I think It's all done (except for collision, which I haven't figured out yet). Added more detail to the beams, added windows, added a slot for a door, edited the textures, and fixed the invisible underside of the roof. Any improvements I can make? Let me know what you guys think.
Thank you. It has 42,480 tris, most are from the roof. It's probably pushing the limits a bit but I won't know until I get it into the actual worldspace.
you won't have as much issues as a lot of other modders seem to think (in my experience), at least if you put down like a couple of houses, or a small village. A large city might start to hit the FPS on the less recent machines. For comparison, The Bannered mare is a bit under 10000 polys, I know that's comparitively a "lot" less, but let's keep in mind that they deliberately limited their polycount budget to accomodate old gen consoles.
I'll keep that in mind. I would like to make a full Chorrol environment for modders to just walk around in, but if I can ever figure out collision (which seems about impossible with the new version of blender) I would aim towards a Colovian player home mod. So, I don't expect it to cause to many performance issues for that.
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