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23 comments
And yup! All the face parts are improved by the high poly head I use, but it also means I can't use Racemenu to sculpt and modify details of the face. So I'm stuck having to use the default sliders. I just view it as a challenge to create characters that don't look like mutants ;)
Great work!
It's hard to make elves not look like aliens or Klingons when you have to stick with vanilla sliders, lol.
Oh I definitely miss using Racemenu to sculpt faces! I had to give it up when I switched to using high poly heads though, so now I'm stuck with whatever I can conjure up with the ol' vanilla sliders. I love the way the face parts look too much to go back now, so I just have to put up with questionable looking elves, lol.
And yeah, I too have yet to find elf eyes that are both high res and lore friendly (I think their colored sclera are cool!). The alt elf eye file in Natural Eyes does a pretty good job though!