash Patch

You can modify the mod ASM-SSE changes directly, using SSEedit to change its items to the ASM format. When done, you can simply delete the ASM compatibility file altogether, as the mod itself has now been 'ASMified'.
Not recommended for larger mods like LoTD, but quite doable for the smaller support files. 

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Like my Renaming work? I've done Renaming work for the following mods,
Jedi Sith Light Armor
Battlemage Armour (Female) by Elianora -alt esp
Check out these fine mods and thanks to both them for featuring my work.


Recommended Mods (WIP)
Rustic Clothing 

Lucidity Sound FX - (Amazing Sound Remasters)
REPORT BUG
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