About this image
Notice
This user's image description contains 8 images. Some authors like to showcase more of their work in their image descriptions or use the image description to provide a storyboard for the image provided.
You will need to be logged in before you can see this user's image description.
22 comments
Why not improve something like, dunno, OpenMW engine, help extend the list of supported games to the other TES games and make your creation eternal?
From this, I assume "light sources" are treated differently by the renderer (maybe involving hardware lights applying vertex shading across the scene), rather than a light source being rendered as a separate "mesh". But this is just a guess based on my very limited understanding of graphics.
Edit: Also, ENB uses shadows. This Light fix doesn't. (In my view, this is fine because the effect of having additional lights, adds a huge amount to the overall look of a scene. Shadows on lights in many cases, are barely noticable, especially from small light sources like candles. So by not rendering shadows, it isn't really detrimental to the look of a scene, and great for improving the visual quality for low-end PC's).
I do have a relatively fast shadows algorithm already, I'm just not a fan of the look because lights will still cast through tables etc. same as ENB.