I don't have too many things to report on this subject for now, but I wanted to share a bit of my plans for the future. I'm going to fill this up as time goes on, so check back every now and then if it's something that you're interested in. Now that I've knocked out all the boring bug fixes and other tedious(but very much needed) stuff from version 2.5.2, I can finally get back to creating fun new content!
- Create a reachman option for breton players and forsworn npcs. This option will be a sort of daedric themed build-a-(bar)bear(ian) workshop. Reachfolk clans come in many different forms, each with their own goals and specialties, so this option is going to be highly customizable in an attempt to capture that feeling. Some abilities are similar to what other races have, while other abilities are wholly unique to the reachfolk. They're a race that is whatever you want it to be.
- Distribute the skaal racials to nord npcs.
- Customizable minor and major skills. In a previous patch I let you customize your starting stats, this is the logical next step for giving the player more control over their character.
0 comments