Steel Armors and Weapons Retexture SE Update 2

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xavbio

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17 comments

  1. xavbio
    xavbio
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  2. vale192
    vale192
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    Holy moly!!! That's a beauty to the eye, thank you for your amazing retextures mods, i'm glad to see that you used a different brighter color pattern\cubemaps for the steel armor, as it's makes armors looks different. Forgot to mention that you made retexture of NordWarUA series, that a nice addition, if may i ask if is it possible to retexture the same author armor pack called unplayable faction armors, or at leats the vigilants armors ones in the pack, as this faction is so much forgotten....
  3. PastChristmas
    PastChristmas
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    I for one really appreciate that you don't bake in the ambient occlusion. As you say, your textures are now much more compatible with mods like Registrant's 'Reforging - to the Masses' and 'Artefakes'. With regards to that, do you ever plan on retexturing the woodcutting axe and the pickaxe? I know they are practically clutter; but strangely enough, most of the iron weapons introduced in 'Reforging' reference those textures.
    1. xavbio
      xavbio
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      I am not opposed to the idea. I can think about it whenever I go back to updating iron
  4. Gricken
    Gricken
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    SLEEVES!
    you just made my day!
  5. mierda88
    mierda88
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    What about Nord War old Steel and Plate Armors?
    1. xavbio
      xavbio
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      not covered. I prefer nordwarUA's newer sets
  6. davicar12
    davicar12
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    Really like the shinier version for this. Also, Chevalier's! YAY \o/
  7. NeedsMoreBirds
    NeedsMoreBirds
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    These look fantastic! Stunning work, as usual.
  8. SirDoodicus
    SirDoodicus
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    Common Xavbio W
  9. thesignedpainter
    thesignedpainter
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    I said it once, I'll say it again and as many times as I can: you are the best texture mod author on this site, hands down. I cant think of a single name I am more ecstatic to see pop up on the page. I am also so SO excited for the vanilla style versions, I have always preferred that style over AMB
  10. Deathraz3
    Deathraz3
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    Looks shinier than before, so cubemap addon incoming?
    1. xavbio
      xavbio
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      Nope, it’s simply shinier because I made the environment mask and specular much stronger. These meshes already have cubemaps, so I didn’t need to add any. My pre-2.0 versions are too matte simply because I had made the environment masks and specular too dark
  11. ARavenOfManyHats
    ARavenOfManyHats
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    all hail the return of the tiddy swirls
    1. BigM00d
      BigM00d
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      HALLELUJAH!