Skyrim Special Edition


Filter


filterByMovementTypes can be used to filter objects. (multiple separated by ,)


filterByMovementTypesExcluded can be used to exclude one or multiple objects. (multiple separated by ,)


Operations


walkLeft allows you to change the speed.
Examples: 
filterByMovementTypesSkyrim.esm|123:walkLeft=35

More Options
walkLeft
runLeft
walkRight
runRight
walkForward
runForward
walkBack
runBack
rotateInPlaceRun
rotateInPlaceWalk
rotateWhileMovingRun

Article information

Added on

Written by

Zzyxzz

2 comments

  1. justrush808
    justrush808
    • premium
    • 8 kudos
    Hey, I tried to migrate a bunch of game settings mods I had and one of them was a horse movement fix that I've been using with great results. But when I changed Horse_Sprint_MT's rotateInPlaceRun and rotateWhileMovingRun to =40, the log shows changing both to 0.6981317 and that's reflected in game. It's executing everything, just resulting in that one issue. No other mention of that formid in the log. Does that sound like some conflict or is there something I'm missing?
    Spoiler:  
    Show

    filterByMovementTypes=Horse_Sprint_MT:walkForward=950:runForward=950:rotateInPlaceRun=40:rotateWhileMovingRun=40
    [11:02:00:746][debug] movementType formid: 0004408D changed walkForward 950
    [11:02:00:746][debug] movementType formid: 0004408D changed runForward 950
    [11:02:00:746][debug] movementType formid: 0004408D changed rotateWhileMovingRun 0.6981317
    [11:02:00:746][debug] movementType formid: 0004408D changed rotateInPlaceRun 0.6981317
  2. kalesuan
    kalesuan
    • member
    • 60 kudos
    There's something Idk about Skyrim Patcher, can I use filter of other section,like this:
    filterByMgefs=123esp|801:rotateWhileMovingRun:120