A comprehensive sorting and display mod. Based on ulcf999's original, Better Sorting Mod. Items will now sort\display in a logical and consistent manner, providing a less tedious experience while greatly enhancing inventory management and display. Over 4700 records renamed including vanilla Armors. Compatible with USSEP and Survival Mode.
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Author notes
So-called 'weightless mods', patches or whatnot by 3rd parties, based on ASM-2017 framework are NOT permitted. There is no permission to use, or modify this content to create zero-weight versions, or any other modifications under any circumstances.
File credits
Thanks to ulcf999 for allowing his permission to release this mod. Sorting mods are sadly underrated here on Nexus. Thanks to the folks that have contributed original compatibility files for various mods this last year. And to everyone that has caught typos or suggested improvements (which may or may not always get implemented) , or helped out in some capacity. If I missed anyones name-sorry. Memory is good, but short term as the old joke goes... Hazado - CACO Shtaggg markdf Crogon Carnage2K4 for use of his Elemental Staves assets Kryptopyr for CCO CCF WaFR
Changelogs
Version 10.0
-Updated for USSEP 4.1.3 - Guardian Circle fix.
-ASM-2018 now supports Hoods w Circlets natively. Hooded robes only. This does not mean HOODs will work w circlets, but Hooded ROBES.
>Bit of a difference.
-Updated a couple of ingestables to match effect update.esm assigns.
-A few updates, refinements in /Books
-Added and improved more generic robes and hooded robes naming.
Version 9.6
-Reversion. Reverted all the [ Book - Xxxx ] formatting added in previous update. The records (197) will return to vanilla sorting.
-Updated a few records in /Book category
-corrected a few typos where needed
-Updated a number of ingestiables to use the base effects from update.esm. A few alcholic drinks and one food item updated.
-A few other minor format changes.
Version 9.5
Updated for USSEP Added
Craft - to: Pelts Hides Leathers + Linen in Misc. Having these grouped together is far better than having them in 3 seperate sub-groups scattered in misc. This does to pelts and hides what the recent change to /alcohol did for ingestibles. Updated: Notes. -Books. Changed a small number of books titles, formating, for clarity. -Misc. Updated formating of several items.
Poison Potions -The prices of many of the poison lines have been adjusted. Many poisons, are greatly overpriced relative to their actual utility. IoW, they cost too much for too little impact. Many of the most over-priced poisons, have been substantinally reduced in cost. The more powerful and useful poisons, retain their higher cost. Improved effect descriptions on some of the poisons in addition.
Version 9.0
Cumulative rollup of all changes from 8.2 > 8.7
Version 8.2
-Added missing survival keywords to /Armor -Added a few new edits to: /Books /Misc
-Resaved ESP in CK to ensure items have all current properties for SSE injected into all records.
Version 8.1
-Changes to ammo category: Arrows-bolts-spear. Some weapons depending on their name, could find themselves inserted in amongst ammunition, which was not intended behavior, example - Balgruffs Greatsword or Alesandra's dagger. Ammunition items have been altered slightly to prevent this and ensure ammo is sorted separately and to the very top as intended.
/Books. Few additions in book sub-category.
Applies to Main + All Optionals that modify\contain ammo records. (WIP)
Version 8.0
ASM has been updated to include ALL Vanilla-DLC Armor-Robes-Jewelry with ASM naming. -Designed for full compatibility with Weapons and Armor Fixes Remade, Clothing and Clutter fixes, Complete Crafting Overhaul mods. -Incorporates all WaFR fixes, changes and ASM naming and changes. All armors-robes-jewelry now share a consistent, universal set of naming conventions. On balance, most (but not all), of the new names are more compact, cleaner, and easier to follow than vanilla. The conventions do however follow vanilla very closely, and will not be at all difficult to decipher. As an added benefit, using this mod will iron out any of the small inconsistencies in naming syntax that have cropped up over time between Vanilla, USSEP and WaFR.
Bug Fixes -Corrected any WaFR inconsistences that happened to exist. -Vanilla Shields. Many of the shield sets have improper attributes set in the vanilla game. Errors not addressed or corrected by either USSEP or WaFR. ASM-2017 v8.0 corrects *every* shield sets attributes. Light shields no longer have properties of heavy shields or vice-versa. These errors existed mostly in base Skyrim sets, the DLC sets were corrected, many vanilla shields, remained uncorrected.
Compatible with Survial Mode (SSE only).
Compatibility notes
New changes will not be compatible with big overhauls, amidianborn content, or smaller overhauls like Morrowloot variants w/o updated patches. Adjust your load order so mod(s) whose changes you want applied 'wins'. In the case of overhauls, just let the overhaul take precedence over ASM of course.
Other changes in 8.0 /Book. Added Book - to many of the single title books, and sets with 2 volumes. Most of the these are common, or non-quest type books. The big numbered sets(3 volumes or more) remain as is, even they many of them could have been added just as readily. 2 volume sets was the cutoff. -A few balance changes and tidied up a couple entries where warranted. -Updated many docs, readmes, Desc etc for clarity, accuracy.
Version 7.0.x
Updates for USSEP 4.1.0 (Survival Mode) - Updates in Armor and Ingestible categories.
-Updated framework for a number of ARMOR category items. Most of the new names are slimmer and more compact, a few, slightly longer. The 2 Hand skill now no longer reminds you of something you do under your covers when you are alone at night.....
Dawnguard's DLC (Vampire) Armors have updated with the new framework in this update for a preview.
The new framework will be used for a planned massive update to the entire vanilla armor line-stay tuned....
See updated article for details re new name changes.
Version 6.7.2
-Stability perk reversions that I missed including in 6.7
Which leads to.....
-Hotfix for illumination spells. Both light spells had casting costs are far higher than originally intended. Possibly due to the USLEEP stability perk reversion. In any case, both spells have been adjusted to bring their cast cost down.
Do note, even with this, magelight is not really viable until the Alteration (apprentice perk) has been obtained. However, the added benefits of the ASM version will balance out its higher casting cost. With this fix, both Candlelight and Magelight casting costs are more than halved (before any perks).
Version 6.5
-Changed format of the recipes and treasure maps slightly. Poisons and Recipes all have the same format now. These items will be a little less wide in the vanilla UI.
-A few fixes, updates for various /books as required
-Adjusted some dewemer scrap values that were too high.
Version 6.2a
-Rescaled changes to Ingots and Ores (upwards), and recalculated some of the ratios for greater accuracy. All ratios\weights are now based on gold with a weight of 5.0, up from 4.0 (v6.1). This should be final. Slightly adjusted some dwemer clutter to compensate for this change. No value changes
-Misc
-Renamed the ragged clothes to Prisoner - XXX. Added missing ClothingPoor Keywords to all ragged\prisoner garb.
Ragged > Beggar
Roughspun > Prisoner
-Increased price of Robe of Mastery I
-Added Bash Tags Names, Stats
Version 6.2
-Updated CRF Staffs crit data (4)
-Misc. Updated tattered book value from 1 > 5
--Minor price adjustments on some clutter
-Books, added a missing USSEP update on one book.
-Reverted Writ of execution Mogrul. back to its previous iteration. A 'writ' is an official document, and Mogrul is basically a criminal(loan shark). Naming it a 'writ' was not really appropriate.
Version 6.0
USSEP Update - 4.0.6
MISC category got a big overhaul.-Fixed a lot of entries in MISC. Paid particular attention to names, values and weight of Dwemer clutter. A lot of 'clutter' type items values have been adjusted and some misnamed items, renamed and are now more accurately describe what you see in the world. This is intended to refine and improve ASM- CCF derived values, and of course, some items now sort better than previous.
-Overhauled CCF'+CCOs changes to ores+Ingots. Significant changes to weight (based on real-world densities where possible), and adjusted prices of ores, ingots and weights. The end result is ebony and gold are most valuable. Most INGOTS prices will change, some slightly, silver ingots will drop in price a great deal, and both ores and ingots generally, get lighter. Except for Gold and Ebony, most ores are not very costly. Ingots are now more (generally) more valuable, but crafting them is still more worthwhile than simply selling the ingots.(in most cases).
Dwemer scrap as a result, have also been rebalanced. Dwemer scrap will still be worth either selling, or for crafting. Most of the scraps weight has gone down (yay), but so have the prices to compensate. Some scrap gained weight, some went down. I assume 50% or less efficiency in converting scrap to ingots. Thus, a Dwemer item that yields 5 ingots (w 9.5), would require at least 20-23 weight item to produce.
A number of updates for some items in ARMOR category. Robes got their CCF values restored which were unintentionally reverted out in previous versions. A few name other name updates.
Price adjustments on (some)
-Gems
-Rings
-Necklaces
-Circlets
Other name updates to a few book items
Added WaFR projectile fixes to ASM-2017. These will likely be reverted out a some point when WaFR and its related mods get converted to SSE (no ETA).
Version 5.3.2b
Hot fix for CTD when certain named staff are in characters inventory. Staffs specifically fixed by this update:
-Gadnors Staff of Charming
-Staff of Arcane Authority
Another Sorting Mod 2018-SSE
A comprehensive and Up-to-Date Sorting and Display Mod
Records Managed and Sorted by ASM-2018 SSE, 4726 (v9.6)
Another Sorting Mod 2017 SSE is built from ulcf999s excellent, Another Sorting Mod. Most items will now sort properly and thus provides a less tedious experience while greatly enhancing inventory management. Updated for the latest USSEP 4.1.3+ as well as updated patches for selected mods.
Note: Ammo power in ASM(Core) is based on Vanilla values. For Weapons and Armor Fixes , use ASM Core and ASM-2017+
Ever thought it was a little unrealistic how you can carry infinite arrows , bolts and spears around Skyrim? For Ammo immersion, try Weighted Arrows by Joubarbe. Set to .1 weight.
<Armor> Sorting for ALL vanilla+DLC armors-robes-some clothes-jewelry. An all-new and improved naming system replaces vanillas awkward, and disjointed naming conventions.
<Books> Totally overhauled naming for the majority of books, notes, letters, orders and recipes you can find in world. (Some Notes are Letters now and vice versa). Former Quest and skill Books optional now integrated into main file.
<Ingredients> (Mountain Flower -Xxx, Egg - Chicken, Fish - Xxxx
<Miscellaneous> Clutter\Misc items sorting has been greatly improved over vanilla. Most misc items now group together in your lists.
<Potions> Sorted by Class, strength (Fortify Illusion II, Restore Health V etc). Player-made *potions are always sort to the top of inventory ie *Fortify Stamina Poison Potions sorted separately > [Poison] xxxx Features realistic potion weights.
<Soul Gems> Numerically sorted and by state, Full\Empty. ie Soul Gem I (petty) Soul Gem V (Grand) etc. <Spells> Sorted by Archetype AND Rank - Fire: [ I ] Bolt , Armor [ V ] Dragonhide Bonus: The two light spells got a small tweak...
<Weapons> ASM offers limited weapons sorting. The most prominent are, Staffs and Crossbows.
All spells, scrolls,vendor tomes, recipes and staffs descriptions use ASM's common format.
<Categorization> - ASM also attempts to re-categorize some items ie, some notes are no longer categorized as books, skulls categorized as clutter etc.
Realistic weights. Most weights are based on Skyrim.exe and also latest USLEEP changes where applicable. Weights are a combination of Vanilla, USLEEP, Realistic and some derived from CCF. Does NOT replace CCF, but is compatible with it. Pelts are heavy, ore and ingots are heavy, scrolls are light(0.1), potions have scaled weights. Weights are a hybrid of Vanilla, WaFR, C&CF and ASM-2017.
Current Patches for selected Mods. Support for new or existing mods may be added, so check back for updates or new additions.
As the supported mods listed below are brought on-line, they will tagged 'SSE' and links updated. Otherwise,do not use these links to Skyrim (Classic) or install the patches from ASM-2016 until they are updated and re-linked.
Installation: Install with NMM or manually. Install any compatibility patches required.
LOAD ORDER MATTERS! (and Compatibility)
ASM edits many records, though many tend to be ones used strictly used by vanilla not often changed by mods, conflicts are always a possibility with a mod this large. ASM will "conflict" with most overhaul mods that deal with potions, crafting materials, spells, Clutter, books. Nothing can be done about this, except experiment with your load order, or use a compatibility patch, if available. There is no specific rule as to where ASM should go in your load order. However, a general rule is that is should be in the bottom quartile (25%) of your load order. Fine tune as needed.
For best results, learn to sort your load order by hand rather than LOOT. There is no substitute for understanding how load and mod ordering actually works in Bethesda games, unfortunately.
Partial List of specific\general mods types that are made redundant, obsolete, or conflict with ASM-2017 SSE, where no patch file is provided (not 100% exhaustive)
Better Skill and Quest Books Names (redundant-conflicts) Anything with 'ASM' in it, ASM knockoffs, etc.(redundant-conflicts-obsolete) Any other 'sorting' type' mod(conflict-redundant-likely obsolete) Spell overhauls that use vanilla forms(conflicts) - custom forms\ID's (no conflict) Book\Scroll overhauls (conflict) Alchemy\cooking overhauls (conflicts)
Rustic Clothing - The Child's tunics (Grey), is actually Purple. Gamwich changed the color, but ASM will list it as a 'Grey' Tunic (vanilla).
In cases of: conflicts - adjust load order accordingly to have desired mod 'win' conflict. Or install patch if available redundant or obsolete - indicates mod is not needed(remove), features already present in ASM-2017 SSE
ASM-2017 SSE uses no scripts, consumes no resources, and cannot damage your save game. FAQ
Q: How does ASM-2017 coverage compare to the original ASM? A: Aside from a enormous amount of updating and format overhauls to the original mod, ASM-2017 sorts more records. Over 3x more records than ASM-2013. 4700+ (v9.6) vs 1512 (v1.5.1.3). While ASM-2017 core framework is derived from the original ASM, ASM-2017 is its own, standalone mod, with new ESPs and totally rebuilt patches.
Q: Does ASM-2017 only change names? A: No, despite its name, ASM-2017 covers more than just names. Weight and Base Costs have also been modified in some instances. This is reflected in its broad compatibility with CCoR, WaFR, C&CF. Other edits are done to correct inconsistencies in records USLEEP has not, or won't fix, ie potion pricing errors, or books with incorrect attributes. Some weights have been adjusted to be more realistic on certain items. Scrolls are now weigh .1, rather than vanillas .5. The majority of records are straight vanilla renames, but many items have had values adjusted for realism, gameplay, and immersion where appropriate.
Q: Can I merge your optional compatible files for my load order? A: Of course, If you are running multiple mods that support ASM, and you are comfortable working with TeSEdit, creating a custom, single, merged ASM patch is highly recommended. Most ASM support files will merge with each other so long as they don't manage the same items. Q: Is ammo strength changed in ASM-2017? A: No, ASM-2017 uses vanilla\USLEEP values. ASM 2017 Plus file applies WaFR changes.
Q: What is {P} that appears on some items for? A: Items tagged with a {P} indicate permanent\persistent items. They will remain in the world no matter what, unless sold to a vendor. Any items known to posses this hidden permanency flag have been tagged.
Q: Most items are sorted, but I find the odd one(s) that are not. Is ASM broken? A: No, you have a conflicting mod (or bash patch is not up-to-date), or a load order issue, that is overwriting the entries in question. If you use and ASM supported mod, be sure to install the compatibility file for it. See Load order matters!
Q: Any plans for a weightless, or reduced weight version? A: No. ASM-2017 is a singular solution with a heavy emphasis on realism and immersion. This is why it has been made compatible with Clothing and Clutter fixes. Making heavy and bulky items, ie ingots, pelts, Dwemer scrap etc, weigh little or nothing in world is not a goal of ASM-2017.
Q: Can I merge your optional compatible files for my load order? A: Yes, If you run many of the supported mods I highly recommend merging as many as you can. In most cases, merging optionals into one file should work w/o any issues. Some of the compatibility files are REPLACEMENT ESP's and wont increase your ESP count.
Q: Want to submit a compatibility file for ASM-2017 or request support for a certain mod? A: User created patches are welcome and appreciated. But, with the following provisions. -All submitted patches get reviewed, and may only be hosted here. -No patches for customized load orders, redundant, obsolete mods etc. Let me know in comments about a mod that could use ASM support. No promises, but you never know!
ASM-2017 also addresses and number of potion pricing and weight issues present in vanilla, that neither USSEP or say, WaFR fully address. Such as: See below. Numerous errors like the one below e ist in vanilla.
Example Restore health Vanilla Rank I - 17 Rank II - 73 Rank III - 57 Rank IV -79 Rank V - 123 Rank VI -251
ASM (corrected) Rank I - 34 Rank II - 73 Rank III - 114 Rank IV - 130 Rank V - 180 Rank VI - 251
With ASMs corrections, a restore V still heals 6x as much, but only costs 5.2x a rank I.
Another Example. Ruined books weights make no sense, at all. Neither USLEEP or CCF addresses this properly Vanilla says a ruined, tattered and burnt book all weigh 2.0 which is 2x all other books in game. But it gets worse. A burnt book, according to Bethesda games, gains weight when its burnt.(not it would not!) ASM corrects the weight of all 3 ruined books so they scale properly to their descriptions. The tattered book has some monetary value now, (its just tattered not completely ruined).
For yet another example. Bethesda thinks Gold and Silver have the same weight and mass per unit(ingot), as iron or steel! An absurd proposition as steel is only 40% the relative density of gold, yet an ingot of gold and steel both weigh exactly the same, (1.0). ASM v6.0 overhauls CCF WaFR CCO weights and the ingots now scale according to real world relative densities (where possible), using Gold as the reference point for all others.