Actor Management - Alignment

Ostim NG manages up to 3 actors for each scene, this mod has scenes up to 5 actors. When you have female characters, everything is simpler while for scenes with male actors it becomes impossible to decide the genital organs bending. As an alternative it is possible to act manually using a console command. Open the console, select the actor and type sendanimevent sosbendX where X is a number between -9 and 9.
In all the animations I tried to assign to actors 4 and 5 all actions that did not include particular "bending" but it was not always possible.

Actor Actions
Ostim NG now allows you to control actions and expressions without going through OSA (Ostim). I created 7 new actions and 4 of these are matched with the related expressions. Especially the actions called blowjobxl and stimboost.

Sounds and expressions
If I can create an expression directly with Ostim NG, to activate the sounds I still have to use OSA (Ostim) through this instruction:
<motif drive="intimate" theme="Affection"/>
For example, if I want the actor to perform a BJ and I want the sounds to be performed as well, I will have to write
<motif drive="intimate" theme="G_Blowjob"/>
This unfortunately creates a problem because the type and value of the phonemes used in the G_Blowjob theme will cause the actor's mouth to shut.
I tried to get around this by using other actors in the scene from which I got breath-like sounds. However, in some animations I have used the G_Blowjob theme (sometimes R_Thrustjob) and you will notice that the actor's mouth will tend to close. If you want, open the animation XML file and remove R_Blowjob or R_Thrustjob by writing default. You will lose the sounds but the actor's mouth will remain open.

BJ
Improved mouth
It would be more correct to write "mouth more open" because changing the value of phonemes is the way to go. To make the effect more natural it would be necessary to intervene in another way.
Through the "blowjobxl" action I opened the actor's mouth more but it wasn't enough. The other element to consider is the type of penis used and its size.

Schlongs of Skyrim SE
I tested the animations mostly using these setups:
Vector Plexus Regular or Smurf Average
Schlong size = 3
I think it is also possible to use Vector Plexus Muscular but probably you will need to decrease its size.

Stimulation Boost
I created an action called "stimboost" which adds a stimulation with a default value of 10. What is it for?
Almost every scene has a "Climax Animation". This animation is always the last, usually the sixth or seventh animation of each scene. Once the access button is selected, stimboost will add a stimulation of the default value of 10. If one of the actors has the arousal bar with a value of at least 90, he will surely reach orgasm. This value is editable and allows you to match the climax between two or more actors
Example: Do you like to win easy?
Open the stimboost.json file with a simple text editor. You will find the file in:
Data\mods\Billyy Group Animation Pack for OStim NG - Extended Version\SKSE\Plugins\OStim\actions
You change its value from 10 to 100
Result: All actors in the scene will climax at the same time.

Sometimes there may be some problems. The stimulation value provided in "stimboost" may not add up or repeat multiple times. This depends on the computer used (features and performance).
If the value given to the "stimboost" action is not very high, this is a negligible problem. If, on the other hand, you want a high "stimboost" value and want to solve the problem, you will need to change the execution time of the transition scene where "stimboost" is applied.

Go to ..\mods\Billyy Group animation pack for OStim NG - Extended version\meshes\0SA\mod\0Sex\scene\BGA
You will find several folders that contain the XML files needed for the animation to work.
The XML file to open is a file that has a "transition" tag inside it. It is usually the fifth file of each scene (in some cases it is the sixth file)
For example, if you need to change the tempo of the "Gang Bang 6" scene, you will need to open the 4p_GB6-6.xml file that you will find in ..\mods\Billyy Group animation pack for OStim NG - Extended versione\mesh\0SA\mod\ 0Sex\scene\BGA\Ly4Ly4\Sx
Here you will find a line (usually number 4) where the ID of the animation and other parameters are indicated. What interests us is the parameter l="xx" where the x are the time expressed in seconds and tenths of a second (default value 1.3). You will have to modify it by making several attempts to bring it to the right value for you.
Eg:
<anim id="BGA_Sx-69-E_S5" t="T"  l="1.5"  dest="BGA|Cw3!Cw3!Cw3|Sx|3p69-6"/>

  • In this mod there are some "facial expressions" that prevail over Ostim NG (climax and penetration). If you don't like them, they can be deleted.

Does the mouth not open? Let's solve!
This is a tip that can be useful for other animations as well.
When an XML file contains an error, the animation usually crashes.
There are cases where the error is more trivial and does not block the animation but instead blocks  expressions and phonemes.
Let's take an example with this line of instructions:
<actor position="1" feetOnGround="0" scale="1.0"tags="standing"/>
Here we have a small error, missing a space between the value "1.0" and tags.
Its corrected version is this:
<actor position="1" feetOnGround="0" scale="1.0" tags="standing"/>

Small error that doesn't block the animation but causes other types of problems such as the actor's mouth not opening.
If you have these problems, try checking your XML file.

:)

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FG3D