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9 comments
Just a question, when i make the eyes close to brows like that (hunter eyes), i got clipping, how do you manage to not get eye (eyelid) clipping please ?
Thank you.
In reference to my reply to Richardfeton, Harkons head is very high poly, head was scultped in zbrush, hunter eye clipping is no issue most of the time because I usually do the Brows/general eye area along with the face.
A tip that may help would be to load your preset with the Brows, Lashes, head and eyes via outfitstudio, edit as needed and smooth out the head part ONLY, if you smooth out the Brows or Lashes you could break the mesh. Export.
Racemenu can also achieve the editing outfit studio does but I think it's more reliable to do it via outfit studio. It was my usual process when using and editing vanilla races and any available race here on the nexus or otherwise.
I never use external tool but thanks for the tip nonetheless.
The main reason is because Harkons model itself is built out the box from the high poly base of Genesis 8.1. I sculpt the head and and body via zbrush, retopologize keeping the model in as high poly as the engine lets me. Texture work is 4k/8k done in substance painter. Theirs alot more that goes into it but I wont bore you with the details lul.
I suggest trying out CoTr or UBE if you want an available high quality type race that avoids vanilla potatoness.