Skyrim Special Edition
Advanced ReShade - SSDO

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doodlum

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Advanced new ReShade features which allow effects to be rendered at different points in the frame, allowing for new high quality shaders. In this example, GloomAO is rendered before transparency effects. Even now, it's a powerful alternative to ENB's AO.

11 comments

  1. pineapplepie124
    pineapplepie124
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    if i may ask, how? im stupid
  2. skahren23
    skahren23
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    It seems to take away a lot of fogginess that ENB has and offers a lot of clarity. I may have to wait to see if Reshade can ever enhance the visuals as much as ENBs though.
    1. doodlum
      doodlum
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      compatible with ENB
    2. skahren23
      skahren23
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      Oh nice! I've just been thinking of dropping ENB since it eats so much performance. lol.
    3. DM1455
      DM1455
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      @skahren23 It can. If tweaked correctly, it can make the game (especially now that it can be rendered under the UI) even look better than ENBs because ENB supports a limited category of shaders. Also ENBs are more performance intensive. 
  3. Vandalveldt
    Vandalveldt
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    Consider this image endorsed >:)
  4. Faneros
    Faneros
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    So this could be implemented as a performance replacer for ENB's AO?
    1. TheNerdyNeko
      TheNerdyNeko
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      Wondering about this as well.
    2. doodlum
      doodlum
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      yes
    3. BuiltForSin29
      BuiltForSin29
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      I cant wait. Im having issues with NAT ENB's AO flickering textures. This will be a lot better than using Skyrim's AO lol
  5. hunlucansu
    hunlucansu
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    <3