Skyrim Special Edition
Can't seem to fix this light leak

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Skyking2020

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I've checked everything I can think of and compared to vanilla and modded meshes. Normals, tangents, etc and nothing I do fixes this light leak. Any ideas?

13 comments

  1. BeedyKH
    BeedyKH
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    I know nothing at all. But, what if you elongate the hitboxes on the edge?
  2. FRIENDMYFRIEND
    FRIENDMYFRIEND
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    ISN'T IT SUPPOSED TO BE THAT WAY CONSIDERING THE GAP AND THAT SIDE FACING THE SUN POSITION ?   :-)---
    1. Skyking2020
      Skyking2020
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      If there was a strip that was open, maybe.
    2. Tvickie
      Tvickie
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      I thought of the same thing. There is a small triangle opening right under the roof. And to me it looks like the sun passes through it, but on the opposite side of the tent creating light stripe.
    3. ThePopulous
      ThePopulous
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      +1
    4. SkjoldBjorn
      SkjoldBjorn
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      Maybe merge vertices and see? It should show loose parts when using smooth shader in whatever 3d modeling software you are using though, they usually stick out.
  3. tattwood
    tattwood
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    Is it anything related to "fShadowBiasScale" in your SkyrimPrefs.ini file?

    https://stepmodifications.org/wiki/Guide:SkyrimPrefs_INI/Display#fShadowBiasScale

    1. Skyking2020
      Skyking2020
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      that's interesting. i'll look.
  4. SmokingTiger741
    SmokingTiger741
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    Is it a single pass mesh issue? Maybe it needs a blank underside mesh to stop light passing through?
    1. Skyking2020
      Skyking2020
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      Can you explain single pass mesh issue?
    2. SmokingTiger741
      SmokingTiger741
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      Bad terminology maybe, but I'm wondering if it could be fixed by flagging the mesh as double-sided. Mods like EVLaS make use of it to prevent light from passing terrain. Not sure if a similar method could be used here. Not super knowledgeable in mod/mesh creation though, so just a wild guess. 
  5. uoykcuf86
    uoykcuf86
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    Is it a new mesh or a retexture?, could be your collisions. Console TCL go on top and toggle it again. Go to the edge with the light leak and see if you pass through the mesh
    1. Skyking2020
      Skyking2020
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      I did check the collision and it's good.