Skyrim Special Edition
Light Limit Fix Progress 2

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doodlum

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I am now moving on to injecting new shader code and writing out new data. Here, I've rendered out all valid objects for deferred rendering, and then in a new shader pass, rendered that out to the red channel. After each deferred pass this data is correctly wiped.

I should probably have used a more appealing colour.

Now, I need to start moving over shader code and lighting data into this new system.

33 comments

  1. cshamilton
    cshamilton
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    I am sooo hyped for this!

    As mostly a VR player, I find running an ENB not worth the performance hit, especially with how good reshade has become.
    If this is completed, we can finally have a more performant way of getting godly lighting!

    Godspeed my man!
  2. RhanTegoth654
    RhanTegoth654
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    Hi, ! I'm not sure how lighting stuff works into the game, but i'm reading under the comments that, ENB's won't be compatible ? Or just enb light will become obsolete ?
  3. smithytheengiemain
    smithytheengiemain
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    Rest in peace ENB Light, you were cool, but this fixes stuff, I guess.
  4. Niloumine
    Niloumine
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    I'm really looking forward to this and still not gonna intall elfx shadows because of this
  5. Zynxx
    Zynxx
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    Its unfortunte that this would not be compatible with ENB, I imagine this'll make many people hesitate as ENB is a staple.
    1. kekkler
      kekkler
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      imo not everyone is gonna use an ENB due to limitations on their end so this mod is still gonna be very essential in the future.
    2. Zynxx
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      Eh, I think those who don't use enb are a minority
  6. drpavlov
    drpavlov
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    Huge game changer, doodlez. Really looking foward to this mod, godspeed
  7. Euphan
    Euphan
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    curious about what will happen to all the existing "flickering fix" mods, will there be incompatibilities?
    1. Spongeman131
      Spongeman131
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      You shouldn't need them anymore since Doodle's mod would eliminate the need for splitting meshes.
      This means mods like ELFX, ELFX Shadows and Lux would no longer need to include "patched" meshes as part of their resources, so it should improve compatibility with all lighting mods which have traditionally relied on this splitting technique as a fix.
  8. Jokroast
    Jokroast
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    I don't know what to say that would give you praise. This is good stuff though. Masser and Secunda may finally be able to smile on us all. TES III Morrowind OpenMW 8.0 enjoyers have been able to appreciate a fix for the light limit in their Vvardenfell and I am positive many exponentially more people would enjoy a light limit fix such as this in their lives.
  9. rocky555
    rocky555
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    I am guessing all this will not work with the VR version of the game. Is that right?
  10. Not compatible with ENB, RIP... still cool tho
    1. nardo68
      nardo68
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      I think he is trying to replace enb, in the long run. 
    2. nardo68
      nardo68
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      I think he is trying to replace enb, in the long run.