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33 comments
kill the framerate and deal with tons of incompatibility issuesuse an ENB ? Sorry that's quite a lot of words for one sentence.At this point, just replace the entire rasterization render method with path tracing (Physically accurate unlimited light, unlimited shadow, global illumination, refer to Cyberpunk 2077 RT Overdrive and of course collab with PureDark with DLSS 3.0+)
Or at least make this light limit fix compatible. Eliminating the need for most ENB Complex lights would be a huge performance saver.
Check Community Shader's requirements section under "Mod's requiring this file" there are three at the moment.
And can this be applied to shadowed lights or are they different?