Skyrim Special Edition

ALTERED QUESTS

This is a list of all the quests that are altered by The Choice is Yours and the way in which they have been changed.  To avoid unwanted spoilers, I've hidden the description of the changes.  
If a quest isn't included in the list below, then this mod does not affect it.

FACTION QUESTS

DARK BROTHERHOOD
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Hearing rumors about Aventus will no longer trigger the quest. Removed rumors from innkeepers who were not in Windhelm. To trigger quest, speak to Aventus.

BARD'S COLLEGE
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Talking to an Innkeeper or Bard will not trigger the quest to visit the Bard's College. To trigger quest, speak to Viarmo.

COLLEGE OF WINTERHOLD
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Random comments or inquiries about magic will no longer trigger the quest. Talk to Farlda to trigger the quest.

COMPANIONS
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Hearing comments or rumors about the Companions will no longer trigger the Companions quest, nor will talking the Aela when they are out killing a giant. To trigger quest, speak to Kodlack.

THIEVES GUILD
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Talking to Maul will no longer prompt the player to "Talk to Brynjolf about joining the Thieves Guild."

CIVIL WAR
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The quest will no longer start when you're greeted by soldiers or talk to Hadvar or Ralof, etc. You'll still hear the same dialogue and greetings, but the quest will not start and you will not get the journal entry "Join the Stormcloak Rebellion," or "Join the Imperial Legion." I have also made it possible for the player to talk to Ulfric & Galmar and Tullis & Rikke...you can listen as they will describe what you have to do, and the quest will only start if you accept the mission. If you say you aren't sure, the quest won't start. If you agree to complete the mission, then the quest will progress as normal.


DAEDRIC QUESTS

AZURA - THE BLACK STAR
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Hearing rumor about Azura's Shrine will no longer trigger quest (you won't get a journal entry, however you will still get a map marker). To allow for a response more appropriate to various character types, I changed the quest refusal dialogue to "I'm not Azura's champion." It had previously been "I'm not anyone's champion."

HIRCINE - ILL MET BY MOONLIGHT
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You can now speak to Mathies without initiating the quest. You can also talk to Sinding and hear his story. The quest will not begin until you have specifically agreed to help Sinding.

MEPHALA - THE WHISPERING DOOR
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Hearing rumors about Balgruuf's children will no longer trigger this quest. To begin the quest, speak to Balgruuf about his children (after you've heard the rumor).

CLAVICUS VILE - A DAEDRA'S BEST FRIEND
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The guard outside Falkreath will still approach you, but he will no longer trigger the start of the quest. The quest will only begin if you talk to Lod and choose to accept the quest. I also added a refusal option, so you can speak to Lod and still refuse the quest. If you do accept the quest from Lod, you can then find the dog and successfully complete the quest for Lod, while also having the option to either accept or refuse the quest for Barbas. You can talk to Barbas and get the details of his situation before committing to the quest. The daedric part of the quest will not start until you agree to help Barbas. You will still get a map marker for the shrine even if you refuse to help Barbas. If you change your mind and want to start the quest later, you can find Barbas at the shrine.

SANGUINE - A NIGHT TO REMEMBER
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When Sam challenges you to a drinking contest, the quest will no longer start until you have actually agreed to accept his challenge.

SHEOGORATH - THE MIND OF MADNESS
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Rumors about a man wandering the streets of Solitude will not initiate the quest.

MEHRUNES DAGON - PIECES OF THE PAST
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Receiving news or reading the pamphlet about a museum in Dawnstar will not trigger the quest. You can now also talk to Silus and view the museum without automatically beginning the quest. You can listen to his job offer before deciding whether or not to help him. The quest will only start once you actually agree to bring him the fragments. I've added 3 new dialogue options to this quest...2 acceptance options, and 1 refusal option. If you refuse, you can return at a later point to start the quest.

MOLAG BAL - THE HOUSE OF HORRORS
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Rumors about a witchhunter in Markarth will not initiate the quest.

NAMIRA - THE TASTE OF DEATH
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Rumors about the Hall of the Dead in Markarth will not initiate the quest. To trigger the quest talk to Brother Verulus.

PERYITE - THE ONLY CURE
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Encountering afflicted doesn't start quest. To trigger quest, talk to Kesh.

BOETHIAH - BOETHIAH'S CALLING
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Reading the book "Boethiah's Proving" or encountering a cultist will not start the quest (it will, however, still give you the map marker to the shrine). You can find the shrine and speak to the Priestess, without automatically triggering the quest. The quest will not begin until you have agreed to complete the task she gives you. If you refuse the task and kill the cultists, you will be given 4 new options when speaking to Boethiah: Accept the quest (this begins the quest); Refuse the quest (nothing happens...the quest does not start, and you can return to complete the quest later if you change your mind), and up to two options to reject Boethiah completely (which will lead to alternate routes to complete the quest...you will not receive the Ebony Mail and can never return to finish the task for Boethiah. One of the rejection options is only available if you've completed Molag Bal's quest).


OTHER QUESTS

THE HEART OF DIBELLA
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Rumors about Delgaine the beggar in Markarth will not trigger the quest.

THE BLESSINGS OF NATURE
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Being told about the Gildergreen no longer triggers the quest. The quest is not triggered until you have spoken to Danica and actually agreed to help her. I also added a "Sorry, I can't help you now" dialogue topic to refuse the quest.

DUNGEON DELVING
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You now have proper options to accept or refuse the item retrieval quests given by Oengul and Roggi. Before you would receive the quest just by asking them for more information. Now you can talk to them without automatically accepting their quests.

RISING AT DAWN
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Rumors about Falion in Morthal will not trigger the quest. You can talk to Falion and the quest will not start until you specifically tell him that you are looking for a cure.

SOLJUND'S SINKHOLE
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Perth telling you that the mine is closed will not start the quest. The quest will not start until you agree to clear out the draugr. You can return later to complete this quest. There were actually additional dialogue options already available for this quest, which weren't properly linked together and therefore never appeared in game. I've corrected this, so previously unused dialogue can now be heard. I also fixed Perth's package conditions so that after your initial encounter he isn't stuck constantly standing guard outside the mine day and night.

IN MY TIME OF NEED
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Being approached by the Alik'r will no longer trigger the quest.

THE RAID / SUPPLY & DEMAND
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Helping Wujeeta with her problem will not automatically trigger the start of the quest. To start the quest, you'll need to question Wujeeta about her source. Once you've reported your discovery to the Jarl, you have the option to refuse to pursue it further...choosing this option will remove the quest from your journal (you can choose to return to complete it later). Later in the quest, you once again have a choice to refuse the Jarl, choosing the refusal dialogue will again remove the quest from your journal.

LIGHTS OUT!
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Rumors about Jaree-Ra will no longer trigger the quest. As of version 1.4, when talking to Jaree-Ra, the dialogue option about turning him into the guards will now appear prior to the player accepting the quest. Not only does the dialogue make more sense this way, but it can now act as a proper refusal dialogue since the quest won't start if the player chooses this option. Actual options to accept or refuse the quest were also added.

THE MAN WHO CRIED WOLF
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Rumors about Varnius Junius will no longer prompt the player to "Head to the Solitude Court." As of version 1.4, asking Varnius Junius or Sybille Stentor about Wolfskull Cave will no longer start the quest. Talking to Elisif or Falk and offering to help will still start the quest as normal.

THE CHALLENGER (WIZARD'S DUEL)
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This quest will no longer show up in your journal. Having this event even show up as a quest just seemed odd and would occasionally create a bug leaving the objective forever in your journal. Besides, why do you need a quest objective to tell you to kill the person attacking you? I've also adjusted the conditions so this encounter will only get triggered if the player's Destruction skill is >= 50 (previously it would trigger when the player reached 50 in any school of magic).

FROSTFLOW LIGHTHOUSE
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Finding a body inside Frostflow Lighthouse no longer triggers this quest. The single journal entry associated with this quest wasn't really necessary or useful. The "quest" still exists as before, but it's now left to the player to determine whether or not to investigate the murders.

MOSS MOTHER CAVERN
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Hearing a rumor about a missing hunting party will no longer automatically trigger the quest; you now have the option to accept or refuse the quest. Also, once you heal Valdr, you now have a dialogue option to refuse to help him further. He doesn't have a response to this option; it simply exits out of the dialogue with him and doesn't progress the quest. You can return later if you decide to help him.

LAID TO REST
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Hearing rumors about the burned house in Morthal will no longer trigger the quest.

THE WHITE PHIAL
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Dialogue options have been rearranged so that you now have the option to ask more questions about the phial and it's importance before committing yourself to retrieving it.

A LOVELY LETTER
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There are now options to refuse the letters when they are offered, thereby refusing the quest. Also, if the player is married to Camilla prior to starting the quest, then the quest will no longer appear at all. If the player is married to (or friends with) Camilla, and the quest has already been started, then an additional dialogue option will appear to tell Sven or Faendal that Camilla is with the player. This option will stop the quest and remove all related objectives from your journal. Choosing this option means that neither Sven nor Faendal will be available as followers. And finally...the player will no longer hear the rumor related to this quest once the quest has finished or if any of the starting conditions for the quest cannot be met.

A RETURN TO YOUR ROOTS
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Simply harvesting Crimson Nirnroot will no longer trigger this quest. To trigger the quest, find and read Sinderion's Journal.

BUY DWARVEN ARTIFACT
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When you receive a letter to sell a Dwarven item to Calcelmo, this will no longer trigger a journal entry. The journal entry is unnecessary since the letter itself should be guidance enough for this simple quest. I also corrected what I viewed as a "common sense" flaw in this quest, in which the quest would be triggered by the player purchasing any piece of Dwarven armor or weapon, none of which are remotely rare in Skyrim. Now, Calcelmo will be interested only in certain rarer items that might more logically assist him in his research.

DELAYED BURIAL
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Overhearing a coversation by in front of the Whiterun stables will no longer trigger the Delayed Burial quest. This conversation was cut from the game and therefore will not normally be heard. However, if you do happen to hear it via certain mods, it will no longer automatically start this quest.

MISSING IN ACTION
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Talking to Fralia won't automatically start the quest. If you refuse to help, Fralia will continue to act as a vendor (if you agree, then once the quest is started she no longer acts as a merchant). Either way, Fralia will no longer immediately run to her home. Instead, the player needs to visit the house at night in order to discuss the quest with her. The quest can also be triggered by talking to Avulstein.

RISE IN THE EAST
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Speaking to the East Empire Company warehouse guard in Solitude will not trigger a quest objective. Also, when talking with Orthus in Windhelm, there will now be dialogue options to properly accept or refuse this quest.

PROMISES TO KEEP
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The quest will no longer start if you tell Louis Letrush that you're "not interested."

REBEL'S CAIRN
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Reading the book "The Legend of Red Eagle" will now present the player with a choice to investigate the story further or ignore it.

FORBIDDEN LEGEND
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Reading the book "Lost Legends" will now present the player with a choice to investigate the story further or ignore it.

THE FORSWORN CONSPIRACY
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Eltrys will still run up and give you a note. This triggers journal entry to read note (which should disappear once you've read it). However, no additional journal entry will appear. In addition, you now have to meet him at midnight. You can meet him and hear him out without receiving the quest. Only if you agree to help him will it trigger the quest.

I've also made a few other changes to this quest. Eltrys will no longer wait indefinitely for you at the Shrine. He will now only appear there for a little over an hour each night. If you don't show, he will go back to the warrens and he will work at the smelter during the day. At any point you can continue the quest by meeting him at midnight and talking to him. In keeping with the secretive nature of the quest, I've also added conditions to the dialogue further along the quest...you can no longer discuss the conspiracy with Eltrys in broad daylight. Meet him at night to discuss the problem.


DAWNGUARD QUESTS

SURGERY
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This "quest" will no longer appear in your journal. You can still find the face sculptor in Riften, but neither hearing about her nor talking to her will trigger any journal entries.

LOST TO THE AGES
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Reading the book "The Aetherium Wars" will now present the player with a choice to investigate the matter further or ignore it.

DAWNGUARD
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Hearing talk or rumors about the Dawnguard will no longer prompt you to "Speak with the leader of the Dawnguard" (you'll still get the map marker though). Talking to Durak and asking about the Dawnguard or the Vigilants will not begin the Dawnguard quest unless you actually express an interest in joining. Visiting Fort Dawnguard and speaking to Isran will not trigger the quest until you offer to help or tell him that you're there to hunt vampires. HOWEVER, speaking to Agmaer will still prompt the journal entry...so if you visit Fort Dawnguard and don't want to start the quest, you will have to avoid speaking to him (this will be fixed once I find the correct dialogue).


DRAGONBORN QUESTS

MARCH OF THE DEAD
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The quest won't start until the player actually agrees to help Captain Veleth. It will no longer start when you approach him or help him in combat.

THE FINAL DESCENT
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Talking to Crescius won't trigger the quest until you actively decide to help him.

VISIT THE HUNTERS AT FROSTMOON CRAG
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Rumors concerning Frostmoon Crag will no longer start the quest but will still provide you with a map marker.

UNEARTHED
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Rumors about Kolbjorn Barrow will no longer start the quest but will still provide you with a map marker.

DEATHBRAND
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Rumors about Haknir's treasure will no longer start the quest but will still provide you with a map marker.

THIRSK RUMORS
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Rumors about Thirsk Mead Hall will no longer start the quest.

AN AXE TO FIND
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There is now an option to refuse this quest when talking to Glover. You can also ask Glover for further information on the pickaxe prior to agreeing to the quest. After talking to Glover, even if the quest hasn't been formally accepted, you can still continue the quest by talking to Crescius; there just won't be a journal entry or quest marker instructing you to do so).


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kryptopyr