Skyrim Special Edition
Jenna Van Helsing 1 - Made with SE Race Menu Alternative

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sweetbrown66

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13 comments

  1. fxdwgnexus
    fxdwgnexus
    • supporter
    • 70 kudos
    I think you've done an excellent job with this character.
    If SE RMA could produce this, I would use it as well.
  2. deadfred666
    deadfred666
    • member
    • 60 kudos
    Nice! Would you ever release her on the Nexus? Looks fantastic.
    1. sweetbrown66
      sweetbrown66
      • supporter
      • 36 kudos
      Thank you! I will as soon as I figure out how to do it!
    2. deadfred666
      deadfred666
      • member
      • 60 kudos
      Cool <3 Looking forward to it. <3
    3. sweetbrown66
      sweetbrown66
      • supporter
      • 36 kudos
      I am almost there.
    4. deadfred666
      deadfred666
      • member
      • 60 kudos
      Woot woot <3
  3. Belitchu
    Belitchu
    • member
    • 13 kudos
    Every mod released in Oldrim that doesn't include scripts or require SKSE, can be ported to special edition with little or even no effort. Especially true for texture mods, most of the times don't even require a conversion, you can install and run them as is. Compared to SE, Oldrim's collection of mods is abysmal. So of course if I'm interested in improving my game visually I'll go check Oldrim's collection of mods, that's a no brainer.

    Why am I saying this? Every author releasing a mod, grants you the access of using their mod freely in your game, that's not theft. Anyone can use in their game assets a mod author has openly released, they don't put any limitations to that, afaik. So, considering the difference of modding years between Oldrim (2011) and SE (2016), you'd be a fool not to use mods from Oldrim or restrict you mod list to whatever is currently released in or ported to SE. In fact, I can't fathom any reasons not to use Oldrim mods on SE unless you want to be some kind of Skyrim SE purist.

    Now, according to my mod manager, I have like 220 mods installed, 140 active plugins, I don't feel obligated every time I upload a screenshot to mention every single mod I've used in that picture (granted not every single mod is active or displayed in a screenshot, but I hope you get my point). Though most of the times I try to put at least the name of the armor/outfit I am showcasing in my screenshot's title, unless it's an edited mesh or textures in which case I try to avoid naming it even when I'm asked.

    Anyway, this is getting too long, and with my crappy Engrish, possibly won't be very easy or enjoyable to read, so what I wanted to say is, maybe you shouldn't give a damn or claim asset theft every time someone uploads a screenshot with a bunch of mods that aren't available on SE yet. Quite honestly you blowing it out of proportion. Maybe it's a bit disrespectful towards mod authors, but it's not asset theft or "claiming their work as your own". Believe me I'm not taking anyone's side, I try to be as objective as I can, even though a great deal of mods I use come from Oldrim, and I don't know if that can really be possible. Sorry for the long wall of text.
    1. sweetbrown66
      sweetbrown66
      • supporter
      • 36 kudos
      That wasn't my point - it's people that make player characters that are not exactly made by them - just kind of like taking the best elements out there and doing a mashup - ofcoarse their player character is going to look amazing...... but no imagination was put into it - Working within the extreme limitations of Race Menu alternative is so much more inspiring..... and worthy of my respect.
    2. Belitchu
      Belitchu
      • member
      • 13 kudos
      Listen, there are 2 ways to truly improve your character in Skyrim: either make your own custom meshes and textures, which is very difficult especially for someone like you (or me) who haven't got a clue how to use specialized programs like blender and substance painter for example, or use assets that already have been created by the very talented people making mods in the nexus community.

      Working with RaceMenu to define very basic body/facial features of your character is only the tip of the iceberg, you won't be able to be truly creative by limiting yourself to whatever morphs Race Menu Alternative has to offer. And people won't really respect you if you haven't used assets created by others, cuz no one would be impressed by looking at your very vanilla-flavored character. It's dumb thinking this way. My advice would be to search the nexus (even Oldrim mods) and use whatever eye, hair, body, skin texture you can find on your character, mix them up, if you see something you like on a screenshot ask around for info, tweak every little detail, then and only then you can be creative and make a character that truly shines. Don't limit yourself.

      That's my 2 cents. Of course you can completely disregard what I said and stick with RMA, if it works for you, who am I to talk.
    3. sweetbrown66
      sweetbrown66
      • supporter
      • 36 kudos
      My problem is.... I'm afraid to make any more changes!!! When it comes to characters, the dreaded "black head" glitch always plagues me, but maybe I will try some different things later on - all I really want is the ability to change facial features like the Oldrim Race Menu. I could sit for hours making faces - I enjoy equally as much as playing.... maybe even more.
    4. Belitchu
      Belitchu
      • member
      • 13 kudos
      Yea, I wish I could help you with that, but unfortunately (or fortunately for me) the black face glitch has never happened on my character so far, I only had this issue with NPCs.

      I guess that's a risk you have to take, my advice would be to install 1 mod at a time, then test in-game and if you see any conflicts, uninstall. I also usually read comments by other users on mod pages before I download, and if there are people complaining about mod issues, I skip.

      And I've never had the chance to mess with Oldrim's racemenu, cuz I only own Skyrim SE (I think I missed the special offer for LE + SE by a few days or something, so I've purchased SE only), though I can relate with what you're saying, I can spend literally hours tweaking my characters details in Racemenu (usually hair and eyes are the most difficult to choose from, cuz I have like 5 hair mods, and I think 7 or so eye-textures mods).

      But yeah, have fun with your character, don't be afraid to experiment with her. Good luck.
    5. sweetbrown66
      sweetbrown66
      • supporter
      • 36 kudos
      It happened just a few days ago when I used an Oldrim mod to make Lydia walk more like a woman. When I put it low on the load order I got black face, if I set it high on the load order, no black face (but it didn't solve the problem either way).
    6. Belitchu
      Belitchu
      • member
      • 13 kudos
      Uhm, thought you said the black face was gone after placing the mod high in load order? So I'm a little confused how keeping it high didn't solve the problem... At any case, I think this is a plugin error and can be fixed in CK, perhaps you could ask the mod author for a patch, I'm sure they can provide it if they know what they're doing. Sorry I can't be more helpful to you at this point, but I'm not an expert on using CK or really know how to fix this bug, unless it's affecting NPCs. But If you have any other issues with textures, meshes and whatnot don't hesitate to ask, I might be able to help.