Rogues 'n Raiders - Necromancers


Overview:

Necromancy is the school of magic that deals with the manipulation of the bodies and souls of the dead. The most common application of this practice is the reanimation of corpses as undead minions, but some mages specialize in the subjugation of ghosts, wraiths and spirits. Necromancy is widely regarded as immoral, and most people show strong animosity or outright hostility towards those that practice it. This pushes Necromancers to congregate in secluded hideouts, where they can pursue their research undisturbed.


Necromancer Classes:

Necromancers

Necromancers' motivations for pursuing the Dark Arts vary from individual to individual. Some are on a quest for power and glory, some seek immortality, others want to unlock the secrets of life and death. Despite their common interests, most Necromancers are distrustful even of each other, and prefer working alone or within small, guarded cults. Necromancers tend to be skilled mages but poor fighters, relying on their reanimated minions for protection.

Perk Bonuses:

  • Magicka Regeneration
  • Spell Cost Reduction
  • Spell Damage (Death Coil)

Regular Spells:

  • Raise Zombie / Reanimate Corpse / Revenant / Dread Zombie
  • Healing / Fast Healing / Close Wounds / Grand Healing

Signature Spells:    

  • Death Coil
  • Spectral Barrier
  • Raise Dead (Boss Spell)


Reapers

(Coming Soon)


Defilers

Some individuals lose interest in the Dark Arts once they become skilled enough to raise and control minions, and focus on honing their combat skills instead. Known as Defilers, these individuals rely primarily on their own strength and the backing of their skeleton warriors to take out their opponents. Most Necromancers look down on Defilers, believing they contribute nothing to the advancement of their craft, but they still tolerate their presence for the protection they provide, and it's not unheard of for a Defiler to rise to leadership of a Necromancer cult.

Perk Bonuses:

  • Magicka Regeneration
  • Spell Cost Reduction
  • One-Handed Weapon Damage
  • Light Armor Protection
  • Summoning Limit (Bosses)

Regular Spells:

  • Healing / Fast Healing / Close Wounds / Grand Healing

Signature Spells:    

  • Miasma
  • Summon Undead Warrior
  • Summon Undead Minions (Boss Spell)


Signature Spells:

Death Coil

A magic bolt that saps the target's life force.

Magic School: Destruction

Leveled Spell: 5 Levels

  • Death Coil Level 1 damages Health.
  • Death Coil Level 2 damages Health and Stamina.
  • Death Coil Levels 3 to 5 damage Health and Stamina, and transfer a portion of the target's Health to the caster.

Penalty System Effect: Has a chance to inflict Atrophy (Curse).

Player Versions:

  • Spell tomes for "Death Coil" can be looted from Necromancers or Defilers.
  • Death Coil (I) - Novice Spell - Damages Health.
  • Death Coil (II) - Apprentice Spell - Damages Health and Stamina.
  • Death Coil (III) - Adept Spell - Damages Health and Stamina.
  • Death Coil (IV) - Expert Spell - Damages Health and Stamina, and transfers a portion of the target's Health to the caster.
  • Death Coil (V) - Master Spell - Damages Health and Stamina, and transfers a portion of the target's Health to the caster.

Miasma

Creates a toxic mist that poisons attackers.

Magic School: Destruction

Leveled Spell: 7 Levels

Notes:

  • The poison effect is applied when an opponent lands a melee attack on the caster.
  • Miasma can stack with shield or cloak spells.

Player Version:

  • Spell tomes for "Miasma" can be looted from Necromancers or Defilers.
  • Miasma - Adept Spell - Envelops the caster in a toxic mist that poisons attackers.

Raise Dead

Temporarily reanimates all the corpses in an area.

Magic School: Conjuration

Notes:

  • Raise Dead is used only by Necromancer Mage bosses.
  • When the spell expires corpses stay intact, and can be reanimated again.
  • Raise Dead lasts half as long as other reanimation spells.

Spectral Barrier

Creates a magic shield that protects the caster.

Magic School: Conjuration

Leveled Spell: 7 Levels

Summon Undead Warrior

Summons a Skeleton Warrior to fight for the caster.

Magic School: Conjuration

Leveled Spell: 7 Levels

Notes:

  • Bosses use a variant of the spell that summons multiple skeletons.
  • If "The Restless Dead" is installed NPCs may summon undead minions from that mod.

Player Versions:

  • Spell tomes for "Summon Undead Warrior" can be looted from Necromancers or Defilers.
  • Summon Undead Fighter - Novice Spell
  • Summon Undead Warrior - Novice Spell
  • Summon Undead Raider - Apprentice Spell
  • Summon Undead Reaver - Adept Spell
  • Summon Undead Marauder - Adept Spell
  • Summon Undead Champion - Expert Spell
  • Summon Undead Hero - Master Spell

Signature Enchantments:

Blight

Damages an opponent's Stamina, and may curse them with Blight.

Leveled Enchantment: 6 Levels

Penalty System Effect: Has a chance to inflict Blight (Curse).

Notes:

  • This enchantment can be found only on Defiler Swords.
  • The enchantment effect can be learned by disenchanting a Defiler Sword at an Arcane Enchanter.
  • If the Penalty System is disabled Defiler Swords will have vanilla Damage Stamina enchantments.

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