Skyrim Special Edition
Velund's Cave

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Schlitzohr

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This unspectacular cave near Velund's House offers a bed and a chest for the player.

8 comments

  1. tattwood
    tattwood
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    Makes for an interesting "starter home" after you've just scaped Helgen, and have nothing but the rags on your back!.

    I noticed the open cave entrance, which is unusual for homes. Does it still have a "load door", or is it directly connected to the worldspace?
    1. Schlitzohr
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      It is in the main worldspace, no interior cell involved.
    2. tattwood
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      Awesome!

      Is the roof marked up with a certain shader flag to prevent rain coming into the interior? I don't know what the name of the flag is exactly, but I remember it was something added to Skyrim SE's shaders, so that roofs can be marked up with a particular flag in the nif file, and it prevents rain and snow appearing through the roof. 
    3. Schlitzohr
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      No, didn't know that was a thing. But in my tests it didn't rain inside the cave.

      Couldn't really find more about that with a quick google search.
    4. tattwood
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      I believe it's called "Rain occlusion" and is something that was added to Skyrim Special Edition. Here's a video which demonstrates the effect. Note previously on Skyrim LE, rain and snow would appear through the roof of buildings in the worldspace, making player homes with no load door, very difficult to creat because the weather would appear through the roof of homes. However, Skyrim SE's new occlusion shader prevents most of it.

      https://youtu.be/5yUUENMwpfc?t=180

      However, I'm not sure how its implemented, whether it is automatic, or whether it has to be applied to meshes specifically. 
  2. SandGentleman
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    Wow is this an actual interior cave in the Skyrim worldspace? How'd you manage this? I really wish the vanilla game had these.
    1. Schlitzohr
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      Well, most of Skyrim's Rocks and Mountains are hollow. So first you just lay out the place that you want to make a "outdoor" dungeon. I advise to use a elevation for this place below the surrounding areas, so that you can undermine nearby mountains and other big structures, so you can maximize the usable "underground" space without making to much visible from outside. After finishing everything up you build walls from rocks and tileset parts around the place were necessary. Than build a roof from rocks (especially the rock cliffs are useful here) or just some parts of the tilesets.

      Of course you need to invest a lot more time, because you can't use only parts of the dungeon tilesets. Instead you have to improvise a lot, but I think it is sometimes worth to make a place feel more integrated with the world.
    2. SandGentleman
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      I just love the way you design things. Dunpar Wall especially is so cool to me - you're doing things that are possible in the vanilla game, yet that are more creative than what Bethesda even dreamed of. So excited for your future releases!