Filter
filterByContainers can be used to filter objects. (multiple separated by ,)
filterByEditorIdContains allows you to filter by editorID(can also only contain a part of the editorID). The editorID filters are connected by AND. Multiple editorIDs need to be separated by ,
filterByEditorIdContainsOr editorIDs are connected with or. Multiple editorIDs need to be separated by ,
filterByEditorIdContainsExcluded allows you to exclude editorIDs. Multiple editorIDs need to be separated by ,
Operations
addToContainers allows you to add objects/items to containers. Multiple have to be separated by , (object, count)
(Leveled Lists are supported, but may cause issues. Use with care.)
Example:
filterByContainers=Skyrim.esm|1338A7:addToContainers=myTestESP.esp|E4001733~100
Adds a leveled list to the filtered container with count/amount 100.
removeFromContainers allows you to remove objects/items from containers. Multiple have to be separated by , (object)
Example:
filterByContainers=Skyrim.esm|1338A7:removeFromContainers=Skyrim.esm|f, Skyrim.esm|8531F, Skyrim.esm|85320, Skyrim.esm|F2E1E
removeContainerObjectsByCount allows you to remove objects/items from containers with the amount. Multiple have to be separated by , (object)
Example:
filterByContainers=Skyrim.esm|1338A7:removeFromContainers=Skyrim.esm|f~200, Skyrim.esm|8531F~4, Skyrim.esm|85320~20, Skyrim.esm|F2E1E~1
Skyrim.esm|f~200 - Remove the gold object, that has a count of 200
clear allows you to remove all objects/items from containers
Example:
clear=true
1 comment
I'm wanting to create a mod that adds a trader who sells all wigs added by mods (biped slots 31 and 41).