The pattern looks very irregular, which is great. The size of the stones is just about perfect. If the stones were too large, then it becomes noticable that the wall is a flat mesh. However, if the stones are relatively small (like you already have), then it helps it blend in to a flat mesh.
As mentioned, looks a little too blue, but is that because the wall is in shadow?
the best would be to have them 3d like this or I love to see some rustic cement between rocks that many pfuscher textures have or like this . Still also dry stones are cool, would be great to have the miracle of blending them better with the terrain instead of seeing them cutted by a straight line by the terrain texture Agree they look nice anyway
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As mentioned, looks a little too blue, but is that because the wall is in shadow?
Maybe add some Lichen, weathering, moss, etc.?
Still also dry stones are cool, would be great to have the miracle of blending them better with the terrain instead of seeing them cutted by a straight line by the terrain texture
Agree they look nice anyway