Frankly HD Imperial Armor and Weapons WIP 2

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FrankFamily

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31 comments

  1. FrankFamily
    FrankFamily
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    For people concerned about how different it's going to look ingame when compared with this renders here which are from a physically based renderer, here's a comparison. From left to right: 1) PBR renderer, 2) Skyrim with enviroment mapping, 3) Skyrim without enviroment mapping, i.e. vanilla meshes. 4) Vanilla.



    I've done some improvements to the way I convert textures from pbr to skyrim, particulary when metals are concerned. Skyrim cannot be treated as a pbr renderer because it's not, so once I've accepted that and baked lighting into the texture it makes all the difference. I know some of my previous mods there's a very significant difference or "downgrade" to skyrim. In my opinion in this case it's pretty f***ing close. I'm actually happy enough with how it looks without enviroment mapping to say that the mod will be perfectly compatible with mesh replacers. Does it look better with my tweaked shaders? Yeah, specular is weak in vanilla, more natural in my update in my opinion and it employs a subtle enviroment mapping that might not be very noticiable in this static shot but when moving ingame makes it look a lot more interactive with it's enviroment and realistic.

    It's not identical, leather and fur are quite glossier since gloss in skyrim is per mesh not per pixel with a glossiness map, so if I adjust glossiness (think spread of highlight) for metal then leather and fur are more glossy than they should be, if i do it the other way around steel looks boring and not very metallic. I might use a value more in a middle ground than what is shown here.

    There's the matter of different metals on the same mesh like steel and gold, which happens on tullius and carius. In those cases my meshes could be a lot more "required" and making it compatible with mesh replacers could be more complex.

    In any case, feel free to leave your thoughts. The mod will be ready to release quite soon btw.
  2. Pfuscher
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    pleeeaaaaasseeeeeee come back
  3. Cailan33
    Cailan33
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    yo your stuff is so cool and much appreciated and needed. Pls don’t stop like cabal120 and keep going.

    Keep it up!!!! ^_^
  4. ENGINEERH4RR7
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    The Empire thanks you for your service!
  5. BillyBobJenkins
    BillyBobJenkins
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    Any plans for stormcloaks after this?
    1. FrankFamily
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      I have a retex of stormcloaks, it is quite old though. I think I'd prefer to try a new set instead of redoing that one.
  6. Senturos
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    Im very keen for this i only plan on using everything but the light. since i really like midianborn. But yea, having the armor sleeved makes the soldiers look soo mmuch cooler and ofcourse more immersive.
  7. leedsfuzz
    leedsfuzz
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    In my novice opinion, as far as partitioning the mesh for better cubemap control you should go with whatever you think gives the best result and not concern yourself with perfectly supporting other mods you don't have any control over. Do what you can do, and leave what you can't to others. In the end it's always up to you of course.

    I'm very much looking forward to this, the Imperial armours have a pretty good design but the models themselves were horrific, I always felt the metal looked liked Lego or something.
  8. Shratath
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    As always Frank's textures are amazing, love it!
    P.s: won't they get a cold with those, short sleeves and no pants :O Poor soldiers!
    1. FrankFamily
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      Bethesda doesn't think about the poor soldiers hehe. I might add pants and sleeves.
    2. thumbincubation
      thumbincubation
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      I managed to combine Prometheus's Imperial Outfits with Sleeved Imperials. Now I'm excited for your retexture. This is going to rock. Thank you so much for this.
    3. ScarecroOw
      ScarecroOw
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      how did you do that? the reason i never used the armor with sleeves was because it wasn't compatble with the imperial outfits, and some of the retextures aren't as well, also some unp/cbbe versions of the female armor remove the mesh and strap for the cape added by prometheus
    4. EnclaveOverlord1
      EnclaveOverlord1
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      It'd be cool to see an option for pants and sleeves at least, since I think a large amount of mod users probably use the mod that adds them, I know I do.
    5. Norm1974
      Norm1974
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      First, amazing work! Second, It would be great if you would add pants and sleeves for immersion!
  9. ScarecroOw
    ScarecroOw
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    it would be really cool is someone saw this and get the motivation to implement this textures and a retexture of the capes from the Imperial outfits mod (that is actually the only mod for the imperial armor loyal to the concept art) https://www.nexusmods.com/skyrimspecialedition/mods/1758?tab=description

    Also, the arsenal is going to get some love as well?
  10. uoykcuf86
    uoykcuf86
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    Amazing work!! Cant wait for this!!
  11. April89
    April89
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    Love it!