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31 comments
I've done some improvements to the way I convert textures from pbr to skyrim, particulary when metals are concerned. Skyrim cannot be treated as a pbr renderer because it's not, so once I've accepted that and baked lighting into the texture it makes all the difference. I know some of my previous mods there's a very significant difference or "downgrade" to skyrim. In my opinion in this case it's pretty f***ing close. I'm actually happy enough with how it looks without enviroment mapping to say that the mod will be perfectly compatible with mesh replacers. Does it look better with my tweaked shaders? Yeah, specular is weak in vanilla, more natural in my update in my opinion and it employs a subtle enviroment mapping that might not be very noticiable in this static shot but when moving ingame makes it look a lot more interactive with it's enviroment and realistic.
It's not identical, leather and fur are quite glossier since gloss in skyrim is per mesh not per pixel with a glossiness map, so if I adjust glossiness (think spread of highlight) for metal then leather and fur are more glossy than they should be, if i do it the other way around steel looks boring and not very metallic. I might use a value more in a middle ground than what is shown here.
There's the matter of different metals on the same mesh like steel and gold, which happens on tullius and carius. In those cases my meshes could be a lot more "required" and making it compatible with mesh replacers could be more complex.
In any case, feel free to leave your thoughts. The mod will be ready to release quite soon btw.
Keep it up!!!! ^_^
I'm very much looking forward to this, the Imperial armours have a pretty good design but the models themselves were horrific, I always felt the metal looked liked Lego or something.
P.s: won't they get a cold with those, short sleeves and no pants :O Poor soldiers!
Also, the arsenal is going to get some love as well?