Filter
filterByModNames allows you to filter by mods and can be combined with other filters. Multiple mods need to be separated by ,
Example:
filterByModNames=SkyValor.esp:filterByXXX=MyMod.esp|123:setWhatEver=123
filterByArmors can be used to specify specific armors. (multiple separated by ,)
filterByArmorsExcluded can be used to exclude one or multiple objects. (multiple separated by ,)
filterByArmorTypes can be used to filter by type the types: heavy, light, clothing. (multiple separated by ,)
Example:
filterByArmorTypes=heavy, light
filterByKeywords allows you to filter by keywords. The keywords are connected by AND. Multiple keywords need to be separated by ,
filterByKeywordsOr keywords are connected with or. Multiple keywords need to be separated by ,
filterByKeywordsExcluded allows you to exclude keywords. Multiple keywords need to be separated by ,
filterByBipedSlots allows you to filter by biped slots. The biped slots are connected by AND. Multiple keywords need to be separated by ,
filterByBipedSlotsOr biped slots are connected with or. Multiple biped slots need to be separated by ,
filterByBipedSlotsExcluded allows you to exclude biped slots. Multiple biped slots need to be separated by ,
filterByEditorIdContains allows you to filter by editorID(can also only contain a part of the editorID). The editorID filters are connected by AND. Multiple editorIDs need to be separated by ,
filterByEditorIdContainsOr editorIDs are connected with or. Multiple editorIDs need to be separated by ,
filterByEditorIdContainsExcluded allows you to exclude editorIDs. Multiple editorIDs need to be separated by ,
filterByNameContains allows you to filter by strings in the name(can also only contain a part of the name). The name filters are connected by AND. Multiple strings need to be separated by ,
filterByNameContainsOr strings are connected with or. Multiple strings need to be separated by ,
filterByNameContainsExcluded allows you to exclude strings within in the name. Multiple strings need to be separated by ,
filterByArmorAddons allows you to filter by armor addons(can also only contain a part of the editorID). The armor addons filters are connected by AND. Multiple armor addons need to be separated by ,
filterByArmorAddonsOr armor addons are connected with or. Multiple armor addons need to be separated by ,
filterByArmorAddonsExcluded allows you to exclude armor addons. Multiple armor addons need to be separated by ,
hasPlugins allows you to filter if the user has a plugin in his load order.
Example:
hasPlugins=Dawnguard.esm, Dragonborn.esm
(The user needs to have both plugins.)
hasPluginsOr allows you to filter if the user has a plugin in his load order.
Example:
hasPlugins=Dawnguard.esm, Dragonborn.esm
(The user needs to have at least one of the plugins.)
Operations
fullName allows you to change the full name of the object. The new name has to be written between ~~
Example:
fullName=~Dragonslayer Sword~
damageResist allows you to change the damage resist value of the armor.
Example:
filterByKeywords=Skyrim.esm|6BBD2:damageResist=50
damageResistMultiply allows you to change the damage resist value of the armor.
Example:
filterByKeywords=Skyrim.esm|6BBD2:damageResistMultiply=2
damageResistMatch allows you to match the damage resist value of another armor.
Example:
filterByArmors=Skyrim.esm|00012E49:damageResistMatch=Skyrim.esm|0001396B
Sets the filtered iron armor rating to daedric armor rating
dwMatch allows you to match the damage resist and weight value of another armor.
Example:
filterByArmors=Skyrim.esm|00012E49:dwMatch=Skyrim.esm|0001396B
Sets the filtered iron armor rating to daedric armor rating and also the weight
objectEffect allows you to add or remove an object effect.
Example: filterByArmors= Fallout4.esm|0001EED7:objectEffect=Fallout4.esm|2483DA
Example to remove an object effect: filterByArmors= Fallout4.esm|0001EED7:objectEffect=null
enchantAmount allows you to change the enchant amount of the armor.
altBlockMaterialType allows you to change the block material type of the object.
Examples:
filterByKeywords= Skyrim.esm|13988:altBlockMaterialType=Skyrim.esm|193B7
blockBashImpactDataSet allows you to change the impact data set of the object.
Examples:
filterByKeywords= Skyrim.esm|13988:blockBashImpactDataSet=Skyrim.esm|193B7
equipSlot allows you to change the equip slot of the object.
Examples:
filterByKeywords= Skyrim.esm|13988:equipSlot=Skyrim.esm|193B7
weight allows you to change the weight of the armor.
weightMult allows you to multiply the weight of the armor.
value allows you to change the value of the armor.
valueMult allows you to multiply the value of the armor.
armorType allows you to set the armor type.
Example:
filterByArmors=Skyrim.esm|6BBD2:armorType=lightarmor
Armor Types
lightarmor
heavyarmor
clothing
pickUpSound allows you to change the pickUpSound of the object.
Examples:
filterByArmors= Skyrim.esm|13988:pickUpSound= Skyrim.esm|123
putDownSound allows you to change the putDownSound of the object.
Examples:
filterByArmors= Skyrim.esm|13988:putDownSound= Skyrim.esm|123
armorAddonsToAdd allows you to add armor addons to the armor. Multiple need to be separated by ,
armorAddonsToRemove allows you to remove armor addons from the armor. Multiple need to be separated by ,
clearArmorAddons allows you to remove all armor addons from the armor.
Example:
clearArmorAddons=true
keywordsToAdd allows you to add keywords(multiple) to the armor
keywordsToRemove allows you to remove keywords(multiple) from the armor
templateArmor allows you to set a template for the armor
modelMatch allows you to set the mode to another armor. (Including sounds and inventory model)
filterByArmors=Skyrim.esm|3454563:modelMatch=MyArmorReplacerMod.esp|801
armorType allows you to set the armor type.
Example:
filterByArmors=Skyrim.esm|6BBD2:armorType=lightarmor
Armor Types
lightarmor
heavyarmor
clothing
Object bounds:
minX, minY, minZ
maxX, maxY, maxZ
Example:
minX = 1
minY = 2
minZ = 3
or if you use all in one string:
filterByArmors=Skyrim.esm|6BBD2:minX=1:minY=2:minZ=3
(Index List can be found below.)
bipedSlotsToAdd allows you to add a biped slot to an armor by it's index. Multiple can be past separated by ,
bipedSlotsToRemove allows you to remove a biped slot from an armor by it's index. Multiple can be past separated by ,
Changes to armor also applied to all ARMA, which are attached to the armor.
Example:
filterByArmors=Skyrim.esm|6BBD2:bipedSlotsToRemove=11:bipedSlotsToAdd=12
filterByArmors=Skyrim.esm|6BBD3:bipedSlotsToRemove=3:bipedSlotsToAdd=12
Skyrim Biped Slot Index List
Index Slot
0 Head
1 Hair
2 Body
3 Hand
4 Forearms
5 Amulet
6 Ring
7 Feet
8 Calves
9 Shield
10 Tail
11 LongHair
12 Circlet
13 Ears
14 ModMouth
15 ModNeck
16 ModChestPrimary
17 ModBack
18 ModMisc1
19 ModPelvisPrimary
20 DecapitateHead
21 Decapitate
22 ModPelvisSecondary
23 ModLegRight
24 ModLegLeft
25 ModFaceJewelry
26 ModChestSecondary
27 ModShoulder
28 ModArmLeft
29 ModArmRight
30 ModMisc2
31 FX01
setFlags allows you to set the armor type.
Example:
filterByAmmos=Skyrim.esm|6BBD2:setFlags=nonplayable
removeFlags allows you to set the armor type.
Example:
filterByAmmos=Skyrim.esm|6BBD2:setFlags=nonplayable
flags
nonplayable
shield
Example strings:
filterByKeywords=Skyrim.esm|6BBD2:damageResistMultiply=3
filterByKeywords=Skyrim.esm|6BBD3:damageResistMultiply=2
filterByKeywords=Skyrim.esm|1393B:damageResist=50:objectEffect=Skyrim.esm|8B65E
;changes the damageresist to 50 and adds an enchantment to the armor
filterByBipedSlots=0,1:damageResistMultiply=2
;filters for all head objects that occupy slot 0 or 1 and multiplies their damageresist by 2
9 comments
filterByModNames=The Incremented World of Bikini Armor Fur.esp:filterByNameContains=Fur Top:damageResistMatch=Skyrim.esm|0006f393:damageResistMultiply=0.5
It successfully matches the armor value to that of Vanilla Skyrim's Fur Armor, but then fails to apply the damageResistMultiply effect to then halve that value. Is there something I'm not understanding? Is what I'm trying to do simply impossible with SkyPatcher?edit
nvm. changelog says its "armaRaceToAdd"
This is so when playing as a male NPC you can see the female armour piece when crafting.
Also would be great to be able to add footstep sound with Skypatcher.
deleted. I be yappin.Is there any important changes by WACCF besides weapon and armor values/stats/keywords?