Skyrim Special Edition

Ask Questions If Anything Is Unclear, So I Can Improve This Article.

Main Examples:
Type Will Be Spell, Magic Effect, Or Scroll
Keyword =po3_RUNE_keyword|Type|strings,formIDs(OR)editorIDs|traits
- This Is The Generic Layout For Any Distribution For This Mod

Keyword = po3_RUNE_kSOULTRAP|Magic Effect|SoulTrap|19(0/100)
- Distribute po3_RUNE_kSOULTRAP To All Conjuration Magic Effect Of Any Level Of The SoulTrap Archetype

Keyword = po3_RUNE_kRUNE_FIRE|Magic Effect|MagicRune+MagicDamageFire|20(0/100)
- Distribute The Fire Spell Rune Keyword To All Magic Effects With The MagicRune & MagicDamageFire Keywords That Are Any Level Destruction School

Keyword = po3_RUNE_kRUNE_FRENZY|Magic Effect|MagicRune+MagicInfluenceFrenzy|21(0/100)
Keyword = po3_RUNE_kFRENZY|Magic Effect|-MagicRune,MagicInfluenceFrenzy+MagicInfluenceFrenzy|21(0/100)

- Distributes Frenzy Rune Spell Rune Keyword To All Magic Effects Of Any Level Of The Illusion School That Have The MagicRune & MagicInfluenceFrenzy Keywords.
- Then Distributes The Frenzy Spell Rune Keyword To All Magic Effects Of Any Level Of The Illusion School That Don't Have The MagicRune Keyword And Have MagicInfluenceFrenzy(I'm Not Sure If The MagicInfluenceFrenzy+MagicInfluenceFrenzy, But It Was At One Point)

Keyword = po3_RUNE_kRUNE_FRENZY|Spell|Vulcano.esp|20
Keyword = po3_RUNE_kRUNE_FRENZY|Magic Effect|Vulcano.esp|20(0/100)
Keyword = po3_RUNE_kCONJURE_FIRE|Spell|Vulcano.esp|19
Keyword = po3_RUNE_kCONJURE_FIRE|Scroll|DAR_ConjureMoltenAtronachScroll,DAR_ConjureMoltenMonarchScroll,DAR_ConjureMoltenWyrmScroll

- Distribute po3_RUNE_kRUNE_FRENZY To All Destruction Spells In The Vulcano.esp(Spells Keywords Get Checked First, So This Speeds Up The Scripts)
- Then Distribute It To All Destruction Magic Effects Of Any Level In The Esp(For Scrolls, This Covers Spells Too, But The Check Is Slower)
- Then Distribute po3_RUNE_kCONJURE_FIRE To All Conjuration Spells In The Esp
- Finally Distribute It To The Few Conjuration Scrolls(Probably Also Could Have Done The Magic Effect Distribution Instead)

Rune Keywords By Approximate Color:

Spoiler:  
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Purple
  • po3_RUNE_kBANISH ; po3_RUNE_kDEF_CONJURATION ; po3_RUNE_kBOUNDWEAPON ; po3_RUNE_kSOULTRAP ; ; po3_RUNE_kINVISIBILITY
Green
  • po3_RUNE_kPARALYSIS
Pale Teal
  • po3_RUNE_kCALM
Pale Green
  • po3_RUNE_kPOISON ; po3_RUNE_kARMOUR_POISON ; po3_RUNE_kWEAK_POISON
Vibrant Green
  • po3_RUNE_kDEF_ALTERATION ; po3_RUNE_kRUNE_POISON
Orange
  • po3_RUNE_kRUNE_ASH ; po3_RUNE_kSUN ; po3_RUNE_kTELEKINESIS
  • po3_RUNE_kCONJURE_EARTH ; po3_RUNE_kRUNE_EARTH - Texture Doesn't Work For Me
Fire
  • po3_RUNE_kFIRE ; po3_RUNE_kWEAK_FIRE ; po3_RUNE_kCONJURE_FIRE ; po3_RUNE_kARMOUR_FIRE ; po3_RUNE_kRUNE_FIRE
Yellow
  • po3_RUNE_kHEAL ; po3_RUNE_kWEAK_HEALS ; po3_RUNE_kCONJURE_HEALS ; po3_RUNE_kARMOUR_HEALS
Deep Blue
  • po3_RUNE_kGUIDE ; po3_RUNE_kREANIMATE ; po3_RUNE_kCONJURE_FAMILIAR ; po3_RUNE_kMYSTICHEAL
Blue
  • po3_RUNE_kARMOUR ; po3_RUNE_kWEAK
Blue Shock Effect
  • po3_RUNE_kSHOCK ; po3_RUNE_kARMOUR_SHOCK ; po3_RUNE_kWEAK_SHOCK ; po3_RUNE_kCONJURE_SHOCK ; po3_RUNE_kRUNE_SHOCK
Light Blue Ice Effect
  • po3_RUNE_kFROST ; po3_RUNE_kRUNE_FROST ; po3_RUNE_kWEAK_FROST ; po3_RUNE_kCONJURE_FROST ; po3_RUNE_kARMOUR_FROST
Light Blue
  • po3_RUNE_kWATER ; po3_RUNE_kCONJURE_WATER
Red
  • po3_RUNE_kDRAIN ; po3_RUNE_kRUNE_FRENZY
Pale Red
  • po3_RUNE_kFRENZY
Colorless
  • po3_RUNE_kAIR ; po3_RUNE_kDISPEL
Colorless Prism Light Effect
  • po3_RUNE_kLIGHT
Blue/Orange
  • po3_RUNE_kDETECTLIFE
 Blue/Yellow
  • po3_RUNE_kTURNUNDEAD
Red/Green
  • po3_RUNE_kDEF_ILLUSION
Fire/Ice/Shock
  • po3_RUNE_kDEF_DESTRUCTION
Ward
  • po3_RUNE_kWARD

Most Of The Relevant Information Found In The Keyword Item Distributor Description:
- I've Really Only Used The Keywords, Archetypes, Spell/Scroll - School, And Magic Effect - School(Min/Max)
-- Magic Effect Is The Only Way To Distribute Keywords Based On Spell Level
---  (76/100) Seems To Be Master Spells

Magic Effects:
Spoiler:  
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H - hostile
D - delivery
CT - casting type
R(value) - resistance actor value (numerical)
DISPEL - has DispelWithKeywords flag

school(min/max) 
eg. 20(0/25) gets you all novice destruction magic effects

List of schools
Spoiler:  Show

None : -1 
Spoiler:  
Show
Alteration : 18
Conjuration : 19,
Destruction : 20,
Illusion : 21,
Restoration : 22


Spells/Enchantments/Scrolls Traits:
Spoiler:  
Show
H - hostile
ST - spell type

List of spell types
Spoiler:  
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Spell : 0,
Disease : 1
Power : 2
LesserPower : 3
Ability : 4
Poison : 5
Enchantment : 6
Potion : 7
Ingredient : 8
LeveledSpell : 9
Addiction : 10
VoicePower : 11
StaffEnchantment : 12
Scroll : 13



D - delivery type
CT - casting type

school
eg. 20 gets you all destruction spells

List of schools
Spoiler:  
Show
None : -1 
Alteration : 18
Conjuration : 19,
Destruction : 20,
Illusion : 21,
Restoration : 22

Article information

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Edited on

Written by

Flipocles

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