Simple guide (eye color only)
1. make new eyecolor textures for 3d eyesYou can make any file name2. drop these texture files to Textures\actors\Erin\New3DEyeColors folder3. done!
Full guide
first you can look at files in SKSE\Plugins\ErinRace\Headpart folder


Type =this is the type of head part to generateThe types are Misc, Face, Eyes, Hair, FacialHair, Scar, Eyebrowsif not defined headpart type then you can put the number for undefined typee.g. of undefined type

This head part uses an undefined 37 type
[Meshes]
here is set to meshes for headpart but not the extra part
Male =
this is for male meshes
base path is Meshes\Actors\Erin\Male\
Female =
this is for female meshes
base path is Meshes\Actors\Erin\
if you want to use Meshes\Actors\Erin\addheadpart.nif file for female
1.erase base path
Meshes\Actors\Erin\addheadpart.nif -> addheadpart.nif
2.erase .nif
addheadpart.nif -> addheadpart
3.write result
Female = addheadpart
then it will be linking the tri files with the nif file and automatically be generated
addheadpart.nif for meshes
addheadpart.tri for facial expression morph
addheadpartRaces.tri for race morph
addheadpartChargen.tri for vanilla racesexmenu morph
If you want to specify a file name other than a unified nif and tri file name
You can use this instead of Male = / Female =
M_Meshes
M_Expression
M_Chergen
M_Races
F_Meshes
F_Expression
F_Chergen
F_Races
and you must fill out file path including file extension
e.g.
M_Meshes = addheadpart.nif
M_Expression = addheadpart.tri
M_Chergen = addheadpartChargen.tri
M_Races = addheadpartRaces.tri
F_Meshes = addheadpart.nif
F_Expression = addheadpart.tri
F_Chergen = addheadpartChargen.tri
F_Races = addheadpartRaces.tri
[Textures]
here is set to textures for headpart meshes in [Meshes]
base path is Textures\Actors\
ForceName =
if you want the name to be specified as the name you want rather than by a naming rule, use this
The name defined is used with prefixes M_ and F_
Folder =
this is using all the texture files in that folder
if want to use Textures\Actors\newtex folder
then 1. erase base path
Textures\Actors\newtex -> newtex
2.write the result
Folder = newtex
if a.dds, b.dds, c.dds files in that folder
then generate A head part and use the a.dds file as a diffuse
generate B head part and use the b.dds file as a diffuse
generate C head part and use the c.dds file as a diffuse
if there is a file that _n.dds or _msn.dds file then use as a normalmap
if there is a file that _m.dds file then use as a environmentmask
if there is a file that _e.dds file then use as a enviroment
If nothing file for normalmap, enviromentmask, environment
then automatically take the default path of the head part set in the above type and use it
so this can reduce repetition work for head parts with many textures such as eye color
If you want to generate only one head part then remove the folder = and use these
Male_Diffuse =
Male_Normal =
Male_EnvironmentMask =
Male_Environment =
Female_Diffuse =
Female_Normal =
Female_EnvironmentMask =
Female_Environment =
[ExtraMeshes]
here is set to meshes for extra headparts
it can generate multiple extra parts
and that extra parts will connect to the main head part that wrote above
base path and form are the same with [Meshes]
but you can write multiple line for multiple extra parts
Male = addheadpart1
Male = addheadpart2
Male = addheadpart3
Female = addheadpart1
Female = addheadpart2
Female = addheadpart3
In this case, 3 extra parts will be generated for each main part for male and female
If possible, it's good to have the same count of extra head parts for male and female
also if you want to specify a file name other than a unified nif and tri file name
You can use this instead of Male = / Female =
M_Meshes
M_Expression
M_Chergen
M_Races
F_Meshes
F_Expression
F_Chergen
F_Races
and you must fill out file path including file extension
[ExtraTextures]
here is set to textures for extra headparts
base path and form are the same with [Textures]
but You must write as many lines as you written in [ExtraMeshes]
if you written like this in [ExtraMeshes]
Male = addheadpart1
Male = addheadpart2
Male = addheadpart3
Female = addheadpart4
Female = addheadpart5
Female = addheadpart6
then there are 3 lines each for male and female so you have to write 3 lines
Folder = newtexfolder1
Folder = newtexfolder2
Folder = newtexfolder3
this will be connected as follows
textures in newtexfolder1 will be using on addheadpart1
textures in newtexfolder2 will be using on addheadpart2
textures in newtexfolder3 will be using on addheadpart3
textures in newtexfolder1 will be using on addheadpart4
textures in newtexfolder2 will be using on addheadpart5
textures in newtexfolder3 will be using on addheadpart6
of course, you can use a single mode
Male_Diffuse =
Male_Normal =
Male_EnvironmentMask =
Male_Environment =
Female_Diffuse =
Female_Normal =
Female_EnvironmentMask =
Female_Environment =
also if you want the name to be specified as the name you want rather than by a naming rule, use this
ForceName =
The name defined is used with prefixes M_ and F_
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