About this image
Hi all!
This will be the final image I will upload on here and my Patreon because I'll be releasing Veydosebrom Regions very, very soon. You'll have the option to explore the regions and discover all the new vegetation for yourself!
All I have left to do are the 1k and 512 texture variants—for each of the color packs—, and the graphic design stuff for Veydosebrom Regions.
I might look into generating custom terrain LOD to match the grasses, but idk yet. That might be a separate update. The important thing is that this next update is launching soon and its the core of any future update.
Cheers!
P.S. The image is showcasing the 3 main styles found within the pine forest—bushy,long,and groundcover...respectively if looking at the image from left to right. They happen to look pretty obvious in reference to one another in this picture, but in most of the forest you'll find them well blended for a really cool, wild look. This idea of having different vegetation on each landscape texture gave some awesome results!
P.P.S. If you'd like to HELP me TEST out the next UPDATE send me a message and I'll forward a link to it. I'd like to catch some mistakes or inconsistencies before I release the mod.
This will be the final image I will upload on here and my Patreon because I'll be releasing Veydosebrom Regions very, very soon. You'll have the option to explore the regions and discover all the new vegetation for yourself!
All I have left to do are the 1k and 512 texture variants—for each of the color packs—, and the graphic design stuff for Veydosebrom Regions.
I might look into generating custom terrain LOD to match the grasses, but idk yet. That might be a separate update. The important thing is that this next update is launching soon and its the core of any future update.
Cheers!
P.S. The image is showcasing the 3 main styles found within the pine forest—bushy,long,and groundcover...respectively if looking at the image from left to right. They happen to look pretty obvious in reference to one another in this picture, but in most of the forest you'll find them well blended for a really cool, wild look. This idea of having different vegetation on each landscape texture gave some awesome results!
P.P.S. If you'd like to HELP me TEST out the next UPDATE send me a message and I'll forward a link to it. I'd like to catch some mistakes or inconsistencies before I release the mod.
9 comments
Your Veydosebrom is by far the best - and trust me, I was testing ALL the grass mods for 4-5 months by now.
That said, I'm using the beta and it blends nicely with my terrain right now. The groundcover is particularly impressive. I think the only think the only thing I miss is a bit of wildflower pop in the greener regions, but I haven't been everywhere yet.
Since I first discoverd your mod it's the best grass mod I have used so far for Skyrim SE, and I'm quite happy to see the big improvements ingame when it's going to be released.
Really love all the groundcovers and new plants that will be newly added.
Also. Did you considerd adding dead leaves or pinecones to the swamp/morthal grasses? It would quite fit.