Skyrim Special Edition
Light Limit Fix Major Milestone

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doodlum

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33 comments

  1. Minimax94
    Minimax94
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    Does it mean that you're getting closer to the point where you're gonna make us able to have a beautiful game without having to kill the framerate and deal with tons of incompatibility issues use an ENB ? Sorry that's quite a lot of words for one sentence.
  2. NewVegasJoker
    NewVegasJoker
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    Unpopular opinion:

    At this point, just replace the entire rasterization render method with path tracing (Physically accurate unlimited light, unlimited shadow, global illumination, refer to Cyberpunk 2077 RT Overdrive and of course collab with PureDark with DLSS 3.0+)
    1. doodlum
      doodlum
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      that's not really possible 
    2. ClarkWasHere
      ClarkWasHere
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      Oh shoot. I was thinking if it were possible, all I'd want would be RT shadows on nearby rendered lights. Shadows in skyrim have always looked weird and compromised. Was hoping there could be an option for that.
  3. Thompson98
    Thompson98
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    Maybe I ask stupid question because it was answered before, but I didn't find the answer: It will be compatible with ENB or will work only with Community Shaders?
    1. doodlum
      doodlum
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      At launch only Community Shaders. API can be used for ENB to add the same fix.
  4. scott5412
    scott5412
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    Absolutely stunning work. You're a Skyrim modding hero.
  5. Oyadia
    Oyadia
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    Definitely dropping ENB for Community Shaders once this gets a stable release.
    1. Tythemis
      Tythemis
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      Already dropped ENB in anticipation for community shaders VR.  I’m loving the extra performance!
  6. dm3rd
    dm3rd
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    Do you get any rest when making these wonderful mods or do you just inject tea into your vains when you get tired?
  7. Spongeman131
    Spongeman131
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    Now we just need to make community shaders compatible with ENB.
    Or at least make this light limit fix compatible. Eliminating the need for most ENB Complex lights would be a huge performance saver.
    1. SonnyM94
      SonnyM94
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      There are some already! It uses ReShade not ENB, and they look FREAKING AMAZING! Best part is you can have their respective ini files in Skyrim's root folder and use Reshade's Menu to switch them on the fly without closing! In my instance, I have REALSHADE.ini and Improved Colors Reshade V1.ini and you can just click, load, save it and let Reshade handle generating and reloading it and going back to gameplay.

      Check Community Shader's requirements section under "Mod's requiring this file" there are three at the moment.
  8. PleaseWorkMod
    PleaseWorkMod
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    That looks awesome and very promising :D
  9. dragonsdogma1
    dragonsdogma1
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    Wow... congrats to the whole team, great work here. 

    And can this be applied to shadowed lights or are they different? 
    1. doodlum
      doodlum
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      Shadows are unlikely to be present in an initial release. They come with additional challenges.
  10. BenjaminRaspel
    BenjaminRaspel
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    NICE. Very good work!