Skyrim Special Edition
Chorrol House Finished

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SeScreener

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I think It's all done (except for collision, which I haven't figured out yet).  Added more detail to the beams, added windows, added a slot for a door, edited the textures, and fixed the invisible underside of the roof. Any improvements I can make?  Let me know what you guys think.

9 comments

  1. mathy79
    mathy79
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    its beautiful, how many polys?
    1. SeScreener
      SeScreener
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      Thank you. It has 42,480 tris, most are from the roof. It's probably pushing the limits a bit but I won't know until I get it into the actual worldspace.
    2. Ambershore
      Ambershore
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      you won't have as much issues as a lot of other modders seem to think (in my experience), at least if you put down like a couple of houses, or a small village. A large city might start to hit the FPS on the less recent machines. For comparison, The Bannered mare is a bit under 10000 polys, I know that's comparitively a "lot" less, but let's keep in mind that they deliberately limited their polycount budget to accomodate old gen consoles.
    3. SeScreener
      SeScreener
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      I'll keep that in mind. I would like to make a full Chorrol environment for modders to just walk around in, but if I can ever figure out collision (which seems about impossible with the new version of blender) I would aim towards a Colovian player home mod. So, I don't expect it to cause to many performance issues for that.
  2. User_5951927
    User_5951927
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    Near the city of Chorrol.
    1. User_5951927
      User_5951927
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      No one here has taste :( Go watch Jaufree Jam it's glorious.
    2. SeScreener
      SeScreener
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      What?
  3. mellowtraumatic
    mellowtraumatic
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    Looks absolutely gorgeous.
    1. SeScreener
      SeScreener
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      Thanks. :)