Skyrim Special Edition

Troubleshooting - Opulent Outfits SSE

Issue: Naked or partially clothed NPCs

This is by far the most common issue that occurs in Opulent, since it deals with extensively with NPC outfit changes, usually in existing saves. And yes, it happens to everyone, and that is because it is an engine issue. It is not a 'bug'  in the mod itself. 
There is no method to force the game to switch outfits in the CK or via Papyrus or xedit since these records are set at games start.
While some mods do offer outfit change features such as house mods which remove clothing for baths for example, or as part of an npc outfit management feature, (via scripting), but even with those reliability tends to be variable and this kind of feature tends to generate a lot of user comments.

You can always add items (or subtract), or weapons to npcs, change leveled lists or install a global texture replacer seamlessly. It becomes an issue, when you are dealing with changes to /Outfit records. Inventory, is not the same as /outfit, and does not have this issue. 

This engine limitation can manifest itself in several ways. Such as:
-NPCs will be unclothed - This is the most common glitch users will notice. (How could you not!)
-Partly clothed (possibly missing shoes, or a hat, etc, from their assigned outfit.
-The NPC is still wearing their default outfit. This one can be a bit trickier to identify, because you may not know, or be aware the npc in question is supposed to have a different outfit to begin with. The only way to be 100% sure, is start a new game.

Read on......

Note: 
You will not experience this issue if starting a new game with Opulent Outfits SSE installed. 
-This issue can also occur when you are installing for the first time, or are updating to a newer version of Opulents SSE in EXISTING games (saves). 
-If a new outfit is assigned to an NPC, or an existing one is modifed, the game will NOT automatically update the NPC. Put another way, this kind of change is:
non-retroactive in existing saves. However, it can be updated unlike some type of records. See below. 

 

The good news is, it is easily fixed.

Fix: Open the console, Press ~  <target> the NPC, and type 'disable' , then, 'enable'. They will have their outfits back. 
There is no need to start a new game solely to fix this issue, the problem is easily corrected in existing games.

Issue: Opulent dresses not appearing for sale in Radiant Raiments or you find Opulent robes for sale in places the mod says you should not be able to, IE Falkreath.

 
You have another mod, or Bash Patch, below Opulents in your load order applying its own changes to either leveled lists and or merchant containers. Some of these mods may conflict with only a few of Opulents own changes, or possibly all of them. Unless there is a specific compatibility patch provided for the mod, like Morrowloot Ultimate, or you have created your own custom merge patch, OR mator smash, you may not see the intended results Opulent is going for.

Examples of mods that (could) potentially override changes Opulents makes to merchants.
-Major gameplay overhaul mods. ie, Morrowloot Ultimate or similar mods which modify vanilla leveled and or merchant lists.
-Leveled List mods:  ie Level Lists Rebalanced mod.
-Bash patches or Mator Smash (in event they fail to properly merge leveled lists and container lists).
-Mercantile mods IE, shop overhaul mods.
-Economy overhaul mods

Q: If I dont get this feature working properly due to mod conflicts, is it going to wreck my game?
A: Hardly. It is a balance and logic change. It is not going to upend your game in any way. You might not see some items for sale at all however, which would be not be game-breaking of course, just annoying. 

Opulent Outfits leveled  list\container changes. (Important)

>While load order changes alone can often be used to address almost all mod conflicts, this is not sufficient to address conflicts where multiple mods modify vanilla leveled lists and merchant containers. Opulent alters the distribution of robes such that any other mod that also alters the same lists or merchants, will conflict. Vendor lists and leveled list changes have to be merged together*  in cases where 2 or more modified lists exist in order to see every mods items for sale and for items to appear in game the way all your mods have been configured to do. 
Using Mator Smash
 or creating a custom merged patch using SSEedit is the only way to properly address this type of conflict.

*Depending on your mods, you could have 1 mod making this type of change, or 2 or 6 w/e. But only ONE, the lowest in the lO, will take priority and the rest above it will be discarded. In cases such as this, the lists need to be merged into one merged list (or container), ideally by hand so you know exactly what has been done.

Issue: 1st person arms show vanilla textures when equipping Maids and Merchant outfits.

The Maid outfits are simple texture replacers that utilize VANILLA meshes only. They lack specific 1st person arm meshes, or custom meshes of any kind.
Unfortunately, it is impossible to correct this with the current assets.

Other: (Non-bug), Misc issues.

-The Novice, Adept robes pattern is misaligned at the shoulder. The pattern does not 'line up' , and you can clearly see the seam where the textures are misaligned.
The expert and master robes use a different mesh, textures and do not have this issue.
Affects: Replacer + AIO

-There are no color matched sets of boots and hats for merchant outfit.  Merchants simply wear the vanilla merchant accessories.
Affects: AIO

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Mebantiza

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