Skyrim Special Edition
Vivid Landscapes - New Walls

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Hein84

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testin out some new walls, should be ready soon

15 comments

  1. Pfuscher
    Pfuscher
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    Looking great mate
    1. Hein84
      Hein84
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      thanks pal!

      It's part of my Whiterun wall overhault...
      still a lot of work to do, but main walls are standing... lol
  2. zlostnypopolnik
    zlostnypopolnik
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    So, you are preparing your textures for some "All In One Parallax Diamond 2020 Collectors Edition" or what?
    Skyrim will never be as I remembered it : D
    1. Hein84
      Hein84
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      haha! Let's see how far we get!
      You can expect a huge update for AiO, though it might take some time, plan to make some individual mods first
    2. zlostnypopolnik
      zlostnypopolnik
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      OK. I have to say that many times I hear or read that graphics are not important for a good game. I tried it, in games like Skyrim, Fallout (or similar games), this is not true. This theory applies as a placebo effect when you have a weak rig. So ... keep it comming, we can take it
  3. graywinds
    graywinds
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    something to keep in mind while picking the wall texture is to match the mountain textures since the nords seem to extract their building materials from the surrounding landscape.
    doesnt matter if pretty or with parallax maps ,long ago i was using majestic mountains with obsidian rock like but the immersion breaking was white stonewalls brown caves ...
    that is why i tried ur textures pack which are the most realistic in the nexus btw
    1. Hein84
      Hein84
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      true, you have to keep immersion!
      On the other hand wa also want a bit of diversion... lol
      Having a set of textures looking strikingly individual whilst having it matching the surroundings is one of the more tricky things to do... ;)
  4. greg079
    greg079
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    the texture looks a bit stretched and distorted in the upper right hand corner, is this intentional or another bethesda bad UV? any plans to release a version without baked in AO?
    1. Hein84
      Hein84
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      hey! it's not bad UV, it's bad parallax ;)
      ...had to correct parts of the texture...
      Yes, this version comes without baked in AO, the way SE's engine developed with all the updates it is not necessary anymore... actually it looks even worse with it... going to remove/reduce it on my other textures as well
  5. epsos
    epsos
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    +10
  6. goampuja
    goampuja
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    Looks awesome!
  7. gurleygirl
    gurleygirl
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    Wonderful textures.
    Super realistic.
    Excellent work.
  8. PoeticAnt44
    PoeticAnt44
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    This looks fantastic!
  9. requested
    requested
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    Looks amazing, I doubt it could look any more realistic.
    1. Hein84
      Hein84
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      parallax implementation works even better in SE than it did in Oldrym, together with the updated engine it works out very well (sreen is token without ENB)