1. Editing quest data
2. Adding mod support
1. Editing quest data
The quest data (type and location) is saved in JSON files that can be found in interface\quests\

All json files found in this directory will be read when the game launches.
A quest data file is formatted like this:

Note that a single file can contain data for multiple esp/esm plugins (see "creationclub.json").
The "location" property will determine the location icon displayed alongside the quest's description. The "type" property will determine the knotwork design. For details on how to choose them, please refer to the Location keywords and knotwork IDs guide.
Please keep in mind that the type as set in a JSON file will take precedence over everything else.
2. Adding mod support
To add support for mod added quests, simply create a new JSON file. The name can be whatever, but for clarity I suggest naming it with an explicit name. Then copy-paste the content of another json to reduce the risk of manual errors. Replace the plugin name by the one you are adding support for, and replace the quest IDs as needed.
You have to use the quest EditorID, which can be found by opening your mod with xEdit (CK works too but less convenient). Then set the location and type as you like, using the Location keywords and knotwork IDs guide.
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