Skyrim Special Edition
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Echoes of Barenziah - A Thieves Guild Overhaul

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99thRedBalloon

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Recruiting until May 31, 2021! No modding experience is necessary. Screenarchers welcome. ;)

More information about the mod and application available on our wiki. 
Click here for details.

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Excited to announce an upcoming Thieves Guild overhaul! 

Echoes of Barenziah - Skyrim's Thieves Guild Reimagined
Anticipated release dates:

  • NOVEMBER 11, 2021 (Alpha) - An initial release of some features or a handful of quests meant to obtain feature feedback.
  • FEBRUARY 22, 2022 (Major Update) - The last major update to the alpha, ending support for it so that the team can transition to working on the beta.
  • JULY 22, 2022 (Beta) - A full realization of the mod. It will be considered out of beta when all major bugs are addressed.

In development since 2020, Echoes of Barenziah is a The Elder Scrolls V: Skyrim mod that asks the player to consider what – and who – makes good thieves. The mod seeks to transform the vanilla Thieves Guild into a more complex, rewarding, and immersive faction.

With Skyrim's 10th anniversary in November 2021, what better way to celebrate than showcasing a decade's worth of fan-made work? Echoes aims to highlight the countless hours of mod authors, artists and musicians, and writers by taking players through their content as characters progress through Thieves Guild quests. 

Some of the fan-favorite mods included in Echoes are:
  • Skyrim Sewers 4 (https://www.nexusmods.com/skyrimspecialedition/mods/9320) by Viltuska
  • Sewers for Thieves (https://www.nexusmods.com/skyrim/mods/51751) by rubypele
  • Following Mercer (https://www.nexusmods.com/skyrim/mods/29946) by rubypele
  • Shenk’s Thievery Overhaul (https://www.nexusmods.com/skyrimspecialedition/mods/7426) by Enos Shenk with updates and port to SE by KellieAtTheLab
  • Outlaws Refuges (https://www.nexusmods.com/skyrimspecialedition/mods/8445) by Sokkvabekk 
  • Unique Vampire Dens (https://www.nexusmods.com/skyrimspecialedition/mods/14762) by Gonkish
  • Several equally important (but too numerous to list) smaller mods.

What’s new in Echoes?
  • A rework of the quest structure. Although many mods address mechanical pain-points of the Guild, this mod seeks to rethink the plot, introduce new solutions, and alter some pacing, motivations, and outcomes to address the problems at the source. For example, at the beginning of Echoes, Brynjolf does not approach the player at all, and it is up to the player to figure out how to get noticed and sponsored by one of the guild’s associates.
  • (Im)morality with consequences. Existing mods add morally good choices to the questline; similarly, this mod offers more palatable options, but with consequences and trade-offs. The goal is to balance the different approaches to the quests so that one option doesn’t dominate as the obviously superior choice. This mod asks: can a thief be good? Does the end justify the means, and vice versa? How might a given situation allow you to ensure a certain outcome?
  • Navigate cities and dungeons like a thief. Make use of a vast network of sewers and tunnels to pass unseen through cities. Sneak your way through major Thieves Guild quests where stealth-based play is expected and rewarded.
  • Choose to destroy the guild… or not. As with other mods, in Echoes, players can take down the guild. While tempting, charging into The Ragged Flagon and murdering everyone doesn’t seem like the greatest strategy… so what about taking them down from the inside? With prodding, perhaps even Mjoll can be convinced that some thieving in the name of the greater good is forgivable.
  • Build your network – choose your kingpins and informants. It’s time for Maven and other cronies to truly serve you or to take their leave… at your pleasure. As the guild regains footholds in major cities, you hold great sway over which relationships to strengthen and which to sever.
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More information about the mod and application available on our wiki. 
Click here for details.

9 comments

  1. StopGap11
    StopGap11
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    I was wondering what you been keeping busy with, and it looks like I've found my answer. This honestly looks like everything that modders have been asking of the thieves guild questline since the beginning some 10 years ago. I'll be sure to keep an eye on this mod, as well as your Brotherhood one.
    1. 99thRedBalloon
      99thRedBalloon
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      Thank you! :) Yes, definitely been putting a lot of hours into putting this together, and I'm excited about how it's turning out. I have plans to integrate the Dark Brotherhood content afterwards, too. 
    2. StopGap11
      StopGap11
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      I've had a chance to go and take a closer look at what you're planning, and if anything I underestimated how revolutionary your mod is. Earlier when I wrote my first comment I only had enough time to glance over what you were planning before I had to go to work. Now that I have some free time to examine things more closely I realize just how well thought out your entire mod is. Everything about it speaks volumes about your professional approach with this mod and gives me great confidence in how it will ultimately turn out. 
      While I'm here however, I figured that I'd address the elephant in the room: namely do you you have any idea on an eta for the brotherhood sanctuary remake? I'm not trying to be pushy here, I'm just generally curious. That, and some things in life (particularly the best things) you can't rush just by poking at someone with a proverbial stick. I'd understand completely if you decided to push it back by incorporating it into a larger brotherhood and  thieves guild overhaul, but it would be nice to know either way. Anyhow, take care, and good luck with your wonderful mod :)
    3. 99thRedBalloon
      99thRedBalloon
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      I'm so sorry that I missed this comment in the shuffle!

      Thank you for the support. :) We have an incredible team and I'm so excited to put this together with them. 

      Regarding the brotherhood sanctuaries - I put them temporarily on hold so that I could push this project out, but once it's underway, I plan on using the brotherhood sanctuaries as an "I'm sick of staring at sewers" getaway, hahaha. I'm not sure about standalone releases of those overhauls, but I will have a better idea in July when the team's timelines are updated. 

      Cheers!
    4. StopGap11
      StopGap11
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      Thanks for replying! I understand things are in in an unsettled state right now with your brotherhood and thieves guild overhauls and you in all honesty can't say how long things will take right now. I'm perfectly content to wait as long as it takes for you to get things in motion for this mod. It's just good to know that your brotherhood mod hasn't been forgotten, because that was one awesome remake of the brotherhood sanctuaries, one that is sure to find a permanent place in my load order and the vast majority of other Skyrim mod user's load orders. I look forward to the day where I will use this with your brotherhood mod as well as the upcoming capital Riften expanded, fortified Riften, Riften dock overhaul ,and south Riften extension. I think that this mod will truly be the jewel in the crown for modifying Riften for Skyrim players everywhere and completely changing around (indeed, creating from scratch it seems) the seamy criminal underside of Skyrim that always should have been there in the beginning. And I would love to see someday you showcase your talents (and that of your team as well) on Syn Gamings discord, but only if that is something that appeals to you of course. I just think there are a lot of modders (maybe even modders who could help you) on Syn's discord  who would really appreciate what you are doing here. Anyhow, take care and good luck with your mod :)
    5. 99thRedBalloon
      99thRedBalloon
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      Thank you! And for Riften, I've been chatting with the other authors that touch the city/surrounding areas, so you can expect some fun things to come with that, too! ;)

      Just popped into Syn's Discord to get the lay of the land. Looks like a fun server! I'm Em on there if you ever want to chat further. :)
    6. StopGap11
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      Will do, hope to see you there!
  2. KellieAtTheLab
    KellieAtTheLab
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    Can't wait to see the beginnings of the mod! Always did hate how weak the thieves guild stuff was. It was the main reason I used STO and ported it to SSE. :) Keep up the excellent work!
    1. 99thRedBalloon
      99thRedBalloon
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      Thank you so much! Both for cheering us on and for the work you did for Shenk's. :) Excited to share what we put together!