About this image
think I might've just figured out how to take a vanilla animation.hkx > convert to .kf > import skeleton and that .kf into blender > edit animation > export .kf > .kf back to .hkx
my first test with just reexporting the vanilla walk cycle worked.
so by all this, i really just mean: conditional idles 1.4 with full movement sets is underway. or at least we'll see if that's true when i wake up tomorrow and get to work on it (im exhausted after all this testing) <3
as for this image:
NVT ENB + tale of tsatampra xiros (location)
and a TON of photoshop like the original area was low lit and deep blue and now its bright and warm
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