Skyrim Special Edition
Seams on all iron helmets

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Added on

Uploaded by

Pfuscher

About this image

Never seen this before?
Vanilla iron armor has many of those ugly seams and every higher res mod has them even worse.
Note:
With Substance Painter you can easily get rid of them, by just painting over the edges and the program does the rest.
Sadly the program lags so heavily on my cpu, that I can't use it for anything else nor properly.

Tutorial to eliminate seams:
Open a LE mesh with nifskope and go file - export - as obj, SE meshes don't work
(Right click on the textures - texture - export UV. Now you have the uv map. with edit uv you can have a look at it.)
Start a new project with Substance painter and paint over die edges, export those textures and now you can use them in photoshop.

Of course if you know substance painter, you can do even better things there.

Left side: Vanilla with cubemap, right side ai upscale of amidianborn with eliminated seams. The new "stripe" isn't optimal and I will get rid of it these days.

9 comments

  1. ElSopa
    ElSopa
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    To reduce lag, go to the texture tab and set it to something low like 1k, you can edit the export settings for 4k or whatever
    1. SlyWolfe
      SlyWolfe
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      • 75 kudos
      Kudos, good looking out
  2. GTXFan
    GTXFan
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    • 315 kudos
    Klein aber fein...vielen Dank!
    1. Pfuscher
      Pfuscher
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      Danke, dachte für screenarcher mag das interessant sein. Der ikonische Skyrim Helm kommt ja immer gerne vor.
    2. GTXFan
      GTXFan
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      • 315 kudos
      Das stimmt, hab ihn schon oft gesehen und die Bilder endorsed...bin irgendwie nur selbst noch nie dazu gekommen, ihn mal zu benutzen
  3. DangerousChicken12
    DangerousChicken12
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    • 180 kudos
    Seems you have fixed those seams.............................................................................Nice work Steffan!!!!
    1. Pfuscher
      Pfuscher
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      Thank you, now I need to improve the textures
  4. Madcat221
    Madcat221
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    Unfortunately it can't change the fact that the comparative texel density on each side of that seam is not very close; only a re-UVing can truly fix that.

    LE-izing an SSE mesh and back again is (usually) a simple affair with NifOptimizer, though.
    1. Pfuscher
      Pfuscher
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      I agree, I'll try to make the uv map bigger on certain parts and then see if substance painter can again get rid of the seams.