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Mebantiza

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About this mod

A comprehensive sorting and display mod. Based on ulcf999's original, Better Sorting Mod. Items will now sort\display in a logical and consistent manner, providing a less tedious experience while greatly enhancing inventory management and display. Over 5k records improved, including vanilla Armors. Compatible with USSEP and Survival Mode.

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Another Sorting Mod 2018-SSE

A comprehensive and Up-to-Date Sorting and Display Mod

Records Managed and Sorted by ASM-2018 SSE, 5079 (v11)

Another Sorting Mod 2018 SSE is built on ulcf999s excellent, Another Sorting Mod(2013).
 Most items will now sort logically and
 consistently, thus providing a less tedious experience,
while greatly enhancing inventory management. 

Updated for the latest USSEP 4.1.3+ as well as support for numerous mods.

ASM-2018 SSE *REQUIRES*  Skyrim Special Edition - USSEP - Cutting Room Floor
>Survival Mode Compatible<

Bringing Order to the Chaos that is Bethesda's naming conventions since v1.0

Features

<Ammunition>  Sorts arrows and bolts (Arrow - Xxxx, Bolt - Xxxx)

Note: Ammo power in ASM(Core) is based on Vanilla values.
For Weapons and Armor Fixes , use  ASM Core and ASM-2017+

<Armor> Sorting for ALL vanilla+DLC armors-robes-some clothes-jewelry.
<Dragon Priest Mask Sorting> Dragon Mask - Xxxx
An all-new and improved naming system replaces vanillas awkward, and disjointed naming conventions.

<Books>  Totally overhauled naming for the majority of books, notes, letters, orders and recipes you can find in world.
(Some Notes are Letters now and vice versa). Former Quest and skill Books optional now integrated into main file. 

<Crafting>  Ores,[ Raw]  Xx[ Ore [Refined] Xx.  BYOH tags for Hearthfire items. Tanning rack items such as pelts and hides, share a common tag

<Dwemer> Cleans up Bethesda's inconsistent use of the term 'Dwarven', and renames all their artifacts >  'Dwemer'.
There is no evidence in game, or lore that TES 'Dwemer' remotely resembled anything like what we commonly think of as a 'dwarf' culturally, or physically.

<Food> 
 Foods are sorted by type-subtype> (Mammoth - Raw, Salmon - Steak etc) 

<Ingredients> (Mountain Flower -Xxx, Egg - Chicken, Fish - Xxxx

<Keys>   Some keys sorted into groups by type, ie House - Farm etc.

<Miscellaneous> Clutter\Misc items sorting has been greatly improved over vanilla. Many 'misc' items now group  together in lists.
Items such as Soul Gems, Stones of Barenziah, and crafting items are structured in a way, that improves the way the items appear in SkyUIs misc category.

<Potions>  Sorted by Class, strength (Fortify Illusion II, Restore Health V etc). 
Player-made potions always sort to the top of your inventory ie *Fortify Xxxxx 
Poison Potions sort separately > [Poison] xxxx
Also: Potions weight now scales according to their size.  

 <Soul Gems> Numerically sorted and by state, Filled\Empty. ie Soul Gem I (petty) Soul Gem V (Grand) etc. 

 <Spells>  Sorted by Archetype AND Rank - Fire: [ I  ] Bolt , Armor [ V ] Dragonhide 
Bonus: The two light spells got a tweak...

<Weapons>  ASM offers some weapons sorting. Staffs - Crossbows and all Dwarven, Dwemer weapons have all been ASMified (v11)

Spells, scrolls,vendor tomes, recipes and staffs descriptions share ASM's common format.

<Categorization> - ASM also attempts to re-categorize some items ie, some notes are no longer categorized as books, skulls categorized as clutter etc.

Realistic weights. Most weights are based on Skyrim.exe and also latest USLEEP changes where applicable. Weights are a combination of Vanilla, USLEEP, Realistic and some derived from CCF. Does NOT replace CCF, but is compatible with it. Pelts are heavy, ore and ingots are heavy, scrolls are light(0.1) etc.

Other small refinements have been added, such as common craft items group together, ie hides and pelts, ores and ingots. Alcoholic drinks do the same, no longer randomly distributed throughout ingestibles. In addition, some of the more useful items will go to the TOP of your lists in ASM.
Many quest items do the same to keep them separated from non-quest items. 

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Current Mods supported by ASM-2018 SSE

Support for new mods and updates for current ones do get added from time-to-time, so check back for updates and additions.


Let me know in comments if you think of a mod that could use ASM support.
No promises, but a lot of mods get added as a result of user comments.


Aether Suite 3.7.0+
Beyond Skyrim Bruma SE
Book Covers Skyrim SSE
Blue Fire Magic SE
Caranthir Tower Reborn
Ducks and Swans SE
Elemental Arrows SSE
Elemental Destruction Magic
Elemental Staffs (Custom Plug-in)
Extensible Follower Framework
Faction Crossbows SE
Falskaar SSE 
Improved Dragon Priest Masks SE
Immersive Armors\Weapons SSE
Legacy of the Dragonborn SSE
Morrowloot Ultimate - SSE
Perkus Maximus (WIP)
Realistic Needs and Diseases SSE
The Art of Magicka SSE
Skyrim Immersive Creatures SSE
Skytest - Realistic Animals and Predators
Snow Elf Palace SSE
Ultimate Assortment SSE
UNP Clothing Merchants
Wearable Lanterns SSE

 Installation:
Install with NMM or manually. Install any compatibility patches required.

   LOAD ORDER MATTERS!
(and Compatibility) 


ASM edits close to 5k records, thus, conflicts are always a possibility with a mod this large.
ASM can "conflict" with most overhaul mods that deal with potions, crafting materials, spells, Clutter, books amors and so on.
Nothing can be done about this, except experiment with your load order, or use a compatibility patch, if available.
There is no specific rule as to where ASM should go in your load order.
However, as a general guideline, it should be in the bottom quartile (25%) of your load order.
Fine tune as needed.

For best results, learn to sort your load order by hand rather than LOOT.  
There is no substitute for understanding how load and mod ordering actually works in Bethesda games, unfortunately.

Partial List of specific\general mods types that are made redundant, obsolete, or conflict with ASM-2017 SSE,
where no patch file is provided (not 100% exhaustive) 

Better Skill and Quest Books Names (redundant-conflicts)
Anything with 'ASM' in it, ASM knockoffs, etc.(redundant-conflicts-obsolete)
Any other 'sorting' mod(conflict-redundant-likely obsolete)
 Spell overhauls that use vanilla forms(conflicts) - custom forms\ID's (no conflict)
Book\Scroll overhauls (conflict) 
Alchemy\cooking overhauls (conflicts) 

Rustic Clothing - The Child's tunics (Grey), is actually  Purple. 
Gamwich changed the color, but ASM will list it as a 'Grey' Tunic (vanilla).
Rustic Soul Gems - Use the SORTED versions. They are designed specifically for use with sorting mods.

In cases of:
conflicts - adjust load order accordingly to have desired mod 'win' conflict. Or install patch if available 
redundant or obsolete - indicates mod is not needed(remove), its features already present in ASM-2018 SSE


ASM-2018 SSE uses no scripts, consumes no resources beyond an esp, and cannot damage your save game.
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Merging ASM Compatibility files.


If you run more than one of the supported mods, the separate files offered here can build up pretty fast depending on how many you use. Building a combined ASM-SSE compatibility file, or as I would call it, a UNIVERSAL ASM file is recommended. The resulting merge, will need to go fairly low in your load order of course. The best tool for this is Mators excellent Merge Plugins Utility .
The only thing you need to consider is, are the various ASM files you are merging modifying the same items? This could be the case.
Avoid merging esps that modify the same items.
The other consideration is, you do not need to merge REPLACEMENT ESPs. 

THere are other ways to create full ASM-compatibility while reducing the need for seperate ESPs. Such as:
Creating a custom merged ESP with SSEedit by hand. (bit tedious to do it this way if you have lots of files to work on).
Create a Mator Smash Patch
You can modify the master mod files ASM-SSE changes using SSEedit to change its files, to the ASM format. When done, you can simply delete the ASM compatibility file altogether, as the mod has now been 'ASMified'. Not recommended for larger mods like LoTD, but quite doable for the smaller support files. 

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FAQ

Q:Why Sorting Mods? 
A: Let's  face it, Skyrim is a very 'stuff' oriented game. There are literally of thousands of collectable items, from ordinary clutter, to elaborate weapons and artifacts of all kinds. But, there is a problem. Many of them, are either poorly described, that is to say, the name doesn't really capture what the item is as well as it could, OR, the item is well described, but is poorly formatted in some way that is only obvious once you have it in your inventory with other items. This is a common feature of ALL bethesda games. Not just Skyrim. Fallout suffers from it as well. Fallout 4s inventory management for example, and naming is so bad, the game is almost unplayable without extensive reworks of the way the games items are named. And its not just strictly the names, even items that players might want easy and frequent access to, are often buried in some random spot in your inventory, usually in the middle or bottom where you have to root around for it.  Bethesda doesn't consider a lot of factors when it creates its games, and inventory management is (another) one of them.  Even simple things, like special formatting for quest items for example, is completely absent from Bethesda games. A lot of these shortcomings, can be rectified with simple manipulation of text and spacing and other tricks, which goes a long way to make the management of all that 'stuff' you collect, a lot simpler and cleaner looking in your lists. Skyrim's UI is legendary for how poor it is, but even after you bring in SkyUI, the underlying problem still persists. Thus, naming mods.

The poor formatting and naming of items, is a feature common to all Bethesda RPG games, not just Skyrim.


Q: How does ASM-2018 coverage compare to the original ASM? 
A: Aside from a enormous amount of updating and format overhauls to the original mod, ASM-2018 sorts more records. Over 3x more records than ASM-2013. 5000+ (v11) vs 1512 (v1.5.1.3).
While ASM-2018 core framework is derived from the original ASM, ASM-2018 is its own, standalone mod,
with new ESPs and totally rebuilt and or new compatibility files.


Q: Does ASM-2018 only change names?
A: No, despite its name, ASM-2018 covers more than just names. Weight and Base Costs have also been modified in some instances. This is reflected in its broad compatibility with CCoR, WaFR, C&CF. Other edits are done to correct inconsistencies in records USLEEP has not, or won't fix, ie potion pricing errors, or books with incorrect attributes. Some weights have been adjusted to be more realistic on certain items. Scrolls are now weigh .1, rather than vanillas .5. The majority of records are straight renames, however, many items stats have been tweaked for immersion, realism, or to address bugs and or bad game design.

Q: Is ammo strength changed in ASM-2018?
A: No, ASM-2018 SSE uses vanilla values. WaFR ammo changes are n/a as of early 2018

Q: What is {P} that appears on some items for?
A: Items tagged with a {P} indicate permanent\persistent items. They will remain in the world no matter what, unless sold to a vendor.
 Any items known to posses this hidden permanency flag have been tagged.

Q: Most items are sorted, but I find the odd one(s) that are not. Is ASM broken?
A: No, you have a conflicting mod (or bash patch is not up-to-date), or a load order issue, that is overwriting the entries in question. 
If you use an ASM supported mod, be sure to install the compatibility file for it.
See Load order matters!

Q: Any plans for a weightless, or reduced weight version?
A: No. ASM-2018 is a singular solution with a heavy emphasis on realism and immersion. 
This is why it has been made compatible with Clothing and Clutter fixes.
Making heavy and bulky items, ie ingots, pelts, Dwemer scrap etc, weigh little or nothing in world is not a goal of ASM-2018.

Some of the compatibility files are REPLACEMENT ESP's and wont increase your ESP count. These are noted in small desc.

ASM-2018 also addresses and number of potion pricing and weight issues  present in vanilla, that neither USSEP or say, WaFR fully address. Such as:
Discontinuities in Potion Pricing.

Example Restore health  (just one example) 

Vanilla

Rank I - 17
Rank II - 73
Rank III - 57
Rank IV -79
Rank V - 123
Rank VI -251 

ASM (corrected)
Rank I - 34
Rank II - 73
Rank III - 114
Rank IV - 130
Rank V - 180
Rank VI - 251

Another Example. Ruined books weights little sense. Neither USSEP or CCF addresses this properly
Vanilla says a ruined, tattered and burnt book all weigh 2.0 which is twice all other books in game. But it gets better.
A burnt book, according to Bethesda, weight remains constant when its burnt.(not it would not!)
ASM corrects the weight of all 3 ruined books so they scale according to their condition in a logical way.

For yet another example. Bethesda wants Gold and Silver to have the same weight and mass per unit(ingot), as iron or steel!  An absurd proposition as steel is only 40% the relative density of gold, yet an ingot of gold and steel both weigh exactly the same,  ASM overhauls CCF WaFR CCO weights and the ingots now scale according to real world relative densities (where possible), using Gold as the reference point for all others.


Like my Renaming work? I've done Renaming work for the following mods,
Jedi Sith Light Armor
Battlemage Armour (Female) by Elianora -alt esp
Check out these fine mods and thanks to both them for featuring my work.


Recommended Mods (WIP)
Rustic Clothing 

Lucidity Sound FX - (Amazing Sound Remasters)
REPORT BUG
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