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26 comments
Also the difference between the specular amount and power in the Environment section and the specular map for the wetness shader is that it will apply regardless of weather unless to manually change it for each weather. The wetness shader only applies to wet surfaces.
Regarding adjustments in the Environment section, I turn off the Ignore Weather System option and then set the specular parameters for each rainy weather.
You're the best my friend. /salute
I played around with the wet surfaces settings and couldn't get a look I liked with it though. It seemed to make surfaces brighter rather then more reflective. I'll have to spend some more time with it