This mod adds around 173 NPC-to-NPC conversations. Most of these take place in Morthal, but some conversations are for specific characters to converse with each other (usually involving Benor, Eisa, Valdimar and Erandur), and their connections to other people in different locations, so be sure to take those four on your travels!
Follower-to-Follower Conversations:
These conversations have specific conditions set so that they only take place when the characters are in a player home or an inn. This was done because these conversations tend to be longer in nature and are best heard in an unhurried and generally attack-free setting. Take a seat and sip some mead. Your companions are relaxed and ready to chat with each other.
Follower-to-Follower Adventure Dialogue:
These are shorter conversations that can take place between characters when you explore certain locations, like tombs and such.
Travel Dialogue (otherwise known as Idle Dialogue):
These are lines that the characters will utter when in specific locations as a follower. Benor, Valdimar and Eisa have some new ones that are exclusive to them alone. You won't hear them more than once a day and they have a randomized chance of playing.
Player-to-NPC Dialogue:
Benor, Eisa and Valdimar can be asked about their history in some form or another. You can talk to Benor about three different topics when you meet him, and gain access to two new ones after you beat him in a brawl.
Miscellaneous Dialogue:
The "How are you?" dialogue option will appear for Benor, Erandur, Eisa and Valdimar once they are acting as followers.
Main Quest-Related:
Benor, Valdimar, and Eisa can be spoken to at three points in the main quest-line:
1: You can inform them after you find out that you are Dragonborn from the Jarl of Whiterun.
2: After you have the Elder Scroll and are on your way to the Time Wound, you may warn them that Alduin may show up.
3: You can say goodbye before leaving for the final confrontation with Alduin.
Civil War:
All four can be spoken to just before the final battle for their opinion.
DLC-Related:
1: After Serana* shows up at the Dawnguard headquarters, you can tell them that she will be joining you. Each reacts differently.
2: When the time for the final battle with Harkon draws near, you can speak to them about it.
3: You can say goodbye before leaving to fight Miraak.
* All four have one conversation apiece with Serana. These work like the other follower-to-follower conversations and can only take place within a player home or an inn. They will cease playing once the Touching the Sky quest is begun.
Miscellaneous Quest Dialogue:
Valdimar can be asked for his opinion once you start suspecting a certain mage during the Blood on the Ice quest.
Eisa can be spoken to at various times during the Lights Out quest.
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